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Timeline of computer animation
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==1990s== {| class="wikitable" !Film !Year !Notes |- |''[[Total Recall (1990 film)|Total Recall]]'' |rowspan=4 align="center" |1990 |Use of [[motion capture]] for CGI characters. This primitive form of motion capture involved tracing the animation of CGI skeleton models by hand over footage of the performers. |- |''[[Die Hard 2]]'' |First digitally-manipulated [[matte painting]].<ref name=netzley50/> |- |''[[RoboCop 2]]'' |An early use of real-time computer graphics or "[[digital puppetry]]" to create a character in a motion picture.<ref name=filmsite14>{{cite web |url=http://www.filmsite.org/visualeffects14.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1989-1991 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite | access-date=October 3, 2012}}</ref> |- |''[[The Rescuers Down Under]]'' |First 2-D animated film to be produced with solely digital ink and paint ([[Computer Animation Production System|CAPS]]). First fully digital feature film. |- |''[[Backdraft (film)|Backdraft]]'' |rowspan=4 align="center" |1991 |First use of photorealistic CGI fire in a motion picture.<ref name=filmsite14/> |- |''[[Terminator 2: Judgment Day]]'' |First realistic human movements on a CGI character.<ref name=netzley50/> The first partially computer-generated main character and the first blockbuster movie to feature multiple morphing effects.<ref name=filmsite14/> First use of a personal computer to create major movie 3-D effects. Inducted to the National Film Registry in 2023. |- |''Pentagon'' |First use of photorealistic CGI architectural fly-through. First use of human movement on a CGI character<ref name=filmsite14/> |- |''[[Quarxs]]'' |One of the earliest computer-animated series. |- |''[[The Lawnmower Man (film)|The Lawnmower Man]]'' |rowspan=4 align="center" |1992 |First feature film to use computer animation to explore the subject of virtual reality. First virtual reality sex scene.<ref name=filmsite15>{{cite web |url=http://www.filmsite.org/visualeffects15.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1992-1994 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite}}</ref> |- | ''[[The Babe]]'' |First computer-generated crowds. |- | ''[[Death Becomes Her]]'' |First human [[skin]] CGI software.<ref name=netzley50/> |- | ''[[The Muppet Christmas Carol]]'' |First use of a green screen for digital [[chroma key]] compositing in a feature film. |- |''[[Babylon 5]]'' | rowspan="6" align="center" |1993 |First [[television program|television series]] to use CGI as the primary method for its visual effects. First TV use of virtual sets. |- |''[[The Incredible Crash Dummies (film)|The Incredible Crash Dummies]]'' |First fully CGI-animated TV special. |- | ''[[Jurassic Park (film)|Jurassic Park]]'' |First photorealistic CGI creatures.<ref name=netzley50/> Added to the United States National Film Registry in 2018. |- |''[[Live & Kicking]]'' |First TV program to feature a live computer-generated character as part of its cast. |- |''[[VeggieTales]]'' |First completely computer-animated direct-to-video release. |- | ''[[Insektors]]''<ref>Created in 1993. ''2nd Prize for the category 3D Animation Imagina'' in 1993 for the episode "''Some Flowers for Bakrakra''" [http://www.awn.com/fantome/english/fr_prix.htm] {{Webarchive|url=https://web.archive.org/web/20080820142722/http://www.awn.com/fantome/english/fr_prix.htm|date=2008-08-20}}</ref> |First fully computer-animated TV series. First use of [[character animation]] in a computer-animated television series. |- |''[[The Crow (1994 film)|The Crow]]'' |rowspan=5 align="center" |1994 |First deceased actor ([[Brandon Lee]]) to be re-created through CGI. |- |''[[The Flintstones (film)|The Flintstones]]'' |First CGI-rendered fur.<ref name=netzley50/> |- |''[[The Mask (1994 film)|The Mask]]'' |First use of CGI to transform a live actor into a photorealistic cartoon character. |- |''[[ReBoot]]'' |First half-hour computer-animated TV series.<ref>{{cite news|title= 'Reboot' Is First Series to Be Fully Computerized |newspaper= LA Times|date=1994-11-10|url= https://www.latimes.com/archives/la-xpm-1994-11-10-ca-61086-story.html|access-date=2010-08-23 | first=Sharon | last=Bernstein}}</ref> |- |''[[Radioland Murders]]'' |First use of virtual CGI sets with live actors.