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=== Growth of home computer games === The North American console market experienced a resurgence in the United States with the release of the [[Nintendo Entertainment System]] (NES). In Europe, computer gaming continued to boom for many years after.<ref name="crash" /> Computers such as the [[ZX Spectrum]] and [[BBC Micro]] were successful in the European market, where the NES was not as successful despite its monopoly in Japan and North America. The only [[Third generation of video game consoles|8-bit console]] to have any success in Europe would be the [[Master System]].<ref>{{cite web|url=http://uk.retro.ign.com/articles/974/974695p3.html|title=IGN Presents the History of SEGA: World War|page=3|website=IGN|author=Travis Fahs|date=April 21, 2009 |access-date=May 21, 2011}}</ref> Meanwhile, in Japan, both consoles and computers became major industries, with the console market dominated by [[Nintendo]] and the computer market dominated by [[NEC]]'s [[NEC PC-8801|PC-88]] (1981) and [[NEC PC-9801|PC-98]] (1982). A key difference between Western and Japanese computers at the time was the [[display resolution]], with Japanese systems using a higher resolution of 640x400 to accommodate [[Japanese writing system|Japanese text]], which in turn affected [[video game design]] and allowed more detailed graphics. Japanese computers were also using [[Yamaha Corporation|Yamaha]]'s [[Frequency modulation synthesis|FM synth]] [[Sound card|sound boards]] from the early 1980s.<ref name="hg101_retro">{{cite web|url=http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers.htm|title=Retro Japanese Computers: Gaming's Final Frontier Retro Japanese Computers|author=John Szczepaniak|publisher=Hardcore Gaming 101|access-date=March 29, 2011}} Reprinted from {{citation|title=[[Retro Gamer]]|issue=67|year=2009}}</ref> To enhance the [[Immersion (virtual reality)|immersive]] experience with their unrealistic graphics and electronic sound, early PC games included extras such as the peril-sensitive sunglasses that shipped with ''[[The Hitchhiker's Guide to the Galaxy (video game)|The Hitchhiker's Guide to the Galaxy]]'' or the [[science fiction]] novella included with ''[[Elite (video game)|Elite]]''. These extras gradually became less common, but many games were still sold in the traditional oversized boxes that used to hold the extra "[[feelies]]". Today, such extras are usually found only in Special Edition versions of games, such as Battle chests from [[Blizzard Entertainment|Blizzard]].<ref name="feelies">{{cite web|last=Varney|first=Allen|title=Feelies|url=http://www.escapistmagazine.com/articles/view/issues/issue_62/365-Feelies|access-date=September 24, 2006|archive-date=October 12, 2007|archive-url=https://web.archive.org/web/20071012153126/http://www.escapistmagazine.com/articles/view/issues/issue_62/365-Feelies|url-status=dead}}</ref> During the [[Fourth generation of video game consoles|16-bit era]], the [[Amiga]] and [[Atari ST]] became popular in Europe, the [[Macintosh]] and [[IBM PC compatible]]s became popular in North America, while the PC-98, [[X68000]], and [[FM Towns]] became popular in Japan. The [[Amiga]], [[X68000]] and [[FM Towns]] were capable of producing near [[Arcade video game|arcade]]-quality hardware [[Sprite (computer graphics)|sprite]] graphics and sound quality when they first released in the mid-to-late 1980s.<ref name="hg101_retro" />
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