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Kung-Fu Master (video game)
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== Reception == {{Video game reviews |ARC = true |A2600 = true |C64 = true |NES = true |ZX = true |Allgame_ARC = 4.5/5<ref>{{cite web |last1=Baize |first1=Anthony |title=Kung-Fu Master - Review |url=http://www.allgame.com/game.php?id=421&tab=review |archive-url=https://web.archive.org/web/20141114101121/www.allgame.com/game.php?id=421&tab=review |website=[[AllGame]] |access-date=12 April 2021 |archive-date=14 November 2014}}</ref> |Allgame_A2600 = 3.5/5<ref name="VCS">{{cite web |title=Kung-Fu Master |url=http://www.allgame.com/game.php?id=8212 |website=[[AllGame]] |archive-url=https://web.archive.org/web/20141114093659/www.allgame.com/game.php?id=8212 |archive-date=2014-11-14 |access-date=17 July 2021}}</ref> |Allgame_C64 = 3/5<ref>{{cite web |title=Kung-Fu Master (Commodore) |url=http://www.allgame.com/game.php?id=3974 |website=[[AllGame]] |archive-url=https://web.archive.org/web/20141114101122/www.allgame.com/game.php?id=3974 |archive-date=2014-11-14 |access-date=1 May 2021}}</ref> |Allgame_NES = 2.5/5<ref>{{cite web |title=Kung Fu |url=http://www.allgame.com/game.php?id=13879 |website=[[AllGame]] |archive-url=https://web.archive.org/web/20141114112248/www.allgame.com/game.php?id=13879 |archive-date=2014-11-14 |access-date=1 May 2021}}</ref> |CVG_ARC = Positive<ref name="CVG"/> |CVG_A2600 = 54%<ref>{{cite journal |title=Complete Games Guide |journal=[[Computer and Video Games]] |date=16 October 1989 |issue=Complete Guide to Consoles |pages=46–77 |url=https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf#page=46}}</ref> |CVG_NES = 9/10<ref name="CVG75"/> |Gen4_NES = 80%<ref>{{cite magazine |title=Kung Fu |magazine=[[:fr:Gen4|Génération 4]] |date=1987 |issue=1 |page=38 |url=http://download.abandonware.org/magazines/Generation%204/generation4_numero001/Generation4%20001%20-%20Page%20038%20(1987-Q4).jpg}}</ref> |YSinclair_ZX = 30%<ref name="YS">{{cite magazine|date=12 April 1990|title=The YS Complete Guide To Beat-'em-ups|magazine=[[Your Spectrum]]|issue=53 (May 1990)|url=http://www.ysrnry.co.uk/articles/completeguidetobeatemups.htm|access-date=2007-09-26|archive-url=https://web.archive.org/web/20070929083716/www.ysrnry.co.uk/articles/completeguidetobeatemups.htm|archive-date=2007-09-29}}</ref> |Z64_C64 = 79%<ref>{{cite magazine |title=Kung Fu Master |magazine=[[Zzap!64]] |date=9 February 1986 |issue=11 (March 1986) |page=31 |url=http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=011&page=031&thumbstart=0&magazine=zzap}}</ref> |rev1 = ''[[Commodore User]]'' |rev1_C64 = 4/5<ref name="CU"/> |rev2 = ''[[Computer Gamer]]'' |rev2_ARC = Positive<ref name="CG"/> |rev3 = ''[[Play Meter]]'' |rev3_ARC = 8/10<ref>{{cite magazine |last1=Lewin |first1=Gene |title=Gene's Gudgements |magazine=[[Play Meter]] |date=June 15, 1985 |volume=11 |issue=11 |pages=38–9 |url=https://retrocdn.net/images/c/c0/PlayMeter_US_Volume_11_No._11.pdf#page=34}}</ref> |rev4 = ''The Video Games Guide'' |rev4_ARC = 5/5<ref name="Fox"/> |rev5 = ''[[U.S. National Video Game Team|Top Score]]'' |rev5_NES = 3.5/4<ref name="Top-Score"/> }} ===Arcade=== In Japan, the ''[[:ja:ゲームマシン|Game Machine]]'' arcade charts listed ''Spartan X'' as the top-grossing [[table arcade cabinet]] for two months in 1984, from January 15<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=252|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 January 1985|page=27|url=https://onitama.tv/gamemachine/pdf/19850115p.pdf#page=14|lang=ja}}</ref> through February 1984.<ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=253|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 February 1985|page=25|lang=ja|url=https://onitama.tv/gamemachine/pdf/19850201p.pdf#page=13}}</ref><ref>{{cite magazine|date=15 February 1985|title=Best Hit Games 25|url=https://onitama.tv/gamemachine/pdf/19850215p.pdf#page=12|magazine=[[:ja:ゲームマシン|Game Machine]]|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|issue=254|page=23|lang=ja}}</ref> It regained popularity in Japanese arcades following the release of the Famicom port later that year.