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SameGame
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==== Rules variations ==== # The game ends when the playing field is cleared, or if the remaining blocks cannot be removed. At the end of play, the player receives a score. # When the playing field is cleared, instead of ending the game, a new level appears—usually harder, with more block types or lower time limits, or both. The condition for winning may vary between levels. Instead of clearing the whole level, for example, a certain score or a certain number of removed blocks must be reached. When the needed score is reached, in most versions the player is allowed to clear the rest of the level. If the player cannot reach the needed score—or if the timer runs out—the game ends, and the player receives a final score.{{Citation needed|date=February 2009}} # In an "endless" variant, the game starts with an empty field. The blocks or balls start falling down; but if they reach the top, new blocks stop falling, so they do not overflow—thus, the game never ends. The player can end the game at any time by waiting for blocks to reach the top, then performing a special action (for example, right-click instead of left-click). # Some versions have [[life (gaming)|player lives]].{{Citation needed|date=February 2009}} If a player reaches a losing condition one time, the game does not end; instead, a life is lost. If all lives are lost, the game ends. # In the "continuous" variant, whenever a vertical set of blocks has been cleared and the remaining blocks have shifted to one side, a new, randomly selected column of blocks will pop up on the other side, thereby allowing a game to be played for an extended amount of time.{{Citation needed|date=February 2009}} # In the "shift" variant, when a set of blocks has been cleared, all remaining blocks to the top and left will shift down and to the right.{{Citation needed|date=February 2009}} # The "megashift" variant is a combination of the rules of the "continuous" and "shift" variations.{{Citation needed|date=February 2009}}
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