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Pop'n Music
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====Challenge and Cho-Challenge Modes==== Introduced in ''Pop'n Music 5'', Challenge Mode (CHALLENGE モード) is a mode where players are not only scored on their individual songs, but are also given a Challenge Score. Each song is assigned a point value on a scale from 1 to 50 (formerly 1 to 43) regarding to the difficulty, and at the end of a game in one of these modes, the total is tallied. Additionally in these modes, options called "Norma" and "Ojama" may be used to add point values to the player's Challenge Score. A "Norma" is a set goal, while an "Ojama" is an active means of periodically distracting or disrupting the player. Up to two options can be activated at once. On specific numbers, a player may be allowed an "EXtra Stage", an additional stage in which the most difficult charts (EXTRA or "EX" charts) for certain songs may be played and unlocked. EXtra stages use a different gauge than usual, a "Stamina" gauge similar to the [[life bar]] in a fighting game, or ''[[Dance Dance Revolution]]'' {{'}}s Life Gauge, where complete depletion means the end of the song. It was renamed "Normal Mode" in ''Pop'n Music 20 Fantasia''. Cho-Challenge Mode (超CHALLENGE モード, ''"Super Challenge Mode"'') is similar to Challenge Mode, except that another accuracy score is added, "Cool". This makes songs played in these modes significantly more difficult to achieve high scores on, as the value of "Great" and "Good" are decreased. Starting from ''Pop'n Music Portable'' on console releases and ''Pop'n Music 20 Fantasia'' on arcade releases, "Cool" is always on, regarding to Challenge Mode and Cho-Challenge Mode are combined into one single mode.<ref name="fantasia">[http://vjarmy.com/wiki/index.php/PnM_AC_20#General_Information Pop'n Music 20: Fantasia general information] on RemyWiki. Retrieved 2012-06-27.</ref>
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