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Non-photorealistic rendering
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==Notable films and games== This section lists some seminal uses of NPR techniques in films, games and software. See [[cel-shaded animation]] for a list of uses of toon-shading in games and movies. <!-- Please include a note explaining why new entries are notable usages of NPR, thanks. --> {| class="wikitable" ! colspan="3" | Short films |- | ''[[Technological Threat]]'' || 1988 || Early use of toon shading together with [[Tex Avery]]-style cartoon characters |- | ''Gas Planet'' || 1992 || Pencil-sketching 3D rendering by Eric Darnell |- | ''Fishing'' || 2000 || Watercolor-style 3D rendering David Gainey |- | ''RoadHead''<br />''Snack and Drink'' || 1998<br />1999 || Short films created with [[Rotoshop]] by [[Bob Sabiston]] |- | ''[[Ryan (film)|Ryan]]'' || 2004 || Nonlinear projection and other distortions of 3D geometry |- | ''[[The Girl Who Cried Flowers]]'' || 2008 || Watercolor-style rendering by Auryn |- ! colspan="3" | Feature films |- | ''[[What Dreams May Come (film)|What Dreams May Come]]'' || 1998 || Painterly rendering in the "painted world" sequence |- | ''[[Tarzan (1999 film)|Tarzan]]'' || 1999 || First use of Disney's "Deep Canvas" system |- | ''[[Waking Life]]'' || 2001 || First use of rotoshop in a feature film |- | ''[[A Scanner Darkly (film)|A Scanner Darkly]]'' || 2006 || "a 15-month animation process" |- |[[Spider-Man: Into the Spider-Verse]] |2018 |Creators wanted to create the feeling that the viewer "walked inside a comic book"<ref>{{Cite web |last=Weintraub |first=Steven |date=2017-12-11 |title=Here's How Peter Parker Factors into Spider-Man: Into the Spider-Verse |url=https://collider.com/peter-parker-spider-man-into-the-spider-verse-details/ |access-date=2024-10-28 |website=Collider |language=en}}</ref> |- |''[[Spider-Man: Across the Spider-Verse]]'' |2023 |Incorporated NPR techniques to develop several different animation styles, including impressionistic watercolor style.<ref>{{Cite web |last=Croll |first=Ben |date=2022-06-13 |title=‘Spider-Verse’: Enigmatic New Villain The Spot Unveiled With First Look Image at Annecy |url=https://variety.com/2022/film/news/spider-verse-the-spot-sony-annecy-1235292383/ |access-date=2024-10-28 |website=Variety |language=en-US}}</ref> |- ! colspan="3" | Video games |- | ''[[Jet Set Radio]]'' || 2000 || Early use of toon-shading in video games |- | ''[[The Legend of Zelda: The Wind Waker]]'' || 2002 || One of the most well-known cel-shaded games |- | ''[[Valkyria Chronicles]]'' || 2008 || Uses a number of NPR techniques in the game, including a sketch-like shading method |- | ''[[XIII (video game)|XIII]]'' || 2003 || A game made as "comic"-like as possible |- | ''[[Ōkami]]'' || 2006 || A game whose visuals emulate the style of [[Ink wash painting|sumi-e]] (Japanese ink wash painting) |- | ''[[Guilty Gear Xrd]]'' |2014 |Fighting game using cel-shaded 3D characters with limited animation to imitate the look of 2D sprites |- | ''[[Return of the Obra Dinn]]'' || 2018 || A 3D game rendered in a unique monochrome, pointillist style |- | ''[[Manifold Garden]]'' || 2019 || A 3D puzzle game using [[impossible geometry]], notable for its novel edge-shading techniques.<ref>{{cite book |doi=10.1145/3388767.3407385 |chapter=That's a wrap: Manifold Garden rendering retrospective |title=Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks |year=2020 |last1=Brussee |first1=Arthur |last2=Saraev |first2=Andrew |last3=Chyr |first3=William |pages=1–2 |isbn=978-1-4503-7971-7 |s2cid=221178781 }}</ref> |- ! colspan="3" |Software for non-photorealistic rendering |- |''[[SketchUp]]'' |2000 |Sketch-like modelling ''software'' with toon rendering |- |''[[E-on Vue|Vue Xstream]]'' |2015 |3D environment creation ''software'' featuring an NPR renderer with various traditional art style emulating presets |}
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