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Sprite (computer graphics)
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===In 2.5D and 3D games=== [[File:Anarch short gameplay.gif|thumb|Player interactions with sprites in a 2.5D game]] Sprites remained popular with the rise of [[2.5D]] games (those which recreate a 3D game space from a 2D map) in the late 1980s and early 1990s. A technique called [[billboarding]] allows 2.5D games to keep onscreen sprites rotated toward the player view at all times. Some 2.5D games, such as 1993's [[Doom (1993 video game)|''Doom'']], allow the same entity to be represented by different sprites depending on its rotation relative to the viewer, furthering the illusion of 3D. Fully 3D games usually present world objects as [[3D modeling|3D models]], but sprites are supported in some 3D [[game engine]]s, such as [[GoldSrc]]<ref>{{cite web |url=https://the303.org/tutorials/gold_sprite.htm |title=GoldSrc Sprite Tutorial |author=<!--Not stated--> |website=the303.org |publisher= |access-date=September 26, 2024}}</ref> and [[Unreal Engine|Unreal]],<ref> {{Cite web |url=https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-import-and-use-paper-2d-sprites-in-unreal-engine |title=How to import and use Paper 2D Sprites in Unreal Engine |author=<!--Not stated--> |date=<!--Not stated--> |website=epicgames.com |publisher=Epic Games |access-date=October 31, 2024 |quote=}}</ref> and may be billboarded or locked to fixed orientations. Sprites remain useful for small details, [[Particle system|particle effects]], and other applications where the lack of a third dimension is not a major detriment.
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