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Pyro (Marvel Comics)
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==Powers and abilities== St. John Allerdyce is a [[Mutant (Marvel Comics)|mutant]] who has the Elemental power to manipulate flame by shaping it as he desires, increasing or decreasing its heat, intensity and size. However, as he cannot actually create fire himself, he consequently wears a specially insulated costume with a built-in [[flamethrower]] that can throw a stream of flame a maximum distance of {{convert|25|ft|m}}. He can Elementally manipulate the flame to do whatever he desires and sometimes induces it to take semi-solid form as an animate flame being. These creations, though capable of movement and of grasping or carrying solid objects, are not alive and do not think or act on their own. The degree of concentration necessary for Pyro to manipulate a flame construct is directly proportional to the construct's size, power and flame. Though he cannot be burned by a flame which he is manipulating, Pyro can be harmed by any fire that he does not mentally control. It is generally accepted that he must be able to see a flame to take control of it (hence limiting his mental influence to approximately 100 yards). Any of Pyro's fiery creations will immediately revert to ordinary flame if he turns his interest from it. After his return, Allerdyce's powers have increased in some ways, showing he can prevent the gunpowder in a loaded pistol from igniting as well as generate fires on his own accord, without need of a heat source or fuel generated ignition point to get malleable combustible substance.<ref>''Marauders'' #27</ref> Simon Lasker has the mutant ability to elementally generate, control and manipulate fire; similar to the original Pyro. But unlike Allerdyce, he seems capable of igniting fire on his own and does not require outside sources of existing flame to manipulate.
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