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Stonekeep
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===Graphics and audio=== The 3D rendering was accomplished by using the [[StrataVision 3D|Strata Vision]] application to create the room layouts, monsters, and objects.<ref name="SKDev"/> The initial motions of the monsters in the game were captured by using a blue screen outside with the sunlight. This resulted in uneven lighting from take to take, so eventually all that work was scrapped. Later, a professional studio with controlled lighting was used. The earliest film footage was taken with a standard film camera and Macintosh computer for editing. This technology proved to be inadequate. After two years of failed filming, the team turned their attention to Hollywood. Aided by the production company Dia Quest and new digitizing technology, successful filming was finally implemented into the project. The entire five months of successful filming was soon met with several setbacks including toning, lighting, and digitization problems. When the team finally obtained the [[Betacam]] technology, the development was back on track.<ref name="SKDev"/> According to Oliphant,<ref>{{cite web|url=https://www.youtube.com/watch?v=XXvNYXeNM6U |archive-url=https://ghostarchive.org/varchive/youtube/20211212/XXvNYXeNM6U| archive-date=2021-12-12 |url-status=live|title=Matt Chat 136: Peter Oliphant on Stonekeep |publisher=Youtube.com |date=2012-02-11 |access-date=2013-08-24}}{{cbignore}}</ref> when the project was taken over by Quarles, two questionable decisions were made. The game was always designed to be grid-based, where the player moved from grid to grid (in contrast to today's full freedom of motion [[Three-dimensional space|3D]] environments). Oliphant wanted the movement from center of grid to center of grid, but Quarles changed this to edge of grid to edge of grid. This resulted in the problem that turning within a grid moved the player to the other side of the grid. Much of the long production was a result of correcting this lack of symmetry. The other questionable decision was to not include Oliphant in the production of the motion graphics (Oliphant had an extensive Hollywood background before becoming a game developer). One consequence was that the original combat graphics had been captured from the waist up only, as Quarles had reasoned one must be close to a monster to fight it. Peter Oliphant, upon being delivered these graphics and seeing them for the first time, pointed out that the player could back away during a fight, which would result in seeing their legs. The legs therefore had to be drawn in by hand frame-by-frame to fix this, until these graphics were scrapped for a professional [[Chroma key|green-screen]] treatment used later on. The original skeleton in the game was an actual skeleton being worn by one of the artists, and was filmed against a green screen. Because of this, there were no images or animations of the skeleton walking away from the player during game play. A few months before the game's release the skeleton was replaced with the 3D model which was used on the packaging. Due to the complexity of the graphics, during play the computer would have to constantly load graphics from the CD. This prohibited the use of the CD for music, so the developers used [[chip music]] for the soundtrack.<ref>{{cite journal|title=Making Tracks: The Noble Art of Game Music |journal=[[Next Generation (magazine)|Next Generation]]|issue=3|publisher=[[Imagine Media]]|date=March 1995|page=51}}</ref> The game features the voice of [[Arthur Burghardt]]—well known as the character [[Destro]] in the 1985 ''[[G.I. Joe: A Real American Hero (1985 TV series)|G.I. Joe]]'' cartoon series—in the role of Khull-Khuum. ''Stonekeep'' was originally released for the PC [[DOS]] and [[Windows 95]] in 1995, packaged in an elaborate gravestone-style illustrated box, and came with a white hardback novella ''Thera Awakening'', coauthored by [[Steve Jackson (US game designer)|Steve Jackson]] and [[David L. Pulver]] (all rights of the novel went to Interplay). The CD-ROM also included a file called "muffins.txt" which contained a recipe for "[[Tim Cain]]'s Chocolate Chip Pumpkin Muffins". Years later, ''Stonekeep'' was later made available for purchase through [[GOG.com]]'s [[digital distribution]] system for [[Windows XP]] and [[Windows Vista]].<ref name="gog">{{cite web|title=''Stonekeep'' purchase page|url=http://www.gog.com/en/gamecard/stonekeep|access-date=2009-09-12|publisher=[[GOG.com]]}}</ref>
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