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Missile Command
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==Ports== {{more citations needed|section|date=December 2011}} [[Image:A5200 Missile Command.png|thumb|right|Atari 5200 version]] ''Missile Command'' was ported to the [[Atari 2600]] in 1981.<ref>[http://www.arcade-history.com/?n=missile-command&page=detail&id=1644 Missile Command arcade video game by Atari, Inc. (1980)]</ref> The game's instruction manual describes a war between two planets: Zardon (the defending player) and Krytol. The original arcade game contains no reference to these worlds. On level 13, if the player uses all of his or her missiles without scoring any points, at the end of the game the city on the right will turn into "RF" β the initials of the programmer [[Rob Fulop]]. This [[Easter egg (media)|Easter egg]] is originally documented in ''[[Atari Age]]'' (Volume 1, issue #2) in a letter to the editor by Joseph Nickischer, and is the second one publicly acknowledged by [[Atari]]. In an interview with ''Paleotronic Magazine'', Fulop stated that Atari paid him for his work by giving him a [[Safeway]] coupon for a free turkey, which motivated him to leave the company and co-found competing developer [[Imagic]].<ref name="Paleotronic 2019">{{cite web |title=An Interview with Atari 2600 developer and Imagic Co-Founder Rob Fulop |url=https://paleotronic.com/2019/03/29/an-interview-with-atari-2600-developer-and-imagic-co-founder-rob-fulop/ |website=Paleotronic Magazine |access-date=5 February 2024 |ref=Paleotronic 2019 |date=29 March 2019}}</ref> ''Missile Command'' was released for [[Atari 8-bit computers]] in 1981 and an identical version for the [[Atari 5200]] in 1982. The same Atari 8-bit port was later used in the 1987 [[Atari XEGS]] as a built-in game that boots up if there isn't a cartridge or keyboard in the console.
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