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Sim racing
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===Further developments (2003–present)=== In 2003, a 3-man team began developing ''[[Live for Speed]]''. Phase 2 brought in many updates, including the first real cars (the [[BMW Sauber]] F1 car being included in those). The third phase of the content release cycle was launched in 2015, announcing the [[VW Scirocco]] and featuring the first real-world circuit, the [[Rockingham Motor Speedway]].<ref>{{cite web|title=Live For Speed – Rockingham coming to LFS|url=http://www.lfs.net/?page=rockingham|access-date=2009-10-04}}</ref><ref>{{cite web|title=Live For Speed – New Tyre Physics|url=http://www.lfs.net/|access-date=2009-10-04}}</ref> In 2004, [[Rallying|rally]] fans received the first true rally sim with [[Richard Burns Rally]], which to this day is still recognised by its community as the best rally sim available.<ref>{{cite web |last1=McGregor |first1=Ross |title=Is Richard Burns Rally still the king of rally sims? |url=https://traxion.gg/is-richard-burns-rally-still-the-king-of-rally-sims/ |website=Traxion |access-date=12 September 2021 |date=5 June 2021}}</ref> Much like most sims from the graphic accelerator and modern era, the game is highly modifiable and has many third-party mods that introduce anything from new cars to new physics. In 2005, [[Image Space Incorporated]] released ''[[rFactor]]'', a highly modifiable sim based on their Motor2 physics engine. Notable for its initial download-only distribution model, ''rFactor'' originally released with fictional cars and tracks. Thanks to its enthusiastic and ongoing modding community, the game has remained as one of the best racing sims around. In 2006, SimBin Studios released ''[[GTR 2 – FIA GT Racing Game|GTR 2]]'' (itself a sequel to ''[[GTR – FIA GT Racing Game]]''), a sports car racing simulator developed with input from the actual racing teams which took part in the [[FIA GT Championship]] 2003 / 2004 seasons. It has received widespread acclaim and has been noted for its high levels of technical and driving realism with regards to sports car racing. In 2006, [[Kunos Simulazioni]] released ''[[netKar Pro]]'', a new version of ''netKar'' which aimed to bring together highly accurate physics and sound modeling as well as [[DirectX]] 9 graphics. Development tools for modifying ''NKP'' were announced, although the game is now considered obsolete due to the release company's other sim, ''[[Assetto Corsa]]''. In 2008, David Kaemmer, co-founder of the now-defunct Papyrus,<ref>{{cite web|url=http://www.gamespot.com/features/6103365/index.html|title=The History of Papyrus Racing – Page 1|website=[[GameSpot]]|access-date=2008-04-07}}</ref> released ''[[iRacing]]'', a multiplayer-oriented simulator run on a subscription model. In 2010, [[Kunos Simulazioni]] started developing ''[[Assetto Corsa]]'', a sim built on experience gained from ''[[netKar Pro]]'' and ''[[Ferrari Virtual Academy]]'' but with an entirely new engine. The new engine was designed to provide extensive and detailed tools for modding, allowing players to create highly detailed content with minimal effort. It was released on Windows through Steam's Early Access program in November 2013, with the full version releasing in December 2014. In 2012, [[Image Space Incorporated|ISI]] launched the open beta of ''[[RFactor 2|rFactor2]]''. It went out of beta in 2013 mostly unfinished, and was met with backlash from players. In 2016 however Studio 397 took over development of rFactor2 with the aim to revamp and revive the title, making huge efforts to bring the series back to its prime with extensive customisation and detailed physics. In 2013, [[Sector3 Studios]] (formerly SimBin) released ''[[RaceRoom]]'', a ''freemium'' simulator for Microsoft Windows where players can expand the default cars with packs from major world championships, such as [[GT WC]]. Around this time, Eugene Cojocar of Exotypos also released ''[[X Motor Racing]]''.<ref>{{cite web | title = Interview with Eugene Cojocar for AutoSimSport | publisher = AutoSimSport.net | url = http://www.autosimsport.net/issues/aUtosimsport_v3i02.zip | access-date = 2007-03-08 | archive-date = 2007-03-10 | archive-url = https://web.archive.org/web/20070310170047/http://autosimsport.net/issues/aUtosimsport_v3i02.zip | url-status = dead }}</ref> Also in 2013, the first [[direct-drive wheel]] was released commercially.<ref name="mockracerDec2015">{{cite web|url=http://www.mockracer.com/2015/12/leo-bodnar-simsteering2-read-view.html |title=Leo Bodnar SimSteering2 Read-View |website=mockracer.com |date= December 19, 2015}}</ref> In 2015, [[Slightly Mad Studios]] launched ''[[Project CARS]]'' for Windows, PlayStation 4 and Xbox One. The game was unique in that it was Crowdfunded, CARS standing for ''Community Assisted Racing Simulator''. In 2016, Brazil's Reiza Studios released ''Automobilista'', a racing simulator featuring, among others, Formula Truck racing, Rallycross and some lesser known Brazilian racing classes. The game was based on their well-known ''Stock Car Extreme'', which was again based on the ISI Motor2 Engine. In 2017, ''[[Project CARS 2]]'' was launched by [[Slightly Mad Studios]]. It was the successor to ''[[Project CARS]]'' and used suggestions from the community to help improve upon the previous version, introducing features such as Rallycross, improved graphics and more. In May 2019, Kunos Simulazioni launched ''[[Assetto Corsa Competizione]]'', the spiritual successor to their wildly successful ''Assetto Corsa''. The game aims to provide an accurate simulation of GT3 Racing and uses the official license for the Blancpain GT Endurance Series as well as [[Unreal Engine 4]] for vastly improved graphics. In March 2020 Reiza Studios released ''Automobilista 2'', a successor to their popular ''Automobilista''. The game features many cars from old F1 cars to trucks. The game also features both real and fictional tracks, many of the real tracks like [[Circuito de Jerez|Jerez]] and others get [[Laser scanning|laser-scanned]] for a perfect recreation of the track. The game uses the madness engine, the same one used for ''Project CARS 2''.
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