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==References== {{Reflist|refs= <ref name="Bowery">{{cite web |url=http://www.geocities.com/jim_bowery/spasim.html |archive-url=https://web.archive.org/web/20010410145350/http://www.geocities.com/jim_bowery/spasim.html |title=Spasim (1974) The First First-Person-Shooter 3D Multiplayer Networked Game |last=Bowery |first=Jim |publisher=Jim Bowery |date=2001-04-10 |access-date=2011-06-08 |archive-date=2001-04-10 |url-status=dead}}</ref> <ref name="GS">{{cite web |title=A History and Analysis of Level Design in 3D Computer Games |last=Shahrani |first=Sam |url=http://www.gamasutra.com/view/feature/2674/educational_feature_a_history_and_.php |work=[[Gamasutra]] |publisher=[[UBM plc|UBM]] |date=2006-04-05 |access-date=2017-09-05 |url-status=dead |archive-url=https://web.archive.org/web/20121202085904/http://www.gamasutra.com/view/feature/2674/educational_feature_a_history_and_.php |archive-date=2012-12-02}}</ref> <ref name="Video">{{cite AV media |people=Bowery, Jim |date=2013-01-06 |title=Spasim |medium=Video |url=https://www.youtube.com/watch?v=nMZv5Akcum8 |access-date=2018-04-08 |archive-url=https://web.archive.org/web/20170216183758/https://www.youtube.com/watch?v=nMZv5Akcum8 |archive-date=2017-02-16 |url-status=live |publisher=[[YouTube]]}}</ref> <ref name="HODG">{{cite book |title=History of Digital Games: Developments in Art, Design and Interaction |last=Williams |first=Andrew |publisher=[[CRC Press]] |date=2017-03-16 |isbn=978-1-317-50381-1 |chapter=Early 3D and Networked Games}}</ref> <ref name="arstechnica">{{cite web |url=https://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/ |title=Headshot: A visual history of first-person shooters |last=Moss |first=Richard |publisher=[[Ars Technica]] |date=2016-02-14 |access-date=2017-10-14 |quote=Jim Bowery's 32-player, 3D networked, first-person perspective space shooter ''Spasim''βa kind of forebear to space combat sims ''Star Wars: X-Wing'' and ''Elite''βgot its first release on the PLATO computer around this time as well, effectively making ''Maze'' and ''Spasim'' joint ancestors of the FPS genre. |url-status=live |archive-url=https://web.archive.org/web/20171015044747/https://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/ |archive-date=2017-10-15}}</ref> <ref name="Polygon">{{cite web |url=https://www.polygon.com/features/2015/5/21/8627231/the-first-first-person-shooter |title=The first first-person shooter |last=Moss |first=Richard |website=[[Polygon (website)|Polygon]] |date=2015-05-21 |access-date=2020-06-17 |quote=This is the story of ''Maze'', the video game that lays claim to perhaps more "firsts" than any other β the first first-person shooter, the first multiplayer networked game, the first game with both overhead and first-person view modes, the first game with modding tools and more. |url-status=live |archive-url=https://web.archive.org/web/20200617135233/https://www.polygon.com/features/2015/5/21/8627231/the-first-first-person-shooter |archive-date=2020-06-17}}</ref> <ref name="usgamer">{{cite web |url=http://www.usgamer.net/articles/blast-from-the-past-the-dawn-of-the-first-person-shooter |title=Blast from the Past: The Dawn of the First-Person Shooter |last=Davison |first=Pete |publisher=[[USGamer]] |date=2013-07-17 |access-date=2017-10-14 |quote=There's some debate over exactly what the first ever first-person perspective video game was, but it's either ''Maze War'', an early example of a maze-based "deathmatch", and a game which pioneered the "flick-screen" grid-based movement that would be seen in classic dungeon crawlers such as ''Wizardry'' and ''Eye of the Beholder'' for many years afterwards; or ''Spasim'', a space combat game which purports to be the first ever 3D multiplayer title. |url-status=live |archive-url=https://web.archive.org/web/20171015044409/http://www.usgamer.net/articles/blast-from-the-past-the-dawn-of-the-first-person-shooter |archive-date=2017-10-15}}</ref> <ref name="DOOMSDF">{{cite book |last=Pinchbeck |first=Dan |title=Doom: Scarydarkfast |date=2013-06-18 |publisher=[[University of Michigan Press]] |isbn=978-0-472-05191-5 |pages=6β7}}</ref> <ref name="GGG">{{cite book |last=Wolf |first=Mark J. P. |chapter=BattleZone and the Origins of First-Person Shooting Games |editor-last1=Voorhees |editor-first1=Gerald A. |editor-last2=Call |editor-first2=Joshua |editor-last3=Whitlock |editor-first3=Katie |title=Guns, Grenades, and Grunts: First-Person Shooter Games |publisher=[[Bloomsbury Publishing]] |date=2012-11-02 |isbn=978-1-4411-9144-1}}</ref> <ref name="SourceCodeRelease">{{cite tweet |last=Bowery |first=James |user=jabowery |number=1606377267566968833 |date=2022-12-23 |title=An archive from the 1970s had the source code for the world's first 3D networked game: =spasim=... now a git hub repository |access-date=2023-01-02 |url-status=live |archive-url=https://web.archive.org/web/20230102223502/https://twitter.com/jabowery/status/1606377267566968833 |archive-date=2023-01-02}}</ref> }}
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