<ref name=first>{{cite book | author= Marcus Hearn | title = The Cinema of George Lucas | publisher =[[Harry N. Abrams, Inc.]] | year =2005 | pages =79–80 | isbn = 0-8109-4968-7 | location = New York City}}</ref> |- | ''[[Casper (film)|Casper]]'' |rowspan=5 align="center" |1995 |First CGI lead character in a feature-length live-action film, and first CGI characters to interact realistically with live-actors. |- | ''[[Batman Forever]]'' |First CGI stunt doubles, created through motion capture. |- | ''[[Waterworld]]'' |First realistic CGI water.<ref name=netzley50/> |- | ''[[Casino (1995 film)|Casino]]'' |First use of digital compositing to create a period-appropriate setting, and first use of [[Radiosity (computer graphics)|radiosity]] lighting in a feature film. |- |''[[Toy Story]]'' |First CGI feature-length animation. Added to the United States National Film Registry in 2005. |- |''[[Cassiopeia (1996 film)|Cassiopeia]]'' | rowspan="5" |1996 |Second feature-length CGI animation and first CGI feature film not to use scanned models for heads. First Brazilian CGI feature animation. Produced and released by NDR Filmes. |- |''[[The Island of Dr. Moreau (1996 film)|The Island of Dr. Moreau]]'' |First film to use motion-capture CGI to portray a character. |- |''[[Donkey Kong Country (TV series)|Donkey Kong Country]]'' |First half-hour computer-animated TV series to use motion capture for their characters. |- | ''[[DragonHeart]]'' |First 2-D all-CGI backgrounds with live-actors. First film to use ILM's Caricature software (created during the film's production). |- | ''[[Beast Wars: Transformers]]'' |First CGI ''[[Transformers]]'' animated series produced by [[Rainmaker Entertainment|Mainframe Entertainment]]. Sequel to the [[The Transformers (TV series)|original ''Transformers'']]. |- |''[[Star Wars]]'' (Episodes ''[[Star Wars (film)|IV]], [[The Empire Strikes Back|V]] and [[Return of the Jedi|VI]] [[List of changes in Star Wars re-releases|Special Editions]]'') |rowspan=4 align="center" |1997 |First re-release of a film to incorporate CGI characters and elements. |- |''[[Marvin the Martian in 3D]]'' |First CGI film created for viewing with 3-D glasses. |- |''[[Spawn (1997 film)|Spawn]]'' |First extensive use of CGI fire in a feature film beyond sweetening. First film to integrate a CGI fabric onto a character's costume.<ref name=filmsite17>{{cite web |url=http://www.filmsite.org/visualeffects14.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1997-1998 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite | access-date=March 3, 2024}}</ref> |- |''[[Titanic (1997 film)|Titanic]]'' |First wide-release feature film with CGI elements rendered under the [[Open-source software|open-source]] [[Linux]] operating system.<ref>{{cite web | url=http://www.linuxjournal.com/article/6339 | publisher=Linux Journal | title=Linux and Star Trek | author=Rowe, Robin | date=2003-01-01}}</ref> Also included a number of advances, specifically in the rendering of flowing water. |- |''[[A Bug's Life]]'' |rowspan=3 align="center" |1998 |First CGI anamorphic widescreen film. First all-digital transfer to [[DVD]]. First film to be reframed for [[home video]] releases. |- |''[[Invasion: Earth (TV series)|Invasion: Earth]]'' |First major use of digital effects in a British TV series. |- |''[[What Dreams May Come (film)|What Dreams May Come]]'' |First use of CGI in combination with 3-D location scanning ([[Lidar]]) and motion-analysis based 3-D camera tracking in a feature film. |- |''[[Fight Club]]'' |rowspan=3 align="center" |1999 |First [[photogrammetry]] based [[virtual cinematography]] scenes, including the first [[bullet time]] sex scene with fully naked body renderings of body doubles for [[Helena Bonham Carter]] and [[Brad Pitt]]; renderings of different settings with both extreme close-ups and wide shots; and the first very photorealistic close-up rendering of a human face - which also belongs to a famous actor in a leading role ([[Edward Norton]]) - with detailed facial deformation and extreme close-ups (starting at the cell-level of the brain, flying through the different layers of tissues, a follicle and the skin with sweat droplets). |- |''[[The Matrix]]'' |First use of CGI [[interpolation]] with [[bullet time]] effects. Added to the National Film Registry in 2012. |- |''[[Star Wars: Episode I – The Phantom Menace]]'' |First film to have a fully CGI-rendered supporting character using performance footage captured on-set, pioneering this commonly used technique. Extensive use of CGI for thousands of shots, including backgrounds, visual effects, vehicles, and crowds. |}
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