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==History== ===Origins and development=== In 1990, Japanese video game developer [[Banpresto]] released ''SD Battle Ōzumō: Heisei Hero Basho'', the debut entry in its ''[[Compati Hero]]'' series, for the [[Family Computer]] (Famicom).<ref>{{cite web |last1=Lopes |first1=Gonçalo |title=Zany Super Famicom Great Battle Series Gets Translated Into English |url=https://www.nintendolife.com/news/2018/03/zany_super_famicom_great_battle_series_gets_translated_into_english |website=[[Nintendo Life]] |publisher=[[Gamer Network]] |language=ja |date=12 March 2018 |access-date=6 July 2019 |archive-url=https://web.archive.org/web/20180924030600/https://www.nintendolife.com/news/2018/03/zany_super_famicom_great_battle_series_gets_translated_into_english |archive-date=24 September 2018 |url-status=live }}</ref> A crossover between "[[super deformed]]" versions of ''[[Kamen Rider]]'', ''[[Ultraman]]'', and ''[[Mobile Suit Gundam]]'', it was created as a congratulatory gift for Yukimasa Sugiura, who at the time had been promoted president of Banpresto.<ref name="Nikkei">{{cite book |title=第一章 拡大するアニメ・ビジネス 二.古いキャラクターの価値 ●版権窓口が異なる新旧のキャラクターを集めてヒット |date=17 May 1999 |publisher=[[Nikkei Business Publications]] |isbn=4-8222-2550-X |page=28 |language=ja}}</ref> ''SD Battle Ōzumō'' enjoyed a commercial success in Japan, prompting Banpresto to create a more mature-oriented successor, ''Super Robot Wars'', for the [[Game Boy]] in 1991.<ref>{{cite magazine |title=スーパーロボット大戦 (ゲームボーイ) |url=https://www.famitsu.com/games/t/13605/ |magazine=[[Famitsu]] |publisher=[[Kadokawa Corporation]] |access-date=1 August 2020 |archive-url=https://web.archive.org/web/20200723094512/https://www.famitsu.com/games/t/13605/ |archive-date=23 July 2020 |language=ja}}</ref><ref name="EuroG SRW"/> The original game borrowed several concepts from ''SD Battle Ōzumō'', most notably its usage of characters from other Japanese entertainment properties.<ref name="Nikkei"/> Its creation was also in part due to the popularity of both the Game Boy and Famicom in Japan, which continued to dominate the Japanese video game market.<ref name="HG101">{{cite web |author1=SilverStarRipper |title=Super Robot Wars |url=http://www.hardcoregaming101.net/superrobotwars/superrobotwars.htm |website=Hardcore Gaming 101 |access-date=22 August 2020 |archive-url=https://web.archive.org/web/20131027120034/http://www.hardcoregaming101.net/superrobotwars/superrobotwars.htm |archive-date=27 October 2013 |date=12 August 2011}}</ref> Banpresto turned the concept of ''Super Robot Wars'' into a franchise following its commercial success, beginning with ''[[2nd Super Robot Wars]]'' several months later for the Famicom.<ref name="HG101"/> Banpresto outsourced development of earlier ''Super Robot Wars'' games to Japanese studio [[Winkysoft]].<ref>{{cite web |last1=Barder |first1=Ollie |title=The End Of An Era As Winkysoft Files For Bankruptcy |url=https://www.forbes.com/sites/olliebarder/2015/12/01/the-end-of-an-era-as-winkysoft-files-for-bankruptcy/#25068b216b31 |website=[[Forbes (magazine)|Forbes]] |access-date=1 August 2020 |archive-url=https://web.archive.org/web/20180621175816/https://www.forbes.com/sites/olliebarder/2015/12/01/the-end-of-an-era-as-winkysoft-files-for-bankruptcy/ |archive-date=21 June 2018 |date=1 December 2015}}</ref> Beginning with ''Super Robot Wars Complete Box'' in 1999, the company moved production in-house, with Banpresto's consumer game division Banpresoft handling development of future installments. Sugiura intended for ''[[4th Super Robot Wars]]'' to be the final entry, however the franchise's lasting popularity prompted the creation of further sequels to meet demand.<ref name="Booklet">{{cite book |title=スーパーロボット大戦シリーズ20周年記念特製ブックレット |trans-title=Super Robot Taisen series 20th anniversary special booklet |date=18 March 2012 |publisher=[[Banpresto]] |page=35 |language=ja}}</ref> The company placed Takanobu Terada in the role of series producer; he at first showed little interest in its super-deformed character designs and gameplay structure.<ref>{{cite news |title=Dorimaga Vol. 8 |agency=[[Gemaga|Dorimaga]] |issue=8 |publisher=[[SoftBank Publishing]] |date=25 April 2003 |pages=41–43 |language=ja}}</ref> As ''Super Robot Wars'' sequels added more original character designs and its scope expanded, Terada showed more appreciation and embraced his role. Sugiura hoped the series could help introduce its players to the anime and manga series featured in each installment, commenting that he hoped it would "sell more and more for 20 years".<ref name="Booklet"/> In 2005, Banpresto's parent company [[Bandai]] merged with [[Namco]], creating [[Namco Bandai Holdings]] and subsequently [[Namco Bandai Games]].