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Pac-Land
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==Legacy== It is considered an important and influential game in the platform genre,<ref name="Untold History"/><ref>{{cite web |last1=Parish |first1=Jeremy |title=Five Critical Moments in Platform Game History |url=https://www.usgamer.net/articles/five-critical-moments-in-platform-game-history |website=[[USgamer]] |access-date=9 September 2019 |archive-url=https://web.archive.org/web/20161115184610/http://www.usgamer.net/articles/five-critical-moments-in-platform-game-history |archive-date=15 November 2016 |date=25 July 2014 |url-status=live}}</ref><ref name="Destructoid">{{cite web |last1=Makedonski |first1=Brett |title=If you hate the Pac-Land stage in Smash Bros., maybe this mini-game will make it better |url=https://www.destructoid.com/if-you-hate-the-pac-land-stage-in-smash-bros-maybe-this-mini-game-will-make-it-better-285748.phtml |website=[[Destructoid]] |access-date=9 September 2019 |archive-url=https://web.archive.org/web/20160331071336/http://www.destructoid.com/if-you-hate-the-pac-land-stage-in-smash-bros-maybe-this-mini-game-will-make-it-better-285748.phtml |archive-date=31 March 2016 |date=5 January 2015 |url-status=live}}</ref> paving the way for games such as ''[[Ghosts 'n Goblins (video game)|Ghosts 'n Goblins]]'', ''[[Alex Kidd]]'', and ''[[Wonder Boy]]''.<ref name="Retro Gamer"/> ''[[Pac-Man]]'' creator [[Toru Iwatani]] has since labeled it as his favorite ''Pac-Man'' sequel for its interesting concept and gameplay. He said [[Shigeru Miyamoto]] told him it had a profound influence on the creation of ''[[Super Mario Bros.]]''<ref name="Untold History"/><ref>{{cite web |author1=HSals |title=EXCLUSIVE: Interview with Toru Iwatani, creator of Pac-Man |url=https://geekculture.co/interview-with-toru-iwatani-creator-of-pac-man/ |website=GeekCulture |access-date=9 September 2019 |archive-url=https://web.archive.org/web/20170820031126/https://geekculture.co/interview-with-toru-iwatani-creator-of-pac-man/ |archive-date=20 August 2017 |date=22 May 2015}}</ref><ref name="Retro Gamer"/> Shigeru Miyamoto himself also says that ''Pac-Land'' had an influence on ''Super Mario Bros.'', but to a lesser extent, saying that while he was in Tokyo seeing Namco has developed a platforming game he decided that he should follow suit. The only feature of ''Pac-Land'' Miyamoto cites as a direct inspiration was the blue background of the game as opposed to the black ones he typically would put in his games.<ref>{{cite book |last=Eno |first=Kenji |author-link=Kenji Eno |date=June 1, 1998 |title=γΉγΌγγΌγγγγ²γΌγ ε¦ εθ‘ζ¬ |publisher=Fusosha |isbn=9784594025052 }}</ref> Shortly after the game's release, Namco produced a board game adaptation for its ''Fantasy Board Game'' series, based on the player reaching the end of the board without losing the "fairy chip". A Japanese LCD handheld game was released in 1990. Many of Pac-Man's moves in the ''[[Super Smash Bros.]]'' series are directly based on ''Pac-Land,'' such as his fire hydrant attack. ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' include a stage based on the game, featuring automatic scrolling.<ref name="Destructoid"/>
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