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==Interfacing and system support== ===Clients=== Because the server is controlled using [[Open Sound Control]] (OSC), a variety of applications can be used to control the server. SuperCollider [[#Editing environments|language environments]] (see below) are typically used, but other OSC-aware systems can be used such as [[Pure Data]].<ref name="book"/> ''Third-party'' clients for the SuperCollider server exist, including rsc3, a [[Scheme (programming language)|Scheme]] client, hsc3, based on [[Haskell]], ScalaCollider,<ref name="scalacollider2010">{{cite conference |last1=Rutz |first1=H. H. |year=2010 |chapter=Rethinking the SuperCollider Client... |title=Proceedings of SuperCollider Symposium |location=Berlin |citeseerx=10.1.1.186.9817}}</ref> based on [[Scala (programming language)|Scala]], Overtone, based on [[Clojure]], and [[Sonic Pi]].<ref name="clients">{{cite web|url=http://supercollider.sourceforge.net/wiki/index.php/Systems_interfacing_with_SC|title=Systems interfacing with SC|access-date=20 June 2015|archive-date=23 October 2013|archive-url=https://web.archive.org/web/20131023050114/http://supercollider.sourceforge.net/wiki/index.php/Systems_interfacing_with_SC|url-status=dead}}</ref> These are distinct from the development environments mentioned below because they do not provide an interface to SuperCollider's programming language, instead they communicate directly with the audio server and provide their own approaches to facilitating user expression.<ref name="book"/> ===Supported operating systems=== [[File:SuperCollider screenshot2.jpg|thumb|Screenshot of SuperCollider on Mac OS X with various user-generated GUI elements.]] SuperCollider runs on [[macOS]], [[Linux]], [[Microsoft Windows|Windows]], and [[FreeBSD]]. For each of these operating systems there are multiple language-editing environments and clients that can be used with SuperCollider (see below).<ref name="book"/> It has also been demonstrated that SuperCollider can run on [[Android (operating system)|Android]]<ref>[https://github.com/glastonbridge/SuperCollider-Android/wiki SuperCollider Android project] on GitHub</ref> and [[iOS]].<ref>[http://cylob.blogspot.co.uk/2009/11/tiny-music-system.html Tiny Music System] - Cylob Blog, 04.11.2009</ref> ===Editing environments=== [[File:Puredyne-supercollider-eee.png|thumb|Screenshot of SuperCollider Vim on [[puredyne]] [[linux]].]] SuperCollider code is most commonly edited and used from within its own cross-platform IDE, which is [[Qt (software)|Qt]]-based and supports Linux, Mac, and Windows. Other [[Integrated development environment|development environments]] with SuperCollider support include: * [[Emacs]] (Linux, Mac, Windows)<ref>{{cite web|url=http://supercollider.sourceforge.net/wiki/index.php/SuperCollider_with_emacs:_scel|title=SuperCollider with emacs: scel|access-date=20 June 2015|archive-date=5 June 2012|archive-url=https://web.archive.org/web/20120605141341/http://supercollider.sourceforge.net/wiki/index.php/SuperCollider_with_emacs:_scel|url-status=dead}}</ref> * [[Vim (text editor)|Vim]] (Linux, Mac) * [[Atom (text editor)|Atom]] (Linux, Mac, Windows)<ref>{{cite web|url=https://atom.io/packages/supercollider|title=supercollider|work=Atom|access-date=20 June 2015}}</ref> * [[gedit]] (Linux, Windows) * [[Kate (text editor)|Kate]] (Linux, Windows)<ref>{{cite web|url=https://github.com/jleben/Scate|title=jleben/Scate|work=GitHub|date=13 November 2013|access-date=20 June 2015}}</ref>
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