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==Addiction== With computer and Internet access so readily available to the public, both at home and at PC ''bangs'', [[Video game addiction|gaming addiction]] has become a concern. The consequences of several hours spent at the PC ''bang'' gaming and the strong need to compete causes increased addiction and displacement problems of South Korean PC ''bang'' users. The biggest displacements due to addiction include sleep, school, homework, promises to meet with friends and time spent with friends.<ref name=":0" /><ref name=":1" /> As part of its efforts to battle online game addictions among teenagers, South Korea introduced a law in 2011 that prohibits those aged 16 and under from playing online games between midnight and 6 a.m.<ref>{{Cite web|last=Marlowe|first=C.|date=November 28, 2011|title=Korea slaps curfew on gamers|url=http://www.dmwmedia.com/news/2011/11/28/korea-slaps-curfew-on-gamers|access-date=2020-06-23|website=Digital Media Wire|language=en-US}}</ref> The law mainly targets PC online games as well as consoles with online features. It allows a two-year grace period for smartphone and tablet PC games before reconsidering if they should be included, as online game addictions on those platforms are not currently considered a serious problem.<ref>S. korea implements law to combat teenagers computer game addictions. (November 21, 2011). Retrieved from [https://web.archive.org/web/20160304114849/http://news.xinhuanet.com/english2010/world/2011-11/21/c_131260602.htm]</ref>
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