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QuickTime VR
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==Reception== In 1995, ''[[MacWorld]]'' cited some pioneering multimedia developers with a shared viewpoint fanatically in favor of QuickTime VR technology but against Apple's $0.40-$0.80 royalty fee per commercial CD-ROM unit plus {{US$|2000|1995|round=-2|long=no}} fee for authoring tools, and some halting their existing efforts in protest. The magazine's exhaustive overview concluded with this: "QuickTime VR is an impressive achievement that reinforces Apple's role as the innovator in personal computer multimedia. But Apple's zeal to turn QuickTime VR into a profit center may slow its initial adoption and perhaps even relegate it to the backseat of Microsoft's limousine. As this issue went to press, Apple was reconsidering its requirement that developers pay royalties on titles that incorporate QuickTime VR. As well it should."<ref name="MacWorld July 1995">{{cite magazine | magazine=[[MacWorld]] | title=MacWorld July 1995 | date=July 1995 | url=https://archive.org/details/MacWorld_9507_July_1995 | access-date=September 3, 2019}}</ref>{{rp|108}}
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