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==Game list== ===''Classic NES Series''=== Each game in this series comes in a pack of five cards, each of which must be scanned twice, on both sides. There are thirteen games in this series; each is a direct port of the one-player mode of the classic [[Nintendo Entertainment System|NES]] game of the same title (minus the added "-e" suffix). ''[[Excitebike]]'', ''[[Donkey Kong (arcade game)|Donkey Kong]]'', and ''[[Ice Climber]]'', all released as e-Reader cards, were later released in cartridge form as part of the [[Classic NES Series]] on Game Boy Advance. Also, all games except ''[[Urban Champion]]'' were included as unlockables in the GameCube game ''[[Animal Crossing (video game)|Animal Crossing]]'', in full two-player mode where applicable, and all games except ''[[Golf (1984 video game)|Golf]]'' were included in Wii's [[Virtual Console]]. All NES titles released include: {{columns-list|colwidth=20em| * ''[[Balloon Fight]]'' * ''[[Baseball (1983 video game)|Baseball]]'' * ''[[Clu Clu Land]]'' * ''[[Donkey Kong (arcade game)|Donkey Kong]]'' * ''[[Donkey Kong Jr.]]'' * ''[[Donkey Kong 3]]'' * ''[[Excitebike]]'' * ''[[Golf (1984 video game)|Golf]]'' * ''[[Ice Climber]]'' * ''[[Mario Bros.]]'' * ''[[Pinball (1984 video game)|Pinball]]'' * ''[[Tennis (1984 video game)|Tennis]]'' * ''[[Urban Champion]]'' }} ===''Animal Crossing-e''=== A series of ''Animal Crossing'' cards were released for the e-Reader. When used with the [[post office]] in the game, the cards could provide items to players, unlock "town tunes", or unlock new designs to be used around the village. Some were "sibling" cards (series 2–4) with two related characters on the front. In addition to being sold in card packs, some regular series cards were distributed on a promotional basis through [[GameStop]], [[EB Games]], and [[Energizer]] batteries. ===''Pokémon Battle-e''=== The ''Pokémon Battle-e'' Cards, when scanned into ''[[Pokémon Ruby and Sapphire|Pokémon Ruby or Sapphire]]'', allowed the player to load up special trainers to battle or to get special berries. In Japan, the series was sold as six sets, each with a different theme, with 10 cards in each set (8 trainers, 1 berry, and 1 checklist), while in the US, the series was packaged together to have two themes per pack. In addition, 2 promo cards, 1 for each version, were packed in with the games. The cards are loaded into ''Ruby'' or ''Sapphire'' through the Mystery Events function once it is unlocked. There were additional ''Battle-e'' card sets for [[Pokémon FireRed and LeafGreen|''Pokémon FireRed'', ''LeafGreen'']] and [[Pokémon Emerald|''Emerald'']] in Japan, but due to the e-Reader being discontinued in the US they were never released in other regions. The e-Reader functionality was eventually removed from all non-Japanese versions of the games.<ref name=battleE>{{cite web |url=https://scripterswar.com/pokemon/VersionCompatibility/GenIII |title=Pokemon Generation III Version Compatibility |access-date=June 4, 2004 |work=Scripters War}}</ref> ===''Pokémon Colosseum''=== In ''[[Pokémon Colosseum]]'', there is a Colosseum at the back of Phenac City. There are two large doors, which in the English version lead to the same arena. In the Japanese version the right door goes to the arena, while the left door leads to a special e-Reader area where players can scan in extra cards to battle additional trainers and capture three more Shadow Pokémon.<ref>{{cite web|url=https://tcrf.net/Pok%C3%A9mon_Colosseum|title=Pokémon Colosseum |work=[[The Cutting Room Floor (website)|The Cutting Room Floor]] |access-date = 4 July 2023}}</ref> ===''Pokémon Pinball: Ruby & Sapphire''=== {{main|Pokémon Pinball: Ruby & Sapphire}} There were five cards that were released that were compatible with the Japanese version. These cards make minor tweaks to the gameplay, but do not add any new features. {| class="wikitable" width="100%" cellspacing="1" ! width="25%" | Card ID ! width="25%" | Card title ! width="25%" | Card effect ! width="25%" | Promotion |- | align="center" | 09‑A001 | align="center" | Bonus Stage Card | align="left" | Allows players to play the bonus stage of their choice. | align="left" | Pokémon Scoop (Summer 2003); Pokémon Festa 2003 |- | align="center | 09-A002 | align="center" | GET Special Guests Card | align="left" | Unlocks one of the following Pokémon for capture: Chikorita, Cyndaquil, Totodile or Aerodactyl. | align="left" | Demo cards placed in selected stores in Japan throughout September 2003 (not for distribution). |- | align="center" | 09‑A003 | align="center" | Ruin Area Card | align="left" | Allows players to