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===''Herzog''=== {{Main|Herzog (video game)|Herzog Zwei}} ''[[Herzog (video game)|Herzog]]'' ([[German language|German]]: "[[Herzog|Duke]]") is a [[strategy video game]] released by Technosoft in Japan for the [[MSX]] and [[NEC Corporation|NEC]] [[NEC PC-8801|PC-88]] computers in 1988. It was a [[real-time tactics]] and [[tactical shooter]] game with real-time strategy elements. The series' best known entry is the [[Sega Mega Drive]] (Genesis) title ''[[Herzog Zwei]]'' (1989), which is sometimes regarded as the world's first [[real time strategy]] game. Although released two years after ''[[Nether Earth]]'', it was the first game with a feature set that falls under the contemporary definition of the real-time strategy genre, predating the genre-popularizing ''[[Dune II]]''.<ref>{{cite web|url=http://www.strategyplanet.com/features/articles/strategypeak/|title=Are Real Time Strategy Games At Their Peak?|date=2001-05-09|publisher=www.strategyplanet.com|accessdate=2011-01-22|url-status=dead|archiveurl=https://web.archive.org/web/20101115071241/http://www.strategyplanet.com/features/articles/strategypeak/|archivedate=2010-11-15}}</ref><ref name="1UP">{{cite web | url=http://www.1up.com/do/feature?cId=3134179 | title=Essential Top 50: Herzog Zwei | author=Sharkey, Scott | website=[[1UP.com]] | accessdate=2007-09-27 | url-status=dead | archiveurl=https://web.archive.org/web/20040913063641/http://www.1up.com/do/feature?cId=3134179 | archivedate=2004-09-13 }}</ref><ref>{{cite web|url = http://www.gamespot.com/gamespot/features/all/real_time/p2_01.html|title = A History of Real-Time Strategy Games: Part I: 1989-1998|author = Geryk, Bruce | website = GameSpot|accessdate=2009-01-09}}</ref> The producers of ''Dune II'' acknowledged ''Herzog Zwei'' (meaning "Duke 2" in German) as an influence on the game.<ref>{{cite web|last=Clarke-Willson|first=Stephen|title=The Origin of Realtime Strategy Games on the PC|url=http://above-the-garage.com/rblts/vie16b.htm|work=The Rise and Fall of Virgin Interactive|publisher=Above the Garage Productions|accessdate=30 January 2012|authorlink=Stephen Clarke-Willson|date=August 18, 1998}}</ref><ref name="Edge 2008">{{cite magazine|title=The Making of... Dune II|url=http://www.next-gen.biz/features/making-dune-ii|archive-url=https://archive.today/20121208185911/http://www.next-gen.biz/features/making-dune-ii|url-status=dead|archive-date=December 8, 2012|magazine=[[Edge (magazine)|Edge]]|publisher=Next-Gen.biz|accessdate=July 27, 2011|date=December 9, 2008|quote=''Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, βWhy not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hot keys, to hell with keyboard as the primary means of manipulating the game!''}}</ref>
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