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Thin client
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===Graphics=== Modern thin clients have come a long way to meet the demands of today's graphical computing needs. New generations of low energy chipset and [[central processing unit]] (CPU) combinations improve processing power and graphical capabilities. To minimize latency of high resolution video sent across the network, some host software stacks leverage multimedia redirection (MMR) techniques to offload video rendering to the desktop device. Video codecs are often embedded on the thin client to support these various multimedia formats. Other host software stacks makes use of [[User Datagram Protocol]] (UDP) in order to accelerate fast changing pixel updates required by modern video content. Thin clients typically support local software agents capable of accepting and decoding UDP. Some of the more graphically intense use cases remain a challenge for thin clients. These use cases might include applications like photo editors, 3D drawing programs, and animation tools. This can be addressed at the host server using dedicated [[GPU]] cards, allocation of [[VGPU|vGPUs]] (virtual GPU), workstation cards, and [[hardware acceleration]] cards. These solutions allow IT administrators to provide power-user performance where it is needed to a relatively generic endpoint device such as a thin client.
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