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Shooter game
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=== Light gun shooter === {{Main|Light gun shooter}} Light gun shooters are shooters designed for use with a gun-shaped controller, typically a [[light gun]] in [[arcade games]]; similar control methods include a positional gun, [[motion controller]], [[pointing device]] or [[analog stick]]. The first light guns appeared in the 1930s, following the development of light-sensing [[vacuum tube]]s. It was not long before the technology began appearing in mechanical shooting [[arcade games]], dating back to the Seeburg Ray-O-Lite in 1936. These early mechanical gun games evolved into shooting [[electro-mechanical games]] around the mid-20th century, and in turn evolved into light gun shooter video games in the 1970s. Early mechanical light gun games used small targets (usually moving) onto which a light-sensing tube was mounted; the player used a gun (usually a rifle) that emitted a beam of light when the trigger was pulled. If the beam struck the target, a "hit" was scored. Modern screen-based video game light guns work on the opposite principle—the sensor is built into the gun itself, and the on-screen target(s) emit light rather than the gun. The first light gun of this type was used on the [[MIT Whirlwind]] computer, which used a similar [[light pen]]. Like rail shooters, movement is typically limited in light-gun games. Notable games of this category include the 1974 and 1984 versions of ''[[Wild Gunman]]'', ''[[Duck Hunt]]'' for the [[Nintendo Entertainment System|NES]], ''[[Operation Wolf]]'', ''[[Lethal Enforcers]]'', the ''[[Virtua Cop]]'' series, ''[[Time Crisis]]'' series, ''[[The House of the Dead]]'' series, and ''[[Resident Evil: The Umbrella Chronicles]]'' & ''[[Resident Evil: The Darkside Chronicles|Darkside Chronicles]]''. {{-}}
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