<ref name="Game-Machine">{{cite magazine|date=15 January 1986|title=Overseas Readers Column: "Super Mario Bros." Boom Bringing Best Selling Book|url=https://onitama.tv/gamemachine/pdf/19860115p.pdf#page=12|magazine=[[:ja:ゲームマシン|Game Machine]]|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|issue=275|page=24}}</ref> In Europe, it was a major arcade hit in 1985.<ref>{{cite magazine |title=Arcade Action |magazine=[[Computer and Video Games]] |issue=45 (July 1985) |date=16 June 1985 |page=106 |url=https://www.solvalou.com/arcade/reviews/216/579}}</ref><ref name="CVG75"/> In North America, it was a major hit in arcades,<ref name="Top-Score">{{cite news |title=Two Pick-Hits for the Nintendo Entertainment System |work=Top Score |date=Winter 1987 |publisher=[[U.S. National Video Game Team|Amusement Players Association]] |url=https://archive.org/details/1987WinterTopScore/page/n11}}</ref><ref>{{cite magazine |last1=Carter |first1=Jay |title=The Great Screen Test Of 1985 |magazine=[[Cash Box]] |date=1985-08-24 |pages=39, 41 |url=https://archive.org/details/cashbox49unse_9/page/39 |publisher=Cash Box Pub. Co.}}</ref> reaching number-one on the US arcade earnings charts upon release,<ref name="flyer"/> and selling 5,000 arcade cabinets by April 1985.<ref name="GM259">{{cite magazine|title=Overseas Readers Column|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=259|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 May 1985|page=22|lang=ja|url=https://onitama.tv/gamemachine/pdf/19850501p.pdf#page=12}}</ref> It was later the second top-grossing upright [[arcade cabinet]] on the ''RePlay'' charts in November 1985 (just below Capcom's ''[[Commando (video game)|Commando]]'').<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |page=6 |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985%20%28Compressed%29/page/6}}</ref> It ended the year as America's second highest-grossing arcade game of 1985, below the Data East fighting game ''[[Karate Champ]]''.<ref>{{cite magazine |title=1985 Operator Survey: This Poll Says Go Gettum! |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |pages=91-102 (93-4) |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/93}}</ref> ''Kung-Fu Master'' was later also America's eleventh highest-grossing arcade game of 1986, according to the annual ''RePlay'' chart.<ref>{{cite news |title=Top 20 of 1986 |work=Top Score |date=July–August 1987 |publisher=Amusement Players Association |page=3 |url=http://www.videoparadise-sanjose.com/ts-3.htm}}</ref> Claire Edgley of ''[[Computer and Video Games]]'' gave the arcade game a positive review in March 1985. She was positively surprised by the "hard-hitting" action, the "very fast" and "breath-taking" pace, and large number of enemies. She also praised the controls, referring to Thomas as "a whirling, kicking, jumping, fighting machine" controlled by an eight-way joystick and two buttons, the "energy levels" which allow the player to "absorb a large number of hits" from enemies, the smooth "lifelike" picturesque graphics, and the catchy music jingles. She concluded that if "you thought that ''Karate Champ'' was good — wait 'til you try this one!"<ref name="CVG">{{cite magazine |last1=Edgeley |first1=Clare |title=Arcade Action: Can You Resist the Temptation? |magazine=[[Computer and Video Games]] |date=16 March 1985 |issue=42 (April 1985) |publisher=[[EMAP]] |location=United Kingdom |pages=92–3 |url=https://archive.org/details/computer-video-games-magazine-042/page/n91/mode/2up}}</ref> Mike Roberts also gave the arcade game a positive review in the May 1985 issue of ''[[Computer Gamer]]''. He noted it was part of the "current craze" for arcade martial arts games, but said it had "more of a story line and game play" than others, noting the progression through five floors, simplified controls, abilities such as ducking and jumping, and multiple "standard baddies" followed by "super baddies" who are tougher to beat; he refers to the final opponent as the [[Boss (video games)|boss]] of organization X.<ref name="CG">{{cite magazine |last1=Roberts |first1=Mike |title=Coin-Op Connection |magazine=[[Computer Gamer]] |date=May 1985 |issue=2 |pages=26–7 |publisher=[[Argus Press]] |location=United Kingdom |url=https://archive.org/details/Computer_Gamer_Issue_02_1985-05_Argus_Press_GB/page/n25/mode/2up}}</ref> Matt Fox later reviewed the arcade game in 2013, praising the gameplay, animation and innovation.