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==Forms and activities== [[File:Mennonite Women Dressmaking Pennsylvania 1942.jpg|thumb|180px|Mennonite woman [[dressmaking]] (1942)]] Recreation is an essential part of human life and finds many different forms which are shaped naturally by individual interests but also by the surrounding social construction.<ref name=daniels/> Recreational activities can be communal or solitary, active or passive, outdoors or indoors, healthy or harmful, and useful for society or detrimental. Some recreational activities β such as gambling, [[recreational drug use]], or delinquent activities β may violate societal norms and laws. A list of typical activities could be almost endless. ===Hobby=== {{Main|Hobby}} A significant section of recreational activities are designated as [[hobbies]] which are activities done for pleasure on a regular basis. A '''hobby''' is considered to be a regular activity that is done for enjoyment, typically during one's [[leisure time]], not professionally and not for pay. Hobbies include [[collecting]] themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example [[stamp collecting]] was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while [[video game]]s are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more availability in leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies have increased with time. ===Bricolage=== {{Main|Do it yourself}} [[Bricolage]] and DIY are some of the terms describing the building, [[wikt:modification|modifying]], or [[repair]]ing things without the direct aid of experts or professionals. Academic research has described DIY as behaviors where "individuals engage [[Raw material|raw]] and semi-raw materials and parts to produce, transform, or reconstruct material possessions, including those drawn from the natural environment (e.g., landscaping)".<ref>Wolf & McQuitty (2011). "Understanding the Do-It-Yourself Consumer: DIY Motivation and Outcomes". ''Academy of Marketing Science Review''</ref> DIY [[behavior]] can be triggered by various motivations previously categorized as [[market economy|marketplace]] motivations (economic benefits, lack of product availability, lack of product quality, need for customization), and [[identity (social science)|identity]] enhancement ([[Workmanship|craftsmanship]], empowerment, community seeking, uniqueness).<ref>Wolf & McQuitty (2011)</ref> They could involve [[craft]]s that require particular skills and knowledge of [[Skilled worker|skilled work]]. Typical interests enjoyed by the [[maker culture]] include engineering-oriented pursuits such as [[home improvement]], [[electronics]], [[robotics]], [[3D printing|3-D printing]], and the use of [[Numerical control|Computer Numeric Control]] tools, as well as more traditional activities such as [[metalworking]], [[woodworking]], and, mainly, its predecessor, traditional [[Handicraft|arts and crafts]]. The subculture stresses a cut-and-paste approach to standardized hobbyist [[technologies]], and encourages cookbook re-use of designs published on websites and maker-oriented publications.<ref>{{Cite news |title=On State Street, "Maker" Movement Arrives |url=http://www.newhavenindependent.org/index.php/archives/entry/make_haven/id_46594 |date=April 30, 2012 |author=Thomas MacMillan |work=New Haven Independent}}</ref><ref>{{Cite web|url=http://startupeuropeclub.eu/makers-upv-making-locally-winning-globally/|title=Makers UPV: making locally, winning globally {{!}} Startup Europe|website=startupeuropeclub.eu|access-date=2016-08-12|archive-url=https://web.archive.org/web/20160821050314/http://startupeuropeclub.eu/makers-upv-making-locally-winning-globally/|archive-date=2016-08-21|url-status=dead}}</ref> There is a strong focus on using and learning practical skills and applying them to reference designs.