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== Rationale == Structuring all rendering on top of OpenGL could potentially simplify video driver development. It removes the artificial separation of [[2D computer graphics|2D]] and [[3D computer graphics|3D]] [[hardware acceleration|acceleration]]. This is advantageous as 2D operations are frequently unaccelerated (which is counterintuitive, since 2D is a subset of 3D). {{citation needed|date=April 2010}} It also removes all driver-dependent code from the X server itself, and allows for accelerated [[Compositing|Composite]] and [[XRender|Render]] operations independent of the graphics driver.
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