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Role-playing video game
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===Items and inventory=== Players can find [[Loot system|loot]] (such as clothing, weapons, and armor) throughout the game world and collect it.<ref name="fundamentals"/> Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses a specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time.<ref>[[#AdRol|Adams, Rollings 2003]], p. 362</ref> This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting the number of items that can be held.<ref name="fundamentals">{{Harvnb|Adams|Rollings|2006}}</ref>
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