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Viewtiful Joe (video game)
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===Reviews and sales=== ''Viewtiful Joe'' received critical acclaim upon its release.<ref name="GRGC"/><ref name="GRPS2"/> [[Metacritic]] lists the GameCube and PlayStation 2 versions of the game at 93 out of 100 and 90 out of 100, respectively.<ref name="MCGC"/><ref name="MCPS2"/> The game's graphics, gameplay, and challenge were all common areas of praise among many reviewers. ''[[IGN]]'' gave ''Viewtiful Joe'' an "Outstanding" rating, noting that the beautiful cel-shaded graphics and high-intensity action make it one of the best action games on the GameCube and PlayStation 2.<ref name="IGNP"/> Likewise, ''[[Eurogamer]]'' called it "imaginative, beautiful, engaging and above all else entertaining".<ref name="EuroG"/> [[Game Informer]] praised it as "a completely original and highly entertaining work of art".<ref name=gi>{{cite magazine | archive-url=https://web.archive.org/web/20071212161204/http://www.gameinformer.com/Games/Review/200310/R03.1014.1928.51126.htm | url=http://www.gameinformer.com/Games/Review/200310/R03.1014.1928.51126.htm | title=Stupid Name...Great Game | archive-date=12 December 2007 | last=Reiner | first=Andrew | magazine=[[Game Informer]] | url-status=dead | access-date=10 April 2010 }}</ref> Criticisms about ''Viewtiful Joe'' have been few, but consistent among reviews. ''IGN'' complained of the game's lack of boss variety.<ref name="IGNG"/> ''[[GameSpy]]'' has concurred, noting that the bosses were too easy due to a powerful attack that the player can perform.<ref name="GYG"/> Reviewers have also criticized the lack of progressive scan in the game's PlayStation 2 port.<ref name="IGNP"/><ref name="GYP"/> ''IGN'' and ''Eurogamer'' have additionally pointed out that the PlayStation 2 port suffers slowdown in later stages of the game.<ref name="EuroP"/><ref name="IGNP"/> In Japan, the GameCube version of ''Viewtiful Joe'' sold through its initial shipment of less than 100,000 copies during the week of its release.<ref>{{cite web | author=IGN staff | date=3 July 2003 | title=''Viewtiful'' Sales | url=http://cube.ign.com/articles/427/427169p1.html | publisher=IGN | access-date=2009-02-24 | url-status=live | archive-url=https://web.archive.org/web/20111219195838/http://cube.ign.com/articles/427/427169p1.html | archive-date=19 December 2011 }}</ref> Preorders of the GameCube version sold out on Capcom's North American website prior to its ship date, and ''Viewtiful Joe'' debuted as the tenth best-selling game in the region.<ref>{{cite web | author=Altersitz, Samuel | date=18 October 2003 | title=News β Capcom: ''Viewtiful Joe'' is a Sell Out! | url=http://www.gamesarefun.com/news.php?newsid=171 | publisher=GamesAreFun | access-date=2009-02-18 | url-status=dead | archive-url=https://web.archive.org/web/20110612134817/http://www.gamesarefun.com/news.php?newsid=171 | archive-date=12 June 2011 }}</ref><ref>{{cite web | author=Jenkins, David | date=24 November 2003 | title=Latest US Console Sales Charts β October | url=https://www.gamedeveloper.com/game-platforms/latest-us-console-sales-charts-october | publisher=[[Gamasutra]] | access-date=2009-03-23 | url-status=live | archive-url=https://web.archive.org/web/20080922221406/http://www.gamasutra.com/php-bin/news_index.php?story=2474 | archive-date=22 September 2008 }}</ref> The PlayStation 2 version sold a poor 9,912 units in its first week of release in Japan.<ref>{{cite web | author=Mambrucchi, Steeve | date=17 September 2004 | title=Top Ventes Jap (Sem nΒ°37/2004) | url=http://www.gamekyo.com/news6182.html | publisher=Gamekyo | language=fr | access-date=2009-03-13 | url-status=live | archive-url=https://web.archive.org/web/20111004125603/http://www.gamekyo.com/news6182.html | archive-date=4 October 2011 }}</ref> Worldwide, sales of the game reached 275,000 copies on the GameCube and 46,000 on the PlayStation 2.<ref>{{cite web | author=Drake, Shannon | date=8 May 2007 | title=Vision Doesn't Sell Copies | url=http://www.escapistmagazine.com/articles/view/issues/issue_96/537-Vision-Doesnt-Sell-Copies.2 | publisher=[[The Escapist (magazine)|The Escapist]] | access-date=2009-02-24 | url-status=live | archive-url=https://web.archive.org/web/20110613200748/http://www.escapistmagazine.com/articles/view/issues/issue_96/537-Vision-Doesnt-Sell-Copies.2 | archive-date=13 June 2011 }}</ref> Sales of the game in both North America and Europe were lower than what Capcom had predicted, but due to its small budget, the game was considered by Inaba to be relatively successful commercially.<ref name="postcard"/><ref>{{cite web | title=Capcom Annual Report 2004 | date=31 March 2004 | url=http://www.capcom.co.jp/ir/english/data/pdf/2004annual/Annual2004e.pdf#page22 | publisher=[[Capcom]] | access-date=2009-02-15 | url-status=live | archive-url=https://web.archive.org/web/20110812081806/http://www.capcom.co.jp/ir/english/data/pdf/2004annual/Annual2004e.pdf#page22 | archive-date=12 August 2011 }}</ref>
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