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Racing game
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===Anti-gravity racing=== Anti-gravity racing games are a type of racing game where players use vehicles that hover or glide using anti-gravity technology to race against the clock or other competitors. These games often feature [[science fiction]] themes, with high-tech vehicles and futuristic track designs. A number of anti-gravity racing games may also feature [[Vehicular combat game|vehicular combat]] elements. In the arcades, anti-gravity racing games (originally known as futuristic racers) date back to the 1980s. The [[laserdisc games]] ''[[Star Rider]]'' (1983) and ''[[List of Taito games|Cosmos Circuit]]'' (1984) featured animated racing, using animated laserdisc video for the backgrounds.<ref name="gorzelany">{{cite journal|last1=Gorzelany|first1=Jim|title=Going Full Cycle|journal=Video Games|date=April 1984|volume=2|issue=7|pages=24β29|url=https://archive.org/stream/Video_Games_Volume_2_Number_07_1984-04_Pumpkin_Press_US#page/n24/mode/2up}}</ref><ref>{{KLOV game|id=7410|name=Cosmos Circuit}}</ref> [[Alpha Denshi]]'s ''Splendor Blast'' (1985) combined ''[[Pole Position]]'' style racing with ''[[Zaxxon]]'' style sci-fi vehicles, space settings and [[shoot 'em up]] elements.<ref>{{cite magazine |last1=Roberts |first1=Mike |title=Coin-Op Connection |magazine=[[Computer Gamer]] |date=June 1985 |issue=3 |publisher=[[Argus Press]] |pages=18β9 |url=https://archive.org/details/Computer_Gamer_Issue_03_1985-06_Argus_Press_GB/page/n17/mode/2up}}</ref> ''[[STUN Runner]]'' (1989) by [[Atari Games]] featured [[3D computer graphics|3D polygon graphics]] and allowed players to blast other vehicles.<ref>{{cite web |title=STUN Runner |url=https://www.retrogamer.net/retro_games80/stun-runner-2/ |website=[[Retro Gamer]] |date=20 December 2013 |publisher=[[Future Publishing Limited]] |access-date=15 May 2021}}</ref> On home consoles, anti-gravity racing games were defined by [[Nintendo]]'s ''[[F-Zero (video game)|F-Zero]]'' (1990) for the SNES, which spawned the ''[[F-Zero]]'' series. The [[PlayStation (console)|PlayStation]] game ''[[Wipeout (video game)|Wipeout]]'' (1995) by [[Psygnosis]] featured 3D polygon graphics and spawned the ''[[Wipeout (video game series)|Wipeout]]'' series. The ''F-Zero'' series subsequently made the transition to 3D polygon graphics with ''[[F-Zero X]]'' (1998) for the [[Nintendo 64]].<ref>{{cite book |last1=McGuire |first1=Morgan |last2=Jenkins |first2=Odest Chadwicke |title=Creating Games: Mechanics, Content, and Technology |date=23 December 2008 |publisher=[[CRC Press]] |isbn=978-1-56881-305-9 |url=https://books.google.com/books?id=swvSgicJM5IC&pg=PA493}}</ref>
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