<ref name="Fox">{{cite book |last1=Fox |first1=Matt |title=The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012 |edition=2nd |date=3 January 2013 |publisher=[[McFarland & Company]] |isbn=978-0-7864-7257-4 |page=162 |url=https://books.google.com/books?id=xzMYYrsDaAEC&pg=PA162}}</ref> ===Ports=== In Japan, the Famicom version sold 1.42 million copies.<ref>{{cite web |title=Japan Platinum Chart Games |url=http://www.the-magicbox.com/Chart-JPPlatinum.shtml |website=The Magic Box |archive-url=https://web.archive.org/web/20080101043949/http://www.the-magicbox.com/Chart-JPPlatinum.shtml |archive-date=1 January 2008 |url-status=live |access-date=20 November 2018}}</ref> In North America, the NES version titled ''Kung Fu'' was the top-selling video game in the United States during July 1986,<ref>{{cite magazine |title=U.S.A. TOP 10: 7月4日 |magazine=[[Famicom Tsūshin]] |date=18 July 1986 |issue=3 |page=7 |url=https://archive.org/details/bi-weekly-famicom-tsushin-famitsu-no.-3-july-18th-1986-600dpi/Bi-Weekly%20Famicom%20Ts%C5%ABshin%20%28Famitsu%29%20-%20No.%203%20July%2018th%201986%20%28Compressed%29/page/7 |lang=ja}}</ref> and again in September.<ref>{{cite magazine |title=U.S.A. TOP 10: 9月5日 |magazine=[[Famicom Tsūshin]] |issue=7 |date=19 September 1986 |page=7 |url=https://archive.org/details/famitsu7september1986/page/n7 |lang=ja}}</ref> The NES version went on to sell 3.5 million copies worldwide.<ref name="whitepaper">{{cite book |title=CESA Games White Papers |publisher=[[Computer Entertainment Supplier's Association]]}}</ref> In Europe, the Commodore 64 port topped the UK [[Gallup (company)|Gallup]] software sales charts in February 1986,<ref name="PCW">{{cite journal |title=Charts: Top Twenty |journal=[[Popular Computing Weekly]] |date=20 February 1986 |page=43 |url=https://archive.org/details/popular-computing-weekly-1986-02-20/page/n42/mode/1up}}</ref> and went on to become one of the top five best-selling Commodore 64 games of 1986.<ref>{{cite magazine |title=Top 50 Games of 1986 |magazine=[[Commodore User]] |date=26 March 1987 |issue=43 (April 1987) |page=12 |url=https://archive.org/details/commodore-user-magazine-43/page/n11}}</ref> The ZX Spectrum version also sold well.<ref name="RG"/> ''Top Score'' reviewed the NES version in early 1987, calling it "a fantastic reproduction of its arcade counterpart" and an action-packed winner.<ref name="Top-Score"/> Tony Takoushi of ''Computer and Video Games'' called it "a near perfect conversion with all the gameplay and levels" intact from the arcade original, praising the gameplay as well as the "solid" graphics and sound.<ref name="CVG75">{{cite magazine |last=Takoushi |first=Tony |title=Reviews: Kung Fu |magazine=[[Computer and Video Games]] |date=15 December 1987 |issue=75 (January 1988) |publisher=[[EMAP]] |location=United Kingdom |pages=134–5 |url=https://archive.org/details/cvg-magazine-075/page/n133/mode/2up}}</ref> In 2017, [[IGN]] ranked the NES port at number 62 on its list of top 100 NES games. They said that, despite being a "dumbed-down port" compared to the arcade original, it was a fun game with rewarding gameplay, challenging boss battles and replay value.<ref name="IGN">{{cite news |title=Top 100 NES Games |url=https://www.ign.com/lists/top-100-nes-games/62 |access-date=12 April 2021 |work=[[IGN]] |url-status=live |archive-url=https://web.archive.org/web/20170629050611/https://www.ign.com/lists/top-100-nes-games/62 |archive-date=2017-06-29}}</ref> ''[[Commodore User]]'' gave the Commodore 64 version a positive review in February 1986.<ref name="CU">{{cite magazine |title=Screen Scene |magazine=[[Commodore User]] |date=26 February 1986 |issue=30 (March 1986) |pages=10–4 |url=https://archive.org/details/commodore-user-magazine-30/page/n9/mode/2up}}</ref> Rick Teverbaugh reviewed the Commodore and Apple versions for ''[[Computer Gaming World]]'' in 1986. He called it "a karate game with adventure elements thrown in" and said that it looked better on the Commodore than on the Apple.<ref name="CGW27">{{cite magazine |last=Teverbaugh |first=Rick |title=Sports Scorecard |magazine=[[Computer Gaming World]] |date=April 1986 |issue=27 |location=United States |page=41 |url=http://www.cgwmuseum.org/galleries/issues/cgw_27.pdf#page=41}}</ref>
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