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Shadow volume
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=== Exclusive-or === Either of the above types may be approximated with an [[Exclusive disjunction|exclusive-or]] variation, which does not deal properly with intersecting shadow volumes, but saves one rendering pass (if not fill time), and only requires a 1-bit stencil buffer. The following steps are for the depth pass version: # Disable writes to the depth and color buffers. # Set the stencil operation to XOR on depth pass (flip on any shadow surface). # Render the shadow volumes.
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