Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Skitgubbe
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Two-player tricks ==== Forehand leads to the first trick, and the player next in clockwise order also plays a card. Whoever plays the highest [[rank (cards)|rank]] wins the trick; suit doesn't matter. If both play the same rank or [[denomination (cards)|denomination]], it is called "countering" or "bouncing" or a "counterplay". The players then play one more card each. If both play the same denomination again, they play another card again and so on. After each card played, the player immediately draws a new card from the talon, so that players always have three cards in their hands. A player with poor cards in hand may play the top card from the talon to the trick. This is called 'taking a chance' or 'daring'. Trick play continues in the same way as in the first trick. Only two players play to each trick. The winner of a trick leads to the next, and the player immediately to the left plays as the second (and last) person to the trick. The player who draws the last card from the talon may neither look at this card nor play it to a trick, but leaves it face down next to self. Players continue to play with the cards in their hands. If the person who should lead to a trick is out of cards, the turn to lead continues clockwise. The same principle applies if the player who plays last to the trick has no cards. The trick taking continues until there are no longer at least two players with enough cards to complete a trick.<ref name=Holmström/> If the last trick cannot be decided because there has been a counterplay and either player has no cards left, the players take back the cards they played to the trick and add up their tricks taken.<ref name=Glimne/>{{efn|The sources are unclear as to what happens if a counterplay cannot be completed, but enough players have cards left for the game to continue.}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)