<ref>{{Cite book|title=Invent To Learn|last=Martinez|first=Sylvia|publisher=Constructing Modern Knowledge|year=2013|isbn=978-0-9891511-0-8|location=Torrance, CA|pages=32β35}}</ref> There is also growing work on [[Hackerspace#Equity and justice-centered making|equity and the maker culture]]. ===Games=== [[File:Gaming Board Inscribed for Amenhotep III with Separate Sliding Drawer, ca. 1390-1353 B.C.E.,49.56a-b.jpg|thumb|Ancient Egyptian gaming board inscribed for [[Amenhotep III]] with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 Γ 7.7 Γ 21 cm, in the [[Brooklyn Museum]] (New York City)]] {{Main|Game}} Any structured form of [[play (activity)|play]] could become a game. Games are played sometimes purely for recreation, sometimes for achievement or monetary rewards as well. They are played for recreation alone, in teams, or online; by amateurs. Professionals can play as part of their work for entertainment of the audience. The games could be [[board game]]s, [[puzzle]]s, [[PC game|computer]] or [[video game]]s. ===Outdoor recreation=== {{Main|Outdoor recreation}} [[File:Tompkins Square Park Central Knoll.jpg|thumb|A park in New York City where people sunbathe and relax]] Recreation engaged in out of doors, most commonly in natural settings. The activities themselves β such as [[fishing]], [[hunting]], [[backpacking (wilderness)|backpacking]], and [[horseback riding]] β characteristically dependent on the environment practiced in. While many of these activities can be classified as [[sports]], they do not all demand that a participant be an [[athlete]]. [[Competition]] generally is less stressed than in individual or team sports organized into opposing squads in pursuit of a trophy or championship. When the activity involves exceptional excitement, physical challenge, or risk, it is sometimes referred to as "adventure recreation" or "adventure training", rather than an [[extreme sport]]. Other traditional examples of outdoor recreational activities include [[hiking]], [[camping]], [[mountaineering]], [[cycling]], [[canoeing]], [[caving]], [[kayaking]], [[rafting]], [[rock climbing]], [[running]], [[sailing]], [[skiing]], [[sky diving]] and [[surfing]]. As new pursuits, often hybrids of prior ones, emerge, they gain their own identities, such as [[coasteering]], [[canyoning]], [[fastpacking]], and [[plogging]]. ===Performing arts=== {{Main|Performing arts}} ====Dance==== {{Main|Dance}} [[File:Peterborough Snow Ball 2008 silent video.ogg|thumb|[[Contra dance]]rs creating their own recreation at a ball in New Hampshire, United States (silent video)]] Participatory dance, whether it be a [[folk dance]], a [[social dance]], a group dance such as a [[Line dance|line]], [[Circle dance|circle]], [[Medieval dance#Other Chain Dances|chain]] or [[square dance]], or a [[partner dance]], as is common in [[Ballroom dance|Western ballroom dancing]], is undertaken primarily for a common purpose, such as entertainment, [[social interaction]] or [[exercise]], by participants rather than onlookers. The many forms of [[dance]] provide recreation for all age groups and cultures. ====Music creation==== {{Main|Music}} Music is composed and performed for many purposes, ranging from recreation, religious or ceremonial purposes, or for entertainment. When music was only available through [[sheet music]] scores, such as during the Classical and Romantic eras in Europe, music lovers would buy the [[sheet music]] of their favourite pieces and songs so that they could perform them at home on their instruments. ====Playing video games==== {{Main|Video game}} Video games are immersive experiences that leave some of the aesthetics to be defined by the player while reserving the author's authority on the latter.<ref>{{cite web | url=https://phys.org/news/2013-12-video-games-art.html | title=Video games as performance art }}</ref> ===Visual arts=== {{Main|Visual arts}} Woodworking, photography, [[moviemaking]], [[jewellery making|jewelry making]], software projects such as [[Photoshopping]] and home music or [[video production]], making [[friendship bracelets|bracelets]], [[art|artistic projects]] such as drawing, painting, Cosplay (design, creation, and wearing of a costume based on an already existing creative property), creating models out of card stock or paper (called [[papercraft]]) fall under the category [[visual arts]]. Many of these are practised for recreation. ====Drawing==== {{Main|Drawing}} Drawing goes back at least 16,000 years to [[Paleolithic]] [[Cave painting|cave representations]] of animals such as those at [[Lascaux]] in France and [[Cave of Altamira|Altamira]] in Spain. In [[Art of ancient Egypt|ancient Egypt]], ink drawings on [[papyrus]], often depicting people, were used as models for painting or sculpture. Drawings on [[pottery of ancient Greece|Greek vases]], initially geometric, later developed to the human form with [[black-figure pottery]] during the 7th century BC.