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Quake 4
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==Additional content== ===Cancelled expansion=== Sometime in 2018, it was revealed that there were plans for a ''Quake 4'' expansion called ''Awakening'' but it was cancelled for unknown reasons. Former Raven artist Vitaliy Naymushin released several 3D models that were to appear in the expansion.<ref>{{cite web |last1=Naymushin |first1=Vitaliy |title=Cancelled Quake 4 expansion |url=https://www.artstation.com/artwork/Xboma |website=ArtStation |access-date=28 July 2022}}</ref> ===Mods=== Like its predecessors, ''Quake 4'' can be modified. This led to ''Quake 4'' versions of popular mods from previous versions of ''Quake'', such as [[Rocket Arena (mod)|Rocket Arena]],<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=82154 |title=Rocket Arena 4 Sees The Light |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929170927/http://planetquake.gamespy.com/fullstory.php?id=82154 |archive-date=September 29, 2011 |df=dmy-all }}</ref> and ''Quake 4 Fortress'' (the ''Quake 4'' version of ''[[Team Fortress Classic]]'').<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=82476 |title=Q4F Gameplay Videos released |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929170934/http://planetquake.gamespy.com/fullstory.php?id=82476 |archive-date=September 29, 2011 |df=dmy-all }}</ref> ''Quake 4 Fortress'' was abandoned before its creators considered it complete; instead they released an alpha version complete with source code.<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=109620 |title=Q4F Alpha released |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929170943/http://planetquake.gamespy.com/fullstory.php?id=109620 |archive-date=September 29, 2011 |df=dmy-all }}</ref> In the competitive gaming scene, there were two principal mods, Q4Max<ref>{{cite web |url=http://www.gotfrag.com/q4/story/31058 |title=A look inside at Q4Max |publisher=Gotfrag.com |date=January 25, 2006 |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110912/http://www.gotfrag.com/q4/story/31058 |archive-date=March 23, 2012 }}</ref> and X-Battle.<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=82335 |title=X-Battle 0.22, The Final Frontier |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929170950/http://planetquake.gamespy.com/fullstory.php?id=82335 |archive-date=September 29, 2011 |df=dmy-all }}</ref> The online ''Quake 4'' competitive community was split between the two mods.<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=82151 |title=Quake 4 X-Battle Interview |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929171028/http://planetquake.gamespy.com/fullstory.php?id=82151 |archive-date=September 29, 2011 |df=dmy-all }}</ref><ref>{{cite web |url=http://clanbase.ggl.com/news.php?nid=216095&Source=rss |title=Modder Than Hell: The Q4Max vs. Xbattle Wars |publisher=Clanbase.ggl.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20111005081709/http://clanbase.ggl.com/news.php?nid=216095&Source=rss |archive-date=October 5, 2011 |df=dmy-all }}</ref> A number of the online leagues switched between X-Battle and Q4Max, such as ClanBase EuroCup<ref>{{cite web |author=SweepeR Michaล Dudek |url=http://www.fnatic.com/news/598/ClanBase-1v1-Cups-switch-to-Q4MAX.html |title=ClanBase 1v1 Cups switch to Q4Max |publisher=Fnatic.com |date=December 21, 2005 |access-date=November 13, 2011 |archive-url=https://web.archive.org/web/20110716143551/http://www.fnatic.com/news/598/ClanBase-1v1-Cups-switch-to-Q4MAX.html |archive-date=July 16, 2011 |url-status=dead }}</ref> and GGL.