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== References == {{Reflist|2|refs= <ref name="Montola2009-PG">{{cite book | title = Pervasive Games. Theory and Design. Experiences on the Boundary Between Life and Play. | first1= Markus | last1 = Montola | first2= Jaakko | last2= Stenros | first3 = Annika | last3= Waern | year= 2009 | publisher = Morgan Kaufmann Publishers | isbn=978-0-12-374853-9}}</ref> <ref name="deSouzaeSilva2009-Cityscapes">{{cite book | title = Digital Cityscapes: merging digital and urban playspaces | first1 = Adriana | last1 = de Souza e Silva | first2 = Daniel M. | last2 = Sutko | year = 2009 | publisher = Peter Lang Publishing, Inc | location = New York}}</ref> <ref name="Nieuwdorp2007-Discourse">{{cite journal | last1 = Nieuwdorp | first1 = E. | title = The pervasive discourse | doi = 10.1145/1279540.1279553 | journal = Computers in Entertainment | volume = 5 | issue = 2 | pages = 13 | year = 2007 | s2cid = 17759896}}</ref> <ref name="nevelsteen2016-persistence">{{Citation | last = Nevelsteen | first = Kim JL | title = Encyclopedia of Computer Graphics and Games | publisher = Springer International Publishing | chapter = Physical, Virtual, and Game World Persistence | date = 2016 | pages = 1β5 | doi = 10.1007/978-3-319-08234-9_72-2 | isbn = 978-3-319-08234-9| doi-access = free }}</ref> <!-- Not in use <ref name="MetalGearSolid3">{{cite AV media | title = <nowiki>Metal Gear Solid 3 HD | The End Dies Of Old Age (Hidden Cutscenes) HD</nowiki> | medium = YouTube | publisher = Edsta713TX | date = 14 January 2012 | url = https://www.youtube.com/watch?v=ylUDfrnGxCk}}</ref> Not in use--> <ref name="Bartle2003-Designing">{{cite book | isbn = 0-13-101816-7 | title = Designing Virtual Worlds | last1 = Bartle | first1 = Richard | title-link = Designing Virtual Worlds | author-link1 = Richard Bartle | year = 2003 | publisher = New Riders}}</ref> <ref name="bell2008-virtualworld">{{cite journal | last = Bell | first = Mark W. | title = Toward a Definition of "Virtual Worlds" | journal = Journal of Virtual Worlds Research | volume = 1 | issue = 1 | date = 2008 | url = https://journals.tdl.org/jvwr/article/view/283 | access-date = 2012-07-29 |doi=10.4101/jvwr.v1i1.283 | doi-broken-date = 13 November 2024 | doi-access = free| url-access = subscription }}</ref> <ref name="Bartle2003-Designing1">{{cite book | isbn = 0-13-101816-7 | title = Designing Virtual Worlds | last1 = Bartle | first1 = Richard | title-link = Designing Virtual Worlds | author-link1 = Richard Bartle | year = 2003 | publisher = New Riders | quote = p. 23 In the teeth of complaints about wasted resources, members of the university's Computer Society were allowed to spend off-peak time doing anything non-academic they liked. Many of them chose to play MUD.}}</ref> <ref name="BartleMud">{{cite web | last = Bartle | first = Richard | title = Legacy Reviews of MUA and MUDS | date = 2015-12-15 | url = http://mud.co.uk/richard/imucg4.htm | access-date = 2015-12-14}}</ref> }} {{Multiplayer online games}} {{Pervasive games}} {{Mixed reality}} {{MUDs}} {{Authority control}} [[Category:Virtual reality]] [[Category:Video game terminology]]
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