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ReBoot
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=== Development === ''ReBoot'' was initially conceived in 1984 by the British creative collective The Hub, made up of John Grace, Ian Pearson, Gavin Blair and Phil Mitchell. After about eight years of development, Pearson, Blair and Mitchell moved to Vancouver, British Columbia, to produce the series. Pearson and Blair by this time had created some of the first widely seen [[Computer-generated imagery|CGI]] characters, in the [[Dire Straits]] [[music video]] for "[[Money for Nothing (song)|Money for Nothing]]".<ref name=pressrelease1995>{{cite press release| date=January 11, 1995 | url = http://www.inwap.com/mf/reboot/alliance/Info.html | title=Alliance Communications and BLT Productions Invite You to Witness the Future of Animation β ''Reboot'' β The World's First 100% Computer Generated Weekly Animation Series| publisher= [[Alliance Communications]], BLT Productions | access-date=July 25, 2015|archive-date=June 12, 2015 | archive-url = https://web.archive.org/web/20150612080317/http://www.inwap.com/mf/reboot/alliance/Info.html| url-status=live}}</ref> However, technology was not yet advanced enough to make the show in the desired way. 3D animation tests began in earnest in 1990 and ''ReBoot'' had achieved its detailed look by 1991. Production continued on future episodes and the show aired in 1994 after enough episodes had been produced. This was a painstaking process, as no other company had at this time worked on a 3D animation project of this scale, and the software used was new to all in the company. ''ReBoot'' was created on [[Silicon Graphics]] workstations using [[Softimage 3D|Softimage Creative Environment]] software.
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