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==Release history== {{cleanup section|date=August 2023|reason=[[WP:NOTCHANGELOG|Overly detailed changelog relying entirely on primary sources]]}} The following table lists notable developments during Blender's release history: green indicates the current version, yellow indicates currently supported versions, and red indicates versions that are no longer supported (though many later versions can still be used on modern systems).{{Citation needed|date=May 2020}} {| class="wikitable mw-collapsible mw-collapsed" ! Version ! scope="col" style="width: 9.5em;" |Release date<ref>{{cite web |title=Index of /source/ |url=http://download.blender.org/source/ |access-date=October 13, 2010 |website=blender.org}}</ref> ! Notes and key changes |- | {{Version|o|1.00}} | January 1994 | Blender in development.<ref name="Foundation">{{cite web |last=Foundation |first=Blender |title=Blender's History |url=https://docs.blender.org/manual/en/latest/getting_started/about/history.html}}</ref> |- | {{Version|o|1.23}} | January 1998 | SGI version released, [[IrisGL]].<ref name="Foundation" /> |- | {{Version|o|1.30}} | April 1998 | Linux and FreeBSD version, port to OpenGL and [[X11]].<ref name="Foundation" /> |- | {{Version|o|1.4x}} | September 1998 | [[Solaris (operating system)|Sun]] and Linux [[DEC Alpha|Alpha]] version released.<ref name="Foundation" /> |- | {{Version|o|1.50}} | November 1998 | First Manual published.<ref name="Foundation" /> |- | {{Version|o|1.60}} | April 1999 | New features behind a $95 lock. Windows version released.<ref name="Foundation" /> |- | {{Version|o|1.6x}} | June 1999 | [[BeOS]] and PPC version released.<ref name="Foundation" /> |- | {{Version|o|1.80}} | June 2000 | Blender freeware again.<ref name="Foundation" /> |- | {{Version|o|2.00}} | August 2000 | Interactive 3D and real-time engine.<ref name="Foundation" /> |- | {{Version|o|2.03}} | 2000 | Handbook ''The official Blender 2.0 guide''. |- | {{Version|o|2.10}} | December 2000 | New engine, physics, and Python.<ref name="Foundation" /> |- | {{Version|o|2.20}} | August 2001 | Character animation system.<ref name="Foundation" /> |- | {{Version|o|2.21}} | October 2001 | Blender Publisher launch.<ref name="Foundation" /> |- | {{Version|o|2.2x}} | December 2001 | Apple macOS version.<ref name="Foundation" /> |- | {{Version|o|2.25}} | October 13, 2002 | Blender Publisher freely available.<ref name="Foundation" /> |- | {{Version|o|2.26}} | February 2003 | The first truly open source Blender release.<ref name="Foundation" /> |- | {{Version|o|2.30}} | November 22, 2003 | New [[GUI]]; edits are now reversible. |- | {{Version|o|2.32}} | February 3, 2004 | [[Ray tracing (graphics)|Ray tracing]] in internal renderer; support for YafaRay. |- | {{Version|o|2.34}} | August 5, 2004 | LSCM-UV-Unwrapping, object-particle interaction. |- | {{Version|o|2.37}} | May 31, 2005 | Simulation of elastic surfaces; improved subdivision surface. |- | {{Version|o|2.40}} | December 22, 2005 | Greatly improved system and character animations (with a non-linear editing tool), and added a fluid and hair simulator. New functionality was based on ''[[Google Summer of Code]]'' 2005.<ref>{{cite web |title=Blender 2.40 |url=http://www.blender.org/development/release-logs/blender-240/ |url-status=dead |archive-url=https://web.archive.org/web/20070304080023/http://www.blender.org/development/release-logs/blender-240/ |archive-date=March 4, 2007 |access-date=December 23, 2005 |website=blender.org}}</ref> |- | {{Version|o|2.41}} | January 25, 2006 | Improvements of the game engine (programmable vertex and pixel shaders, using Blender materials, split-screen mode, improvements to the physics engine), improved UV mapping, recording of the [[Python (programming language)|Python]] scripts for sculpture or sculpture works with the help of grid or mesh (mesh sculpting) and set-chaining models. |- | {{Version|o|2.42}} | July 14, 2006 | The film ''[[Elephants Dream]]'' resulted in high development as a necessity. In particular, the [[Node graph architecture|Node-System]] (Material- and Compositor) has been implemented. |- | {{Version|o|2.43}} | February 16, 2007 | ''Sculpt-Modeling'' as a result of ''[[Google Summer of Code]] 2006''. |- | {{Version|o|2.46}} | May 19, 2008 | With the production of ''Big Buck Bunny'', Blender gained the ability to produce grass quickly and efficiently.<ref>{{cite web |date=20 May 2008 |title=3D-Software Blender 2.46 zum Download freigegeben |url=http://www.heise.de/newsticker/meldung/108160 |access-date=May 20, 2008 |website=heise.de |language=de}}</ref> |- | {{Version|o|2.48}} | October 14, 2008 | Due to development of ''[[Yo Frankie!]]'', the game engine was improved substantially.