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===Autosave=== {{Main article|Autosave}} Game saving does not need to be manual. Some video games save the game in progress automatically, such as after the pass of a fixed amount of time, at certain predetermined points in the game as an extension to the save point concept, or when the player exits.<ref name=Geerts>{{cite thesis|url=https://dspace.library.uu.nl/bitstream/handle/1874/351188/Dissertation_Final_FLGEERTS_2017_Final.pdf|title=Saving the Game is Shaping the Game: Defining and Understanding the Save Mechanic|last=Geerts|first=Femke Lucienne|publisher=[[Utrecht University]]|date=2017|access-date=2021-11-17|page=13β14, 20β21|hdl=1874/351188|archive-url=https://web.archive.org/web/20211117084748/https://dspace.library.uu.nl/bitstream/handle/1874/351188/Dissertation_Final_FLGEERTS_2017_Final.pdf|archive-date=2021-11-17|url-status=dead}}</ref> Some games only permit "suspend saves" in which the game is automatically saved upon exiting and reloaded upon restarting. The aim of a suspend save is only to allow the gameplay to be temporarily interrupted; as such, suspend saves are erased when the player resumes the game. This concept was popularized by ''[[Rogue (video game)|Rogue]]'' and [[Roguelike|the namesake genre]], which are known for employing the mechanic such that if the player were to die in the game, their save file is deleted and the game must be restarted. The term "perma-death" would come to refer to the concept used for that purpose. It is possible to cheat the system by copying and reusing suspend save files in an act of what is considered to be a form of savescumming.<ref name=Geerts/><ref>{{cite book|chapter-url=https://books.google.com/books?id=Ni_wDwAAQBAJ&pg=PT55|chapter=6.1 Permadeath Defined|title=Exploring Roguelike Games|last=Harris|first=John|publisher=[[CRC Press]]|date=2020|access-date=2021-11-17|page=55|isbn=978-1-000-16949-2}}</ref>
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