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Pure Data
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== Projects using Pure Data == Pure Data has been used as the basis of a number of projects, as a prototyping language and a sound engine. The table interface called the [[Reactable]]<ref>{{cite web |url=http://modin.yuri.at/publications/reactable_icmc2005.pdf |title=ICMC2005: The ReacTable |first1=Sergi |last1=Jorda |first2=Martin |last2=Kaltenbrunner |first3=Gunter |last3=Geiger |first4=Ross |last4=Bencina |year=2005 |publisher=Music Technology Group/IUA, Universitat Pompeu Fabra}}</ref> and the abandoned iPhone app [[RjDj]] both embed Pd as a sound engine. Pd has been used for prototyping audio for video games by a number of audio designers. For example, EAPd is the internal version of Pd that is used at [[Electronic Arts]] (EA). It has also been embedded into EA [[Spore (2008 video game)|Spore]].<ref>{{cite web |url=http://pc.gamespy.com/pc/spore/853810p1.html |title=Gamespy: The Beat Goes on: Dynamic Music in Spore |first=Dave |last=Kosak |date=20 February 2008 |work=GameSpy |publisher=IGN Entertainment, Inc}}</ref> Pd has also been used for networked performance, in the Networked Resources for Collaborative Improvisation (NRCI) Library.<ref>{{cite web |url=https://ccrma.stanford.edu/~cburns/NRCI/ |title=Networked Resources for Collaborative Improvisation (NRCI) |work=Center for Computer Research in Music and Acoustics |publisher=Department of Music, Stanford University}}</ref>
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