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Need for Speed
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====''The Need for Speed'' (1994)==== {{Main|The Need for Speed{{!}}''The Need for Speed''}} The original ''Need for Speed'' was released for [[3DO Interactive Multiplayer|3DO]] in 1994 with versions released for [[MS-DOS]] (1995), [[PlayStation (console)|PlayStation]], and [[Sega Saturn|Saturn]] (1996) following shortly afterwards. ''The Need for Speed'' and its ''Special Edition'' were the only games in the series to support DOS, with subsequent releases for the PC running only on Windows (excluding ''Need for Speed: Carbon'' which was also released on Mac OS X). The first installment of ''The Need for Speed'' was the only serious attempt by the series to provide a realistic simulation of car handling elements through the direct collaboration of Staff members from ''[[Road & Track]]''. Electronic Arts left the handling dynamics tuning with the automotive magazine's seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades later, as well as sounds made by the vehicles' gear control levers and other functions. The game contained vehicle data with spoken commentary, several "magazine-style" images of each car, and short video clips highlighting the vehicles set to music. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. This version featured chases by police cars, a popular theme throughout the series. Another version called ''The Need for Speed: Special Edition'', was released only for the PC in 1996. It featured support for [[DirectX]] 2 and [[Internet protocol suite|TCP/IP networking]], two new tracks, but dropped the ever-popular flip and go in favor of the more generic scene reset after an accident, a portents of the arcade-style gaming that would dominate the series ever after.
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