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Terranigma
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==Development== ''Terranigma'' was developed by the Japanese company [[Quintet (company)|Quintet]], which had previously designed creation-themed [[Super NES]] games such as ''[[ActRaiser]]'' and ''[[Soul Blazer]]''.<ref name="GameFanv5i1"/> It is considered to be part of an unofficial trilogy with the games ''[[Illusion of Gaia]]'' and ''[[Soul Blazer]]''.<ref>{{Cite web|url=https://www.maniac.de/extended/zelda-nein-danke-abenteuerliche-alternativen/|title=Zelda? Nein danke! - Abenteuerliche Alternativen – Seite 5 von 12|last=Nickel|first=Thomas|date=2017-02-21|website=MANIAC.de|language=de-DE|access-date=2019-05-15|archive-date=2021-07-22|archive-url=https://web.archive.org/web/20210722162321/https://www.maniac.de/extended/zelda-nein-danke-abenteuerliche-alternativen/|url-status=live}}</ref> This series is nicknamed either "Quintet Trilogy", "Gaia Trilogy" or "Heaven and Earth Trilogy" (after ''Terranigma''{{'}}s Japanese title, which translates to "the creation of Heaven and Earth") by fans. On the other hand, according to the producer of Enix USA,<ref> [http://gaming.moe/?p=331 Interview to Robert Jerauld, former producer at Enix USA], November 2014</ref> there is no connection between ''Soul Blazer'' and ''Gaia'', but the former title is related to ''[[ActRaiser]]''. Therefore, the "Gaia trilogy" includes ''Illusion of Gaia'', ''Terranigma'', and ''[[The Granstream Saga]]''. Publisher [[Enix]] commissioned the developers as a [[subcontractor]] and decided for the title to be an [[action role-playing game]] for strategic reasons, based on Quintet's experience in that particular genre and the good reception of their earlier games by Japanese players.<ref name="GameFanv5i1"/> The theme of creation prevalent in ''Terranigma'' was introduced as a contrast to the destruction of enemies in other [[Action game|action titles]], and to inspire the player's imagination concerning the effects their actions might have.<ref name="GameFanv5i1" /> The script was written by director and designer Tomoyoshi Miyazaki, the founder of Quintet, with the scenario provided by Reiko Takebayashi.<ref name="staff">{{cite video game |title=Terranigma |developer=[[Quintet (company)|Quintet Co., Ltd]] |publisher=[[Nintendo of Europe]] |date=December 19, 1996 |scene=staff credits}}</ref> Tatsuo Hashimoto created the [[computer graphics]] cover art and also rendered the background images for the resurrection scenes.<ref name="staff" /><ref>{{cite video game |title=Terranigma |developer=[[Quintet (company)|Quintet Co., Ltd]] |publisher=[[Nintendo of Europe]] |date=December 19, 1996 |area=Quintet Lab |quote='''H-moto-san:''' The beautiful resurrection scenes were made here.}}</ref> The music of ''Terranigma'' was composed by Miyoko Takaoka and Masanori Hikichi, the latter of whom was responsible for the design of the [[Sample-based synthesis|sounds]] as well.<ref name="VGMDB" /><ref>{{cite web |archive-url=https://web.archive.org/web/19980119212911/http://www.quintet.co.jp/qm5_pro2.html |title=スタッフインタビュー2/サウンド課・曳地(ひきち)正則さんの巻 |date=June 29, 1997 |archive-date=January 19, 1998 |publisher=[[Quintet (company)|Quintet Co., Ltd]]|url=http://www.quintet.co.jp/qm5_pro2.html}}</ref><ref name="TSost">{{cite web|last=Takaoka|first=Miyoko|url=https://lapin-sound.amebaownd.com/pages/921686/discography|title=Discography - ▢CUBE在籍時|website=うさぎと手仕事と音楽と|date=2019|access-date=2021-04-08|language=ja|archive-url=https://archive.today/20191110201502/https://lapin-sound.amebaownd.com/pages/921686/discography|archive-date=2019-11-10|url-status=live}}</ref> [[Yuzo Koshiro]], who had previously composed the soundtrack for ''ActRaiser'', contributed the music for the laboratory area, but did not get credited.<ref>{{Cite tweet |number=1870678602930651138 |user=yuzokoshiro |title=なんと天地創造28周年目にして、「天才科学者ベルーガの研究所」のBGMが私の作曲であることが、ある調査で判明いたしました。制作の経緯や作曲時のことを全く覚えていないのですが、聴くと間違いなく私の作風です。28周年おめでとうございます! |first=Yuzo |last=Koshiro |date=December 22, 2024 |language=ja}}</ref><ref>{{Cite tweet |number=1870680319558648087 |user=soundforest1 |title=橋本さんが一曲古代さんにお願いしたいと仰っていましたね😊 この場をお借りして改めて、ベルーガ研究所の素敵な曲をありがとうございます✨✨ |first=Miyoko |last=Takaoka |date=December 22, 2024 |language=ja}}</ref> The English scripts of the game used in the European and Australian releases by [[Nintendo]] were translated by Colin Palmer, [[Dan Owsen]], Hiro Nakamura and Nob Ogasawara.<ref name="staff" /><ref>{{cite news|last=King|first=Austin|url=https://geektogeekmedia.com/geekery/dragonquestaustin/dragon-quest-translation-localization-interview-with-nob-ogasawara/|title=Dragon Quest Translation & Localization: Interview With Nob Ogasawara|work=Austin's "Dragon Quest" Quest|publisher=Geek to Geek Media|date=October 24, 2020|access-date=2020-11-01|archive-url=https://web.archive.org/web/20201028214526/https://geektogeekmedia.com/geekery/dragonquestaustin/dragon-quest-translation-localization-interview-with-nob-ogasawara/|archive-date=2020-10-28|url-status=live}}</ref>
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