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==Related titles== A "World Editor" expansion pack was also released for the original ''Transport Tycoon'', but was overshadowed by the Deluxe version released shortly afterward. It featured an alternative, Martian set of graphics, which did ''not'' appear in TTD. ===''Transport Tycoon Deluxe''=== ''Transport Tycoon Deluxe'' is an expanded and improved version of the original game. It included many significant changes, such as: * 3 new gameplay environments alongside the original Temperate climate. These are: Tropical, Arctic, and Toyland. The new environments introduced different industries and challenges. For example, towns in the Arctic environment do not grow without regular deliveries of food, while those in the Tropical environment require access to fresh water before they will grow. * World Editor included - Allowing the creation of custom maps and scenarios. * Network play, allowing multiplayer games. * Improved railway [[Railway signal|signals]]. The original ''Transport Tycoon'' only included ''bi-directional signals'', permitting trains to pass in either direction, while the Deluxe version introduced ''uni-directional signals'', to restrict trains to a single direction of travel. This has significant effects on gameplay, as the original bi-directional signals could result in trains trying to travel towards each other on the same section of track. While this would not result in crashes on a properly signalled route, it did require either building extra track, to allow the trains to pass each other, or building a great many tracks in parallel, to avoid the problem. The new uni-directional signals enabled building one-way track systems, giving the player greater control over the operation of their rail network, enabling far more efficient routes, and preventing trains from trying to travel the "wrong way" on a section of track. By utilising both uni- and bi-directional signals, the player could now build effective switching yards, [[Junction (rail)|junctions]], and other useful designs. It also enabled the building of continental-length railroad systems, by incorporating one-way tracks in both directions, as well as the option to merge other rails with the main line. This became a very popular strategy, allowing for transportation across entire game maps, resulting in larger profits. * Maglev trains and track. * Buy/Sell Shares and take-over rival companies. * Heliports. * Ability to re-fit aircraft and ships to carry alternative cargo types. * Games now begin in 1950 and end in 2050, while the original game covers 1930 to 2030. Accordingly, the Deluxe version loses many of the earlier vehicles from the original game, while adding several new types later on.<ref>{{Cite web |last=Rudge |first=Owen |title=Owen's Transport Tycoon Station - Vehicle List |url=https://www.transporttycoon.net/vehicles |access-date=2023-07-18 |website=www.transporttycoon.net}}</ref> Moreover, the vehicle names in the original game were based on real-life models, but were replaced with fictional ones in ''Transport Tycoon Deluxe'', due to [[trademark]] issues. * The Deluxe version also allowed players to rename their vehicles, stations and towns in-game; this can be useful for identifying services in a network and adding a personal touch. * Remixed music theme for the main menu. === ''Chris Sawyer's Locomotion'' === {{main|Chris Sawyer's Locomotion}} After the success of ''Transport Tycoon Deluxe'', [[Chris Sawyer]] turned his attention towards a sequel, but during development he changed his mind and produced ''[[RollerCoaster Tycoon (video game)|RollerCoaster Tycoon]]'', which turned out to be a runaway hit. After ''[[RollerCoaster Tycoon 2]]'' was done, work on the third version was left to another development team, and Sawyer returned to work on a ''Transport Tycoon'' sequel, ''[[Chris Sawyer's Locomotion]]''. It was released in September 2004 and was described by Sawyer as the "spiritual successor to ''Transport Tycoon''". It received poor reviews and was deemed a commercial failure on release, but sales through the digital releases are unknown. Regardless, there is an active ''Locomotion'' community that continues to produce modifications. ===iOS and Android version=== On 15 July 2013, Sawyer's 31X Ltd and Origin8 Technologies announced that they were working on a mobile version of Transport Tycoon. Sawyer was originally focusing on funding for the game, but ended up overseeing the design and helped with the debugging.<ref>[https://www.gamedeveloper.com/business/chris-sawyer-on-his-reentry-back-into-video-games Chris Sawyer on his reentry back into video games] </ref> The game was released for iOS and Android on 3 October 2013.<ref>[http://toucharcade.com/2013/09/19/transport-tycoon-releasing-on-ios-and-android-october-3rd/ 'Transport Tycoon' Releasing on iOS and Android October 3rd] {{webarchive|url=https://web.archive.org/web/20131005020329/http://toucharcade.com/2013/09/19/transport-tycoon-releasing-on-ios-and-android-october-3rd/ |date=5 October 2013 }} by Jared Nelson (013-09-19)</ref> The game is single player and is primarily based on ''[[Chris Sawyer's Locomotion]]''.<ref>{{cite web |url=http://www.makeuseof.com/tag/management-geeks-rejoice-as-transport-tycoon-arrives-on-ios/ |title=Transport Tycoon Review: Infrastructure Has Never Been So Fun |last=Brookes |first=Tim |date=14 October 2013 |work=MakeUseOf |accessdate=24 March 2014 |url-status=live |archive-url=https://web.archive.org/web/20140209084812/http://www.makeuseof.com/tag/management-geeks-rejoice-as-transport-tycoon-arrives-on-ios/ |archive-date=9 February 2014}}</ref> === Third-party creations === [[File:Openttd transport tycoon-terabass.jpg|thumb|250px|OpenTTD network game across 4 monitors]] Several development teams are currently working to improve ''Transport Tycoon''. ''TTDPatch'' provides gameplay enhancements and numerous bugfixes to ''TTD'' by patching the original binary. ''[[OpenTTD]]'' is an [[Free and open-source software|open source]] complete [[Game engine recreation|recreation]] of ''Transport Tycoon Deluxe'', achieved by [[reverse engineering]] the original game.<ref name="RPS1">[https://www.rockpapershotgun.com/2016/10/31/the-50-best-free-games-on-pc/44/ The 50 Best Free Games On PC - 8. Open Transport Tycoon] {{webarchive|url=https://web.archive.org/web/20170312204634/https://www.rockpapershotgun.com/2016/10/31/the-50-best-free-games-on-pc/44/ |date=12 March 2017 }} on [[Rock, Paper, Shotgun]] (31 October 2016)</ref><ref>[https://www.rockpapershotgun.com/2016/11/18/the-50-best-strategy-games-on-pc/2/ The 50 best strategy games on PC - 50: Transport Tycoon Deluxe (1994)] {{webarchive|url=https://web.archive.org/web/20170405073352/https://www.rockpapershotgun.com/2016/11/18/the-50-best-strategy-games-on-pc/2/ |date=5 April 2017 }} on [[Rock, Paper, Shotgun]] by Adam Smith ''"Where can I buy it: OpenTTD is a free, open source remake."'' (18 November 2016)</ref> It delivers many [[Unofficial patch|bug fixes]] and general enhancements to the game, like [[Porting|making it possible to run]] ''TTD'' on multiple [[computing platform|platforms]], including Mac, Linux, PSP, and Android. While both games allow new graphic sets for vehicles and terrain to be used, at present, ''TTDPatch'' still requires the original ''TTD'' graphics, sounds, binary and music files to run. While ''OpenTTD'' can still use the original ''TTD'' graphics and sounds, it does not need any of the ''TTD'' files to run as it has [[Free content|free graphics and sounds]].<ref name="RPS1"/>
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