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Mancala
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=== Objective === The objective of most two- and three-row mancala games is to capture more stones than the opponent; in four-row games, one usually seeks to leave the opponent with no legal move or sometimes to capture all counters in their front row. At the beginning of a player's turn, they select a hole with seeds that will be sown around the board. This selection is often limited to holes on the current player's side of the board, as well as holes with a certain minimum number of seeds. [[File:Kalah sowing 2.png|thumb|Sowing on a [[kalah]] board. The player picks up all four seeds from hole A, and places one of them in B, one in C, one in D and the fourth in E]] In a process known as ''sowing'', all the seeds from a hole are dropped one by one into subsequent holes in a motion wrapping around the board. Sowing is an apt name for this activity, since not only are many games traditionally played with seeds but placing seeds one at a time in different holes reflects the physical act of [[sowing]]. If the sowing action stops after dropping the last seed, the game is considered a ''single lap'' game. ''Multiple laps'' or ''relay sowing'' is a frequent feature of mancala games, although not universal. When relay sowing, if the last seed during sowing lands in an occupied hole, all the contents of that hole, including the last sown seed, are immediately re-sown from the hole. The process usually will continue until sowing ends in an empty hole. Another common way to receive "multiple laps" is when the final seed sown lands in your designated hole. Many games from the [[India]]n subcontinent use ''pussakanawa laps''. These are like standard multi-laps, but instead of continuing the movement with the contents of the last hole filled, a player continues with the next hole. A pussakanawa lap move will then end when a lap ends just before an empty hole. If a player ends their stone with a point move they get a "free turn".
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