<ref>[http://www.dibujosparapintar.com/english_activities/drawing_course_history.html History of Drawing. From Dibujos para Pintar.] {{Webarchive|url=https://web.archive.org/web/20101120141213/http://dibujosparapintar.com/english_activities/drawing_course_history.html |date=2010-11-20 }} Retrieved 23 October 2009.</ref> With [[history of paper|paper]] becoming common in Europe by the 15th century, drawing was adopted by masters such as [[Sandro Botticelli]], [[Raphael]], [[Michelangelo]], and [[Leonardo da Vinci]] who sometimes treated drawing as an art in its own right rather than a preparatory stage for painting or sculpture.<ref>{{cite web|url=http://www.history.com/encyclopedia.do?vendorId=FWNE.fw..dr085000.a |title=Drawing |date=2006 |website=[[History (U.S. TV channel)|History.com]] |archive-url=https://web.archive.org/web/20090314224108/http://www.history.com/encyclopedia.do?vendorId=FWNE.fw..dr085000.a |archive-date=14 March 2009 |url-status=dead |access-date=23 October 2009 }}</ref> ====Literature==== Writing may involve letters, journals and web blogs. In the US, about half of all adults read one or more books for pleasure each year.<ref name=":0" /> About 5% read more than 50 books per year.<ref name=":0">{{Cite web|url=https://www.theatlantic.com/education/archive/2019/09/love-reading-books-leisure-pleasure/598315/|title=Why Some People Become Lifelong Readers|last=Pinsker|first=Joe|date=2019-09-19|website=The Atlantic|language=en-US|access-date=2019-10-02}}</ref> ====Painting==== {{Main|Painting}} [[File:Lascaux painting.jpg|thumb|Depiction of aurochs, horses and deer in Lascaux]] Like drawing, painting has its documented origins in caves and on rock faces. The finest examples, believed by some to be 32,000 years old, are in the [[Chauvet Cave|Chauvet]] and [[Lascaux]] caves in southern France. In shades of red, brown, yellow and black, the paintings on the walls and ceilings are of bison, cattle, horses and deer. Paintings of human figures can be found in the tombs of ancient Egypt. In the great temple of [[Ramses II]], [[Nefertari]], his queen, is depicted being led by [[Isis]].<ref>[http://www.historyworld.net/wrldhis/PlainTextHistories.asp?groupid=1320&HistoryID=ab20>rack=pthc History of Painting. From History World]. Retrieved 23 October 2009.</ref> Greek and Roman art like the Hellenistic [[Fayum mummy portraits]] and [[Battle of Issus]] at [[Pompeii]] contributed to [[Byzantine art]] in the 4th century BC, which initiated a tradition in icon painting. Models of aeroplanes, boats, cars, tanks, artillery, and even figures of soldiers and superheroes are popular subjects to build, paint and display. ====Photography==== {{Main|Photography}} An amateur photographer practices photography as a [[hobby]]/[[Passion (emotion)|passion]] and not for monetary profit. The quality of some amateur work may be highly specialized or [[Eclecticism in art|eclectic]] in choice of subjects. Amateur photography is often pre-eminent in photographic subjects which have little prospect of commercial use or reward. Amateur photography grew during the late 19th century due to the popularization of the [[Hand-held camera]].<ref>{{Cite journal | doi = 10.1080/03087298.2011.606727 | title = Home Portraiture | journal = History of Photography | volume = 35 | issue = 4 | pages = 374β387 | year = 2011 | last1 = Peterson | first1 = C.A. | s2cid = 216590139 }}</ref> Nowadays it has spread widely through social media and is carried out throughout different platforms and equipment, including the use of cell phone. Clear pictures can now be taken with a cell phone which is a key tool for making photography more accessible to everyone.
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