start their games from the Ruins. | align="left" | Distributed to customers who purchase the game at Pokémon Centers. |- | align="center" | 09‑A004 | align="center" | DX Mode Card | align="left" | Allows players to start with 9 balls (lives), Master Ball and 99 coins; in addition, Pichu rescuer will always be enabled throughout the game. | align="left" | Distributed to customers who purchase the game at Pokémon Centers. |- | align="center" | 09‑A005 | align="center" | Encounter Rate UP Card | align="left" | The likelihood of encountering Chikorita, Cyndaquil, Totodile and Aerodactyl increases. | align="left" | Distributed to customers who purchase the game at Pokémon Centers. |} ===''Super Mario Advance 4: Super Mario Bros. 3-e''=== {{main|Super Mario Advance 4: Super Mario Bros. 3#e-Cards}} There are 36 cards, divided into two series: 18 for Series 1 and 18 for Series 2. In each package of 18 cards there are five demo cards, five level cards, eight power-up cards, and a promotional card without data strips which only contains an advertisement for the ''Pokémon Battle-e'' cards. More were released in Japan, but they never saw American release due to the discontinuation of the device. Two promotional cards came packed in with every US and Australian copy of the game sold. Five additional cards were released for a very short time and were packed in with the game and sold exclusively at [[Walmart]] stores in the US. These five cards have become extremely hard to find, as the e-Reader had been discontinued in North America not long after the release of the game. The two e-Reader cards that were initially bundled with ''Super Mario Advance 4'' have since been discontinued. The Virtual Console rerelease of the game for [[Wii U]] and the [[Nintendo Switch Online]] release include all of the e-Reader levels, including those that were never released outside of Japan.<ref>{{Cite web |last=Brian |date=21 December 2015 |title=Super Mario Advance 4: Super Mario Bros. 3's Wii U VC release will support e-Reader levels |url=http://nintendoeverything.com/super-mario-advance-4-super-mario-bros-3s-wii-u-vc-release-will-support-e-reader-levels/ |url-status=live |archive-url=https://web.archive.org/web/20151223212408/http://nintendoeverything.com/super-mario-advance-4-super-mario-bros-3s-wii-u-vc-release-will-support-e-reader-levels/ |archive-date=23 December 2015 |access-date=22 December 2015 |website=Nintendo Everything}}</ref> ===''Mega Man Battle Network'' and ''Mega Man Zero 3'' cards=== The Japanese ''[[Mega Man]]'' games for GBA used Card Reader e+ cards to customize their game with the e-Reader +. The cards caused various effects as, such as Base HP, Abilities, Buster Changes, Charge Shot Modifications, B+ Back Abilities. There are even Item Cards which can give out sets of Battle Chips, Sub Chips, BugFrags, Zenny, and even Navi Customizer Programs (only introduced in ''[[Mega Man Battle Network 6]]'' Modification Card Part 1 & ''Battle Network 6'' Modification Card Part 2). They could also cause negative effects ('Bugs') to happen, causing such effects as causing Mega Man to lose health and move the wrong way, or causing the player to be unable to control it. As for the ''[[Mega Man Zero 3]]'' cards, they change the Resistance Base and add an overhaul of new things to it as well as Weapon Upgrades and Bullet Appearances to make an actual Buster Shot look like a real bullet that an actual gun fires. The only way to gain the cards' effects in the English versions is through various cheating devices, such as [[Code Breaker]], [[Action Replay]] and [[GameShark]] (although in ''Battle Network 6'' all e-Reader content was removed from the European and American versions, and can no longer be accessed). The ''[[Mega Man Zero Collection]]'', ''[[Mega Man Zero/ZX Legacy Collection]]'', and ''[[Mega Man Battle Network Legacy Collection]]'' releases include the e-Reader bonuses for ''Mega Man Zero 3'' and ''Battle Network 4''–''6'' as unlockables, marking the first time they have been legitimately accessible outside of Japan.<ref>{{Cite web |url=https://www.destructoid.com/reviews/review-mega-man-zero-collection/ |title=Review: Mega Man Zero Collection |access-date=2023-06-13 |archive-date=2023-03-10 |archive-url=https://web.archive.org/web/20230310185625/https://www.destructoid.com/reviews/review-mega-man-zero-collection/ |url-status=live |first=Jonathan |last=Holmes |date=July 10, 2010}}</ref><ref>{{Cite web |url=https://www.nintendolife.com/news/2019/10/modification_cards_designed_for_nintendos_e-reader_return_in_the_mega_man_zerozx_legacy_collection|title = Modification Cards Designed for Nintendo's e-Reader Return in the Mega Man Zero/ZX Legacy Collection|date = 25 October 2019|access-date = 25 June 2021|archive-date = 25 June 2021|archive-url = https://web.archive.org/web/20210625202556/https://www.nintendolife.com/news/2019/10/modification_cards_designed_for_nintendos_e-reader_return_in_the_mega_man_zerozx_legacy_collection|url-status = live |first=Liam |last=Doolan}}</ref><ref>{{cite web |url=https://www.ign.com/videos/mega-man-battle-network-legacy-collection-trailer-march-capcom-spotlight |title=Mega Man Battle Network Legacy Collection Trailer {{!