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===Video games=== {{Main|Licensed game}} Some [[video game]]s are tie-in licences for films, television series or books. Video game movie tie-ins are expensive for a [[Video game developer|game developer]] to license, and the [[game designer]]s have to work within constraints imposed by the [[film studio]], under pressure to finish the game in time for the film's release.<ref name="fox">{{cite news|url=https://www.foxnews.com/story/review-movie-tie-in-games-mostly-disappointing|title=Review: Movie Tie-In Games Mostly Disappointing|work=[[Fox News]] | date=2007-06-01}}</ref> The aim for the publishers is to increase hype and revenue, as the two industries effectively market one another's releases.<ref name="Canada">{{cite web|url=http://www.canada.com/topics/technology/games/story.html?id=2285e0f0-a77a-4536-bec8-6aca99027d7c&k=10775|title=Hollywood and video game industry profit from movie tie-ins|work=Canada.com|url-status=dead|archive-url=https://web.archive.org/web/20121106053417/http://www.canada.com/topics/technology/games/story.html?id=2285e0f0-a77a-4536-bec8-6aca99027d7c&k=10775|archive-date=2012-11-06}}</ref> Film license video games have a reputation for being of poor quality;<ref>{{cite journal |journal= Amiga Power |date=May 1995 |author= Stuart Campbell |url= http://worldofstuart.excellentcontent.com/world/ap/movies.htm | title = Ready For Your Close-Up }}</ref> for example, ''[[Amiga Power]]'' awarding [[Psygnosis]]'s three film licenses (''Dracula'', ''Cliffhanger'' and ''Last Action Hero'', all reviewed in June 1994) 36% ''in total''; that magazine being cynical towards licensed games in general, with ''[[The Blues Brothers (video game)|The Blues Brothers]]'' being one of the few exceptions. One of the first movie tie-in games, Atari's ''[[E.T. the Extra-Terrestrial (video game)|E.T. the Extra-Terrestrial]]'' (1982) was deemed so bad it was cited as one cause of the [[Video game crash of 1983|video game industry crash]].<ref name="washington">{{cite news |url= https://www.washingtonpost.com/wp-dyn/content/article/2006/07/19/AR2006071901865.html |title=Movie and Game Studios Getting the Total Picture |access-date=2007-11-01 |last=Musgrove |first=Mike |date=10 July 2006 |work=washingtonpost.com}}</ref> Such poor quality is often due to game developers forced to rush the product in order to meet the film's release date,<ref name="washington" /> or due to issues with adapting the original work's plot into an interactive form, such as in the case of the [[Harry Potter and the Deathly Hallows β Part 1 (video game)|game]]s based on the last two films of the ''[[Harry Potter (film series)|Harry Potter]]'' film series, where one reviewer criticised some of the game's missions and side-quests as being unrelated to the film's storyline.<ref name="hp7review">{{cite web|url= http://ps3.ign.com/articles/113/1134912p1.html |title= Harry Potter and the Deathly Hallows Part 1 Video Game Review - PlayStation 3 Review at IGN |work= [[IGN]]|date= 8 December 2010 |access-date=7 May 2012}}</ref> Video tie-in licences for novels tend to be [[adventure games]]. ''[[The Hobbit (1982 video game)|The Hobbit]]'' (1982) and ''[[The Hitchhiker's Guide to the Galaxy (video game)|The Hitchhiker's Guide to the Galaxy]]'' are [[text adventure]]s, whilst ''[[I Have No Mouth, and I Must Scream (video game)|I Have No Mouth, and I Must Scream]]'' (1995) is a [[point-and-click adventure]] and ''[[Neuromancer (video game)|Neuromancer]]'' (1988) is a [[graphic adventure]]. Action games based on novels are less common (''[[William Shatner's TekWar]]'' (1995), a [[first-person shooter]]). Novel tie-ins were published less frequently after the 1990s, with developers only taking risks with stories that had already been licensed for films.<ref>{{cite web|url=http://www.cinemablend.com/games/Why-Are-Books-Never-Made-Into-Games-6706.html|title=Why Are Books Never Made Into Games?|author=Rich Knight|date=2007-10-08|access-date=2009-03-01|work=Blend Games}}</ref>
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