<ref>{{cite web |url=http://www.esreality.com/?a=post&id=1083376 |title=GGL chooses XBM |publisher=Esreality.com |date=May 17, 2006 |access-date=November 13, 2011 |archive-date=July 10, 2011 |archive-url=https://web.archive.org/web/20110710204139/http://www.esreality.com/?a=post&id=1083376 |url-status=live }}</ref> Despite this split in the online community, the offline professional LAN tournaments run by CPL,<ref>{{cite web |url=http://www.gotfrag.com/portal/story/30293/ |title=CPL goes with Q4Max |publisher=Gotfrag.com |date=November 15, 2005 |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110923/http://www.gotfrag.com/portal/story/30293/ |archive-date=March 23, 2012 |df=dmy-all }}</ref> ESWC,<ref>{{cite web |url=http://www.mymym.com/en/news/2615.html |title=ESWC Rules and Regulations |publisher=Mymym.com |date=February 25, 2006 |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20111002084139/http://www.mymym.com/en/news/2615.html |archive-date=October 2, 2011 |df=dmy-all }}</ref> WCG,<ref>{{cite web |url=http://www.gotfrag.com/portal/story/34160/?cpage=1 |title=Invitational Quake4 AllStars featured at WCG Finals |publisher=Gotfrag.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110934/http://www.gotfrag.com/portal/story/34160/?cpage=1 |archive-date=March 23, 2012 |df=dmy-all }}</ref> QuakeCon,<ref>{{cite web |author=Clau |title=Cooller vs Toxic QuakeCon 2006 Final |url=http://www.wegame.com/watch/Cooller_vs_Toxic_QuakeCon_2006_Final/ |url-status=dead |archive-url=https://web.archive.org/web/20111009022400/http://www.wegame.com/watch/Cooller_vs_Toxic_QuakeCon_2006_Final/ |archive-date=October 9, 2011 |access-date=November 13, 2011 |publisher=Wegame.com |df=dmy-all}}</ref><ref>[http://www.gotfrag.com/portal/story/38720/?cpage=1 Major League Gaming] {{webarchive |url=https://web.archive.org/web/20120323110942/http://www.gotfrag.com/portal/story/38720/?cpage=1 |date=March 23, 2012 }}</ref> and WSVG<ref>{{cite web |url=http://www.gotfrag.com/portal/story/38172/?cpage=1 |title=WSVG Louisville 2007 using Q4 1.4.2 and Q4Max 0.78d |publisher=Gotfrag.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110948/http://www.gotfrag.com/portal/story/38172/?cpage=1 |archive-date=March 23, 2012 |df=dmy-all }}</ref> all used Q4Max. Members of both the Q4Max and X-Battle teams joined forces with Adam 'SyncError' Pyle of [[id Software]] and developed another mod, Delta CTF,<ref>{{cite web |url=http://www.gotfrag.com/quake/story/32000/ |title=Delta CTF Coming Soon |publisher=Gotfrag.com |date=April 6, 2006 |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120323110954/http://www.gotfrag.com/quake/story/32000/ |archive-date=March 23, 2012 |df=dmy-all }}</ref> which brought ''[[Quake II]]''-style [[Capture the Flag]] to ''Quake 4''.<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=105734 |title=Delta CTF 1.0 Released |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929171035/http://planetquake.gamespy.com/fullstory.php?id=105734 |archive-date=September 29, 2011 |df=dmy-all }}</ref> Another notable mod is SABot,<ref name="sabot"/> which successfully implemented multiplayer bots in ''Quake 4'' less than a month after the [[Software development kit|SDK]] was released,<ref>{{cite web |url=http://planetquake.gamespy.com/fullstory.php?id=81642 |title=Quake 4 SDK Released! |publisher=Planetquake.gamespy.com |access-date=November 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110929171051/http://planetquake.gamespy.com/fullstory.php?id=81642 |archive-date=September 29, 2011 |df=dmy-all }}</ref> despite this being a feature that some reviewers criticised ''Quake 4'' for not including.<ref>{{cite web |url=http://ve3d.ign.com/articles/reviews/7741/Quake-IV-Review |archive-url=https://web.archive.org/web/20070817062532/http://ve3d.ign.com/articles/reviews/7741/Quake-IV-Review |url-status=dead |archive-date=August 17, 2007 |title=Quake 4 review |publisher=Ve3d.ign.com |access-date=November 13, 2011}}</ref>
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