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Player versus player
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==RvR (realm versus realm) combat== {{main|Realm versus Realm}} In 2001, [[Mythic Entertainment]] introduced a new team-based form of PvP combat with the release of ''Dark Age of Camelot''.<ref name="bartle1">{{cite book | last = Bartle | first = Richard | author-link = Richard Bartle | title = [[Designing Virtual Worlds]] | publisher = New Riders | year = 2003 | isbn = 0-13-101816-7 | pages = 407 | quote = ''Group versus Group'' (GvG). Players are members of groups that are in conflict with other groups. In a combat situation, this means PCs can fight any PCs who are members of enemy groups but not those who are members of their own (or a neutral) group.<sup>63</sup> [...] <sup>63</sup> This is often known as Realm versus Realm (RvR), as it was popularized under this name in ''Dark Age of Camelot''.}}</ref> This was a new concept to graphical MMORPGs, but was first introduced in the game that preceded ''DAoC'', ''[[Darkness Falls: The Crusade]]'', which has since been shut down in favor of building on ''DAoC''. Other MMORPG games now also feature this type of gameplay.<ref>{{cite book | last = Bartle | first = Richard | author-link = Richard Bartle | title = [[Designing Virtual Worlds]] | publisher = New Riders | year = 2003 | isbn = 0-13-101816-7 | pages = 411 | quote = The term RvR comes from ''Dark Age of Camelot'', but it's not the only virtual world to use this approach; indeed, it's not the only big, graphical world to do so. ''Anarchy Online'' has characters divided into three groups, with people meeting in PvP areas for combat. ''Lineage'' has clan-like groups called ''bloodpledges'', which can conquer castles from one another in (scheduled) sieges; success here has material results, in that owners of castles get tax income they can invest in preparing for the next siege.}}</ref>
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