<ref>{{cite web |last1=Niizumi |first1=Hirohiko |title=Bandai and Namco outline postmerger strategy |url=https://www.gamespot.com/articles/bandai-and-namco-outline-postmerger-strategy/1100-6133113/ |website=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=27 July 2020 |archive-url=https://web.archive.org/web/20200724231428/https://www.gamespot.com/articles/bandai-and-namco-outline-postmerger-strategy/1100-6133113/ |archive-date=24 July 2020 |date=13 September 2005}}</ref><ref>{{cite web|last=Karlin|first=David|title=Bandai and Namco Finalize Merger Details|url=http://www.1up.com/news/bandai-namco-finalize-merger-details|publisher=1UP.com|date=31 March 2006|access-date=2 February 2014|archive-url=https://web.archive.org/web/20140312025357/http://www.1up.com/news/bandai-namco-finalize-merger-details|archive-date=2014-03-12|url-status=live}}</ref> Banpresto became a subsidiary of Namco Bandai Holdings in 2006, where it continued to develop ''Super Robot Wars'' games in addition to other projects.<ref name="Siliconera Banpresto">{{cite web |author1=Siliconera Staff |title=Banpresto absorbed by Namco Bandai |url=https://www.siliconera.com/banpresto-absorbed-by-namco-bandai/ |website=[[Siliconera]] |publisher=[[Curse, Inc.]] |access-date=18 May 2020 |archive-url=https://web.archive.org/web/20200518025435/https://www.siliconera.com/banpresto-absorbed-by-namco-bandai/ |archive-date=18 May 2020 |date=9 November 2007}}</ref> On April 1, 2008, Banpresto's video game operations were absorbed by Namco Bandai Games, with Banpresto being reorganized into a toy and prize machine developer.<ref name="Siliconera Banpresto"/> Terada and other Banpresto employees were transferred to Namco Bandai Games, as the company assuming control of the property. In 2011, Banpresoft and BEC (Bandai Entertainment Company) merged to form [[B.B. Studio]], a subsidiary of Namco Bandai Games that would handle further production of the series.<ref>{{cite web |last1=Gantayat |first1=Anoop |title=Banpresto and Bec Merge to Form B.B. Studio |url=https://andriasang.com/comusw/banpresto_bec_bbstudio/ |website=www.andriasang.com |access-date=22 August 2020 |archive-url=https://web.archive.org/web/20121225043358/https://andriasang.com/comusw/banpresto_bec_bbstudio/ |archive-date=25 December 2012 |date=6 April 2011}}</ref> ===Localization=== The ''Super Robot Wars'' series has historically faced considerable challenges regarding international localization as the inclusion of numerous anime and manga properties within a single installment necessitates complex rights and licensing negotiations across various copyright holders. Until the release of ''[[Super Robot Wars V]]'', the only entries in the franchise officially localized for English-speaking audiences were those belonging to the ''Original Generation'' subseries; these releases, then-branded in English using the franchise's original Japanese name ''Super Robot Taisen'', do not feature the licensed anime or manga properties found in the mainline ''Super Robot Wars'' installments.{{efn|''[[Super Robot Wars OG Saga: Endless Frontier]]'', a turn-based RPG spinoff of the Super Robot Wars series with an English release,<ref>{{cite web|url=http://gonintendo.com/?p=71614 |title=Atlus busts out with Super Robot Taisen OG Saga: Endless Frontier for DS |publisher=Gonintendo.com |date=2009-02-04 |access-date=2010-03-28}}</ref> included characters from [[Namco x Capcom]] and the [[Xenosaga]] series; both of these intellectual properties are owned by [[Monolith Soft]], who also served as co-developers of ''Endless Frontier''.}} In early 2016, Bandai Namco have announced that ''Super Robot Wars OG: Moon Dwellers'' and ''[[Super Robot Wars V]]'' will be given an English release for the Southeastern Asian version along with a Chinese translation.<ref>{{cite web |author=Barder, Ollie |url=https://www.forbes.com/sites/olliebarder/2016/02/18/super-robot-wars-og-the-moon-dwellers-will-be-getting-an-english-localized-release/ |title='Super Robot Wars OG The Moon Dwellers' Will Be Getting An English Localized Release |work=Forbes.com |date=February 18, 2016 |access-date=2016-03-13 }}</ref> In December 2017, Bandai Namco announced that Super Robot Wars X would be released in English for Southeast Asia market in 2018. In November 2018, Bandai Namco announced that ''[[Super Robot Wars T]]'' will be released in English for Southeast Asian market in 2019. ''Super Robot Wars 30'' has had a global release on the [[Steam (service)|Steam]] platform in all regions, marking the first time in about 13 years that a ''Super Robot Wars'' game was released in such a manner.<ref>{{Cite web|last=McWhertor|first=Michael|date=2021-07-14|title=Gundam, Mazinger, SSSS.Gridman, and more collide in new Super Robot Wars game|url=https://www.polygon.com/22576940/super-robot-wars-30-release-date-steam-best-mecha-anime|access-date=2021-07-19|website=Polygon|language=en}}</ref>
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