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===Alternate paths=== Some games give the player a choice of which path they want to take through the game. Two examples are ''[[Castlevania III: Dracula's Curse]]'' and ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]''. In ''Castlevania III'', [[Trevor Belmont]] can choose which path he takes to [[Dracula (Castlevania)|Dracula]]'s castle. Additionally, the route he takes allows him to encounter three different companions. In ''Shadow the Hedgehog'', [[Shadow the Hedgehog|Shadow]] must choose to do Neutral, Dark, or Hero actions in a stage, which affects what stages he travels to. The final, canonical ending is unlocked after completing all other endings.<ref name="ign_interview">{{cite web|url=http://uk.cube.ign.com/articles/645/645487p1.html|title=Shadow the Interview|publisher=IGN|access-date=January 28, 2009|date=August 25, 2005|first=Juan|last=Castro|url-status=dead|archive-url=https://web.archive.org/web/20120311101211/http://uk.cube.ign.com/articles/645/645487p1.html|archive-date=March 11, 2012}}</ref><ref name="allgame">{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:47158|title=Shadow the Hedgehog for GameCube Overview|publisher=[[Allgame]]|last=Deci|first=TJ|access-date=January 26, 2009|archive-date=November 14, 2014|archive-url=https://web.archive.org/web/20141114131027/http://www.allgame.com/game.php?id=47158|url-status=dead}}</ref> The first two ''[[Resident Evil]]'' games feature two main scenarios, each with its own protagonist, supporting characters and scripted sequence of events. Choosing one character over the other usually means following their own storyline, set along different routes but in the same location and occasionally crossing paths with the other character. Beating each scenario is required to get 100% completion, as well as all aspects of the story. In the point-and-click game genre, ''[[Indiana Jones and the Fate of Atlantis]]'' offers three paths. The paths are called; Wits, Fists and Team paths. In the first two paths, [[Indiana Jones (character)|Indiana Jones]] leaves alone depending to complete mission basses on either thinking (wits) or fighting (fists) whereas in the third [[Sophia Hapgood]] (team) tags along. Another example appears in the game ''[[Blade Runner (1997 video game)|Blade Runner]]'', where Ray McCoy has to decide where to head and with precise timing events may occur otherwise an alternate path then must be taken. These paths are random and some require time-accurate triggering. [[Procedural generation]] in roguelike games leads to high replayability, as no two games are alike.<ref>{{cite web|url = http://www.makeuseof.com/tag/procedural-generation-took-gaming-industry/|title = How Procedural Generation Took Over The Gaming Industry|first = Joel|last = Lee|date = November 28, 2014|access-date = November 13, 2015|work = MakeUseOf}}</ref>
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