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Rocket jumping
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===Other variations=== *A similar technique can often be performed with other explosives, such as [[grenades]], remotely detonated bombs or explosive objects in the level; depending on the game, these might be more, equally or less viable alternatives to rocket jumps. *Some games offer weapons that knock the user back with their [[recoil]]. In the ''[[Unreal (video game series)|Unreal]]'' series of games, in addition to traditional rocket jumps, the weapons can be charged up for a powerful melee attack that can be aimed at the ground to boost the player. In ''[[Half-Life (video game)|Half-Life]]'' (1998), the [[Coilgun|Tau Cannon]] can be charged for a stronger attack that pushes the user back; in the multiplayer mode of the game, the weapon charges up faster, and the knockback is increased to a point where it can also be directed vertically, allowing players to use this as a form of mobility.<ref>{{Cite journal |author = Valve |author-link = Valve Corporation | year = 2002 | title = Half-Life SDK v2.3 }} <code>gauss.cpp</code> line 350: "In deathmatch, gauss can pop you up into the air. Not in single play."</ref><ref>{{cite web | title=Gauss jumping - SourceRuns Wiki | url=https://wiki.sourceruns.org/wiki/Gauss_Boosting}}</ref> In the ''[[Halo (series)|Halo]]'' game franchise, players often use guns such as the Concussion rifle or Frag grenades to launch the player faster or higher for speedrunning purposes, or to reach normally unreachable areas or easter eggs.<ref name="Halo:4 CR RJ">{{cite web|title=Tyrant's Halo 4 Mythic Walkthrough (LASO) - Composer| website=[[YouTube]] |url=https://www.youtube.com/watch?v=duVaOvtrtNY#t=294 |archive-url=https://ghostarchive.org/varchive/youtube/20211222/duVaOvtrtNY |archive-date=2021-12-22 |url-status=live|access-date=10 May 2014}}{{cbignore}}</ref><ref name="Halo 3 FG RJ">{{cite web|title=Halo 3 "Floodgate" Speedrun (Legendary Zero Shot)| website=[[YouTube]] |url=https://www.youtube.com/watch?v=p0_Wp-dhuJI#t=14 |archive-url=https://ghostarchive.org/varchive/youtube/20211222/p0_Wp-dhuJI |archive-date=2021-12-22 |url-status=live|access-date=10 May 2014}}{{cbignore}}</ref> *In ''[[Fortnite Battle Royale]]'' it is possible to ride launched missiles to reach other places that are time-consuming, difficult or impossible to access on foot, provided that the rider safely disembarks at a nearby platform before the missile explodes.<ref>{{cite web |last1=Hall |first1=Charlie |title=Fortnite's enhanced 'rocket riding' could be a game changer |url=https://www.polygon.com/2018/4/9/17215470/fortnite-rocket-riding-guided-missile-exploit |website=Polygon |access-date=1 September 2018 |date=9 April 2018}}</ref> This technique, called '''rocket riding''',<ref>{{cite web |title=Guided Missile - Teaser Trailer |url=https://www.youtube.com/watch?v=GTufcjFo688 |archive-url=https://ghostarchive.org/varchive/youtube/20211222/GTufcjFo688 |archive-date=2021-12-22 |url-status=live|website=YouTube |publisher=Fortnite |access-date=1 September 2018 |date=28 March 2018 |quote='''Description:''' "Everything you need for your rocket riding taxi service."}}{{cbignore}}</ref> does not follow the typical definition of rocket jumping (in that it does not leverage the force of a rocket explosion), but can be seen to be related to it in that it inherits its risks. Unlike the typical definition of rocket jumping, rocket riding does not rely on the use of knockback nor recoil. As a result, the argument can be made that rocket riding and rocket jumping are unrelated techniques from each other.
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