}} March Capcom Spotlight |work=[[IGN]] |date=March 9, 2023}}</ref> ===''F-Zero: GP Legend''=== {{main|F-Zero: GP Legend (video game)#e-Reader support}} Exclusive to the Japanese version, e+ cards could be used to unlock additional machines, race courses, and staff ghosts to race in the game's time trial mode. ===Other=== * '''E3 2002 Promo Pack''': A very rare promotional pack given away at the 2002 [[E3]] conference, this pack contained a variant Manhole e-card, two Pokémon trading card game cards and a Kirby card that, when scanned, would tell the player if they have won a prize. The Kirby card is considered to be the rarest e-Reader card produced.<ref>{{Cite web|url=https://ereader.no-intro.org/info.php?set=Resources+(USA)|title=e-Reader Encyclopedia {{!}} カードe百科事典|website=ereader.no-intro.org|access-date=2021-03-24|archive-date=2021-08-14|archive-url=https://web.archive.org/web/20210814233701/https://ereader.no-intro.org/info.php?set=Resources+%28USA%29|url-status=live}}</ref> * '''''Mario Party-e''''': A complete card game with 64 cards using the e-Reader for minigames. ** '''''Mario Party''-e Promo Card''': While not an e-Reader Card (the card contains no dot codes), a promotional "Two Coin Card" was packed with GamePro magazine and can be fully used with the Mario Party-e game. * '''''Air Hockey-e''''': A promotional card given away at various retailers when the e-Reader was initially released. This card plays a real game of fast-paced air hockey. An AU-exclusive version of this card was packed in with the e-Reader when sold in [[Australia]]. * '''''Manhole-e''''': A port of the original Game & Watch game. Included with the e-Reader, the player must close the manholes as pedestrians pass by. A complete Game & Watch card series was planned for release, but never made it to stores. * '''''FoxBox Kirby Slide Puzzle''''': A slide puzzle game included in issue 175 of ''[[Nintendo Power]]'' and in an issue of ''[[Tips & Tricks]] Magazine''. It was also given away with [[4Kids TV|FoxBox]] promotional boxes at [[Toys R Us]]. * '''EON Ticket''': A promotional card given away at E3, at Toys R Us during the EON Ticket Summer Tour in 2003 and in issue 173 of ''Nintendo Power''. This card was used to get ''Latias'' or ''Latios'' on ''[[Pokémon Ruby]]'' or ''[[Pokémon Sapphire]]'' by allowing the player access to the Southern Island location. ''Latias'' was given in the former and ''Latios'' was given in the latter. * '''''Pokémon Channel''''': Three US exclusive cards and three Australian variant cards were released with the [[GameCube]] game ''[[Pokémon Channel]]''. The USA version holds a "6-Pattern" card, a Pikachu card and a Kyogre card, whereas the Australian version has a Jirachi card, instead of the Kyogre card. * '''''[[Domo-Kun no Fushigi Terebi]]''''': Released in packs exclusively throughout Japan, little is known about this series to English-speakers. The cards extended the original title by a great number of mini-games and events not available on the cartridge. * '''''[[Mario vs. Donkey Kong]]''''': [[CoroCoro Comic]] had a competition where 1,000 people won a set of five cards, and a sixth was distributed at the 2004 Next-Generation World Hobby Fair. Despite there being data for twelve levels within the game, only these six cards were released. They are considered to be among the rarest of e-Cards. While connecting the North American version of the game to a Japanese e-Reader+ and fully scanning one of the cards will reveal the e-Reader menu, the cards cannot be used to unlock any levels, but all versions of the GBA game have the data for these 12 levels, unlockable via Action Replay codes. * '''''[[Pikmin 2|Pikmin 2-e]]''''': Exclusive to Japan, six packs of e-Reader minigames were released subsequent to the release of ''[[Pikmin 2]]''. These games challenge players to pluck all the Pikmin in an area in a set amount of steps, to try to get Pikmin from one point to another without injury, etc. The cards contain region-specific encoding blocking their use with North American systems.
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