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Neural network (machine learning)
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=== Content creation === ANNs such as generative adversarial networks (GAN) and [[Transformer (machine learning model)|transformers]] are used for content creation across numerous industries.<ref name=":09">{{Cite journal |last1=Fui-Hoon Nah |first1=Fiona |last2=Zheng |first2=Ruilin |last3=Cai |first3=Jingyuan |last4=Siau |first4=Keng |last5=Chen |first5=Langtao |date=3 July 2023 |title=Generative AI and ChatGPT: Applications, challenges, and AI-human collaboration |journal=Journal of Information Technology Case and Application Research |language=en |volume=25 |issue=3 |pages=277β304 |doi=10.1080/15228053.2023.2233814 |issn=1522-8053|doi-access=free }}</ref> This is because deep learning models are able to learn the style of an artist or musician from huge datasets and generate completely new artworks and music compositions. For instance, [[DALL-E]] is a deep neural network trained on 650 million pairs of images and texts across the internet that can create artworks based on text entered by the user.<ref>{{Cite web |title=DALL-E 2's Failures Are the Most Interesting Thing About It β IEEE Spectrum |url=https://spectrum.ieee.org/openai-dall-e-2 |access-date=9 December 2023 |website=[[IEEE]] |language=en |archive-date=15 July 2022 |archive-url=https://web.archive.org/web/20220715204154/https://spectrum.ieee.org/openai-dall-e-2 |url-status=live }}</ref> In the field of music, transformers are used to create original music for commercials and documentaries through companies such as [[AIVA]] and [[Jukedeck]].<ref>{{Cite journal |last=Briot |first=Jean-Pierre |date=January 2021 |title=From artificial neural networks to deep learning for music generation: history, concepts and trends |journal=Neural Computing and Applications |language=en |volume=33 |issue=1 |pages=39β65 |doi=10.1007/s00521-020-05399-0 |issn=0941-0643|doi-access=free }}</ref> In the marketing industry generative models are used to create personalized advertisements for consumers.<ref name=":09" /> Additionally, major film companies are partnering with technology companies to analyze the financial success of a film, such as the partnership between Warner Bros and technology company Cinelytic established in 2020.<ref>{{Cite journal |last=Chow |first=Pei-Sze |date=6 July 2020 |title=Ghost in the (Hollywood) machine: Emergent applications of artificial intelligence in the film industry |journal=NECSUS_European Journal of Media Studies |doi=10.25969/MEDIAREP/14307 |issn=2213-0217}}</ref> Furthermore, neural networks have found uses in video game creation, where Non Player Characters (NPCs) can make decisions based on all the characters currently in the game.<ref>{{Cite book |last1=Yu |first1=Xinrui |last2=He |first2=Suoju |last3=Gao |first3=Yuan |last4=Yang |first4=Jiajian |last5=Sha |first5=Lingdao |last6=Zhang |first6=Yidan |last7=Ai |first7=Zhaobo |chapter=Dynamic difficulty adjustment of game AI for video game Dead-End |date=June 2010 |pages=583β587 |title=The 3rd International Conference on Information Sciences and Interaction Sciences |publisher=IEEE |doi=10.1109/icicis.2010.5534761|isbn=978-1-4244-7384-7 |s2cid=17555595 }}</ref>
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