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Myth II: Soulblighter
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===''Myth II: Chimera''=== When Alric restored the Cath Bruig Empire and reformed the Heron Guard, Four Bear Silent Oak chose to remain a journeyman, electing to lead a life of scholarship. Now, ten years later, he is plagued by visions of a mysterious woman, and a foreboding sense of evil. Convinced he must act, he seeks out his old ally, the legendary warrior Fenris, who has isolated himself in the fir'Bolg forest of Ruewood.<ref>{{cite game | title=Myth II: Chimera | developer=Badlands | publisher=[[Bungie]] | year=1999 | scene=The Healer | quote='''Four Bear Silent Oak''': I see too clearly the gardens hung with bones, the silent march of skeletal armies and behind them all, a woman wielding a token of great power. You may believe that I have been scarred by too many battles and that I hear their echoes even in my dreams, but I know these visions are real and not the shadows of memory. I must act. The irony of the situation does not escape me. One lone scholar leaving a camp of warriors behind to fight alone. Perhaps it is for the best. A scholar may use weapons that a warrior may not. Fear not for my safety, old friend, for if I oppose an illusion I will be safe. I intend to seek out Fenris, a warrior of unequaled valor but heavy conscience, to ask him to aid me.}}</ref> Fenris agrees to join Four Bear, and they decide to elicit the aid of ne'Ric, a celebrated fir'Bolg. However, they soon learn the Banded Wasps of Ruewood, a normally peaceful race of giant wasps, have suddenly become aggressive. Fending off an attack by the Banded Wasps, and accompanied by fir'Bolg, a band of human warriors, and several dwarves, they head to the tomb of their former ally, Kyrand the Mage, where Fenris plans to take possession of Kyrand's amulet.<ref>{{cite game | title=Myth II: Chimera | developer=Badlands | publisher=[[Bungie]] | year=1999 | scene=The Mage | quote=The Militia of Swan's Crossing Minutes: James read a letter he received from General Fenris yesterday. He requested a small contingent be sent to escort him to the tomb of Kyrand the Mage. Martin once again told the story of Kyrand's final tragic battle. Barrett proposed that the militia accept the mission but also send a letter to the dwarven irregulars of Brighton and ask them to meet us on the way, seconded by Lee. The motion passed.}}</ref> There, they encounter the woman from Four Bear's visions; a sorceress named Kyrilla, who also plans to retrieve the amulet. She orders an army of Thrall to prevent Four Bear, Fenris and their men entering, but they defeat the army. Kyrilla disappears, and they enter the tomb, retrieve the amulet, and resume their search for ne'Ric, who is fighting the Banded Wasps elsewhere in Ruewood.<ref>{{cite game | title=Myth II: Chimera | developer=Badlands | publisher=[[Bungie]] | year=1999 | scene=The Archer | quote=So ne'Ric strode forth and when he beheld the evils the Banded Wasps had done upon the land he became wonderously wroth. Then ne'Ric did throw his quiver to the ground and his fellows did likewise. With this arrow, he said, ends the treason of the Hive Mother. Then the swarm brake out from the trees before, and the Queen with the Hundred Banded Stings from behind, and set on ne'Ric fiercely. With that ne'Ric turned with his archers, and smote behind and before, and ever ne'Ric was in the foremost press till his final arrow was spent. Then ne'Ric did command his fellows to the front, and they slew many Wasps, and put the remnant to flight. And ye'Boah came unto ne'Ric, and counseled him to follow them no further. But ne'Ric pursued them and drove them from Ruewood.}}</ref> As they search, they again encounter Kyrilla, who reveals it is she who is behind the Banded Wasps' attack. They eventually find ne'Ric, and force the Wasps to retreat. Fenris then receives a letter from Baron Geoffrey Volsung begging him for help, as he believes Kyrilla has put in motion a plot to assassinate him.<ref>{{cite game | title=Myth II: Chimera | developer=Badlands | publisher=[[Bungie]] | year=1999 | scene=The Messenger | quote='''Baron Geoffrey Volsung''': I believe that there is a plot to assassinate me, incited by that devil Kyrilla. I fear that some of my chief advisors are involved, and I do not know who to trust. Since you have not been at court for years, I can trust you to help me repel this latest attack.}}</ref> Fenris, Four Bear, ne'Ric and their men head to meet Volsung on the [[beachhead]] at Cavanaugh. Upon arriving, Volsung accuses them of betraying him. Fenris is able to convince him he is incorrect, narrowly avoiding a clash between Volsung's army and their own men. They then help his men repel an attack from an army of undead. Kyrilla appears, revealing she had hoped Volsung and Fenris would kill one another. Awaiting an attack in her castle, she summons the power of her "Lord", begging him to give her the strength to avenge her father's death.<ref>{{cite game | title=Myth II: Chimera | developer=Badlands | publisher=[[Bungie]] | year=1999 | scene=The Chimera | quote='''Kyrilla''': Lord of night, I summon you! Creature of the sixth abyss, I summon and invoke you! By the blood of my father, by the flames of the pit, I call you to me! I need your help, lord. My father's killers are attacking. They have joined forces with the Baron I sought to use against them. They will soon storm this very stronghold you helped me build. They are coming closer. Fenris and that foolish priest, all the jackals that gnawed my father's bones. I will have them dead! Great one, I need power! These illusions will ensnare the unwary, but Fenris will not be fooled for long. Give me power to take my vengeance!}}</ref> The heroes and their army attack the castle, defeating Kyrilla's undead legions. She confronts them, revealing herself to be Kyrand's daughter. Four Bear gives her Kyrand's amulet, in which are stored his memories, and she realizes her "Lord", the demon Cartuke, was actually the one who killed Kyrand, who sacrificed his own life to wound Cartuke and save the lives of Fenris, Four Bear and ne'Ric.<ref>{{cite game | title=Myth II: Chimera | developer=Badlands | publisher=[[Bungie]] | year=1999 | scene=The Fiend | quote='''Kyrand''': No! How could ne'Ric miss? We won't have a second shot at this! What do we do now? I can't even try to renew the spell because ... oh damn, Cartucke is breaking free already. Perhaps I can contain him, buy us some time ... He is too strong, he will break free and ravage the world, I cannot allow it! I cannot ... I must wound him, weaken him, find some way to hurt him so he will be unable to reach the outside world. Yes, there is a way, and I am willing to sacrifice myself for this cause. The pain, it is more than I expected ... Kyrilla, beloved daughter, I do this for you, so that you might grow in a world free of darkness ... One final step, I am beyond returning now. Cartucke, you demon, someone else will have to destroy you, but I give you this final gift! The pain is fading, as am I. I wonder if I was successful, I must have been, Cartucke has retreated and Four Bear Silent Oak is leaning over me ... asking me ... I am fading ... No, heal the warrior, heal Fenris. I am past saving ... even by your arts, old one. I will not rob my truest friend of your healing gifts. I am comfortable, it seems to matter little now that I could not kill the Fiend ... nothing seems to matter, save that I will never see Kyrilla come into her own power ... perhaps she will finish the task I could not?}}</ref> Cartuke had been manipulating Kyrilla in an effort to regain his power, but now she sees the truth, and joins the others. They head to his lair, finding him inside an energy sphere. Killing all of their men, he leaves only Fenris, Four Bear, ne'Ric and Kyrilla. In an effort to distract him, Fenris and Kyrilla attack, and as he turns them to stone, ne'Ric fires a magical arrow which kills him. Four Bear laments that once again, he has failed to save the lives of his friends, but he and ne'Ric take some consolation in the knowledge that Cartuke has finally been defeated.
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