<ref>{{cite web |title=Blender 2.48 |url=http://www.blender.org/development/release-logs/blender-248/ |url-status=dead |archive-url=https://web.archive.org/web/20090120083347/http://www.blender.org/development/release-logs/blender-248 |archive-date=January 20, 2009 |access-date=December 25, 2008 |website=blender.org}}</ref> |- | {{Version|o|2.49}} | June 13, 2009 | New window and file manager, new interface, new [[Python (programming language)|Python]] API, and new animation system.<ref>{{cite web |title=Blender 2.49 |url=http://www.blender.org/development/release-logs/blender-249/ |url-status=dead |archive-url=https://web.archive.org/web/20090611183623/http://www.blender.org/development/release-logs/blender-249/ |archive-date=June 11, 2009 |access-date=June 21, 2009 |website=blender.org}}</ref> |- | {{Version|o|2.57}} | April 13, 2011 | First official stable release of 2.5 branch: new interface, new window manager and rewritten event β and tool β file processing system, new animation system (each setting can be animated now), and new Python API.<ref>{{cite web |title=Blender 2.57 |url=http://www.blender.org/development/release-logs/blender-257/ |archive-url=https://web.archive.org/web/20131030043004/http://www.blender.org/development/release-logs/blender-257/ |archive-date=October 30, 2013 |access-date=April 13, 2011 |website=blender.org}}</ref> |- | {{Version|o|2.58}} | June 22, 2011 | New features, such as the addition of the warp modifier and render baking. Improvements in sculpting.<ref>{{cite web |author=blenderfoundation |date=2011-07-09 |title=Blender 2.58 release notes |url=https://archive.blender.org/wiki/index.php/Dev:Ref/Release_Notes/2.58 |access-date=2019-01-14 |publisher=blender.org}}</ref> |- | {{Version|o|2.58a}} | July 4, 2011 | Some bug fixes, along with small extensions in GUI and [[Python (programming language)|Python]] interface.<ref>{{cite web |author=blenderfoundation |date=2011-07-09 |title=Blender 2.58a update log |url=https://archive.blender.org/wiki/index.php/Dev:Ref/Release_Notes/2.58/Bug_Fixes/2.58a |access-date=2019-01-14 |publisher=blender.org}}</ref> |- | {{Version|o|2.59}} | August 13, 2011 | 3D mouse support. |- | {{Version|o|2.60}} | October 19, 2011 | Developer branches integrated into the main developer branch: among other things, B-mesh, a new rendering/shading system, [[Non-uniform rational B-spline|NURBS]], to name a few, directly from [[Google Summer of Code]]. |- | {{Version|o|2.61}} | December 14, 2011 | New Render Engine, Cycles, added alongside Blender Internal (as a "preview release").<ref>{{cite web |title=Dev:Ref/Release Notes/2.61 - BlenderWiki |url=https://archive.blender.org/wiki/index.php/Dev:Ref/Release_Notes/2.61/ |access-date=2020-11-26 |website=archive.blender.org}}</ref> [[Motion capture|Motion Tracking]], Dynamic Paint, and Ocean Simulator. |- | {{Version|o|2.62}} | February 16, 2012 | Motion tracking improvement, further expansion of UV tools, and remesh modifier. Cycles render engine updates to make it more production-ready. |- | {{Version|o|2.63}} | April 27, 2012 | Bug fixes, B-mesh project: completely new mesh system with n-corners, plus new tools: dissolve, inset, bridge, vertex slide, vertex connect, and bevel. |- | {{Version|o|2.64}} | October 3, 2012 | [[Chroma key|Green screen]] keying, node-based compositing. |- | {{Version|o|2.65}} | December 10, 2012 | Over 200 bug fixes, support for the [[Open Shading Language]], and fire simulation. |- | {{Version|o|2.66}} | February 21, 2013<ref>{{Cite web |last=Foundation |first=Blender |title=2.66 |url=https://www.blender.org/download/releases/2-66/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Rigid body simulation available outside of the game engine, dynamic topology sculpting, hair rendering now supported in Cycles. |- | {{Version|o|2.67}} | May 7β30, 2013<ref>{{Cite web |last=Foundation |first=Blender |title=2.67 |url=https://www.blender.org/download/releases/2-67/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Freestyle rendering mode for non-photographic rendering, [[subsurface scattering]] support added the motion tracking solver is made more accurate and faster, and an add-on for 3D printing now comes bundled. |- | {{Version|o|2.68}} | July 18, 2013<ref>{{Cite web |last=Foundation |first=Blender |title=2.68 |url=https://www.blender.org/download/releases/2-68/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Rendering performance is improved for CPUs and GPUs, support for [[Nvidia]] Tesla K20, GTX Titan and GTX 780 GPUs. Smoke rendering improved to reduce blockiness. |- | {{Version|o|2.69}} | October 31, 2013<ref>{{Cite web |last=Foundation |first=Blender |title=2.69 |url=https://www.blender.org/download/releases/2-69/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Motion tracking now supports plane tracking, and hair rendering has been improved. |- | {{Version|o|2.70}} | March 19, 2014<ref>{{Cite web |last=Foundation |first=Blender |title=2.70 |url=https://www.blender.org/download/releases/2-70/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Initial support for [[volume rendering]] and small improvements to the user interface. |- | {{Version|o|2.71}} | June 26, 2014<ref>{{Cite web |last=Foundation |first=Blender |title=2.71 |url=https://www.blender.org/download/releases/2-71/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Support for baking in Cycles and volume rendering branched path tracing now renders faster. |- | {{Version|o|2.72}} | October 4, 2014<ref>{{Cite web |last=Foundation |first=Blender |title=2.72 |url=https://www.blender.org/download/releases/2-72/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Volume rendering for GPUs, more features for sculpting and painting. |- | {{Version|o|2.73}} | January 8, 2015<ref>{{Cite web |last=Foundation |first=Blender |title=2.73 |url=https://www.blender.org/download/releases/2-73/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | New fullscreen mode, improved Pie Menus, 3D View can now display the world background. |- | {{Version|o|2.74}} | March 31, 2015<ref>{{Cite web |last=Foundation |first=Blender |title=2.74 |url=https://www.blender.org/download/releases/2-74/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Cycles got several precision, noise, speed, memory improvements, and a new Pointiness attribute. |- | {{Version|o|2.75a}} | July 1, 2015<ref>{{Cite web |last=Foundation |first=Blender |title=2.75 |url=https://www.blender.org/download/releases/2-75/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Blender now supports a fully integrated Multi-View and Stereo 3D pipeline, Cycles has much-awaited initial support for AMD GPUs, and a new Light Portals feature. |- | {{Version|o|2.76b}} | November 3, 2015<ref>{{Cite web |last=Foundation |first=Blender |title=2.76 |url=https://www.blender.org/download/releases/2-76/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Cycles volume density render, Pixar OpenSubdiv mesh subdivision library, node inserting, and video editing tools. |- | {{Version|o|2.77a}} | April 6, 2016<ref>{{Cite web |last=Foundation |first=Blender |title=2.77 |url=https://www.blender.org/download/releases/2-77/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Improvements to Cycles, new features for the Grease Pencil, more support for [[OpenVDB]], updated Python library and support for Windows XP has been removed. |- | {{Version|o|2.78c}} | February 28, 2017<ref>{{Cite web |last=Foundation |first=Blender |title=2.78 |url=https://www.blender.org/download/releases/2-78/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Spherical stereo rendering for virtual reality, Grease Pencil improvements for 2D animations, Freehand curves drawing over surfaces, Bendy Bones, Micropolygon displacements, and Adaptive Subdivision. Cycles performance improvements. |- | {{Version|o|2.79b}} | September 11, 2017<ref>{{Cite web |last=Foundation |first=Blender |title=2.79 |url=https://www.blender.org/download/releases/2-79/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Cycles denoiser, improved OpenCL rendering support, Shadow Catcher, Principled BSDF Shader, Filmic color management, improved UI and Grease Pencil functionality, improvements in Alembic import and export, surface deformities modifier, better animation keyframing, simplified video encoding, Python additions and new add-ons. |- | {{Version|o|2.80}} | July 30, 2019<ref>{{Cite web |last=Foundation |first=Blender |title=2.80 |url=https://www.blender.org/download/releases/2-80/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Revamped UI, added a dark theme, EEVEE realtime rendering engine on OpenGL, Principled shader, Workbench viewport, Grease Pencil 2D animation tool, multi-object editing, collections, GPU+CPU rendering, Rigify. |- | {{Version|o|2.81a}} | November 21, 2019<ref>{{Cite web |last=Foundation |first=Blender |title=2.81 |url=https://www.blender.org/download/releases/2-81/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | OpenVDB voxel remesh, QuadriFlow remesh, transparent BSDF, brush curves preset in sculpting, [[WebM]] support. |- | {{Version|o|2.82}} |February 14, 2020<ref>{{Cite web |last=Foundation |first=Blender |title=2.82 |url=https://www.blender.org/download/releases/2-82/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Improved fluid and smoke simulation (using Mantaflow), UDIM support, [[Universal Scene Description|USD]] export and 2 new sculpting tools. |- | {{Version|o|2.83{{break}}LTS}} |June 3, 2020<ref>{{cite web |last=Foundation |first=Blender |title=2.83 LTS |url=https://www.blender.org/download/releases/2-83/ |access-date=2020-06-10 |website=blender.org |language=en}}</ref> | Introduction of the Long Term Support (LTS) program, VDB files support, VR scene inspection, new cloth sculpt brush and viewport denoising. |- | {{Version|o|2.90}} |August 31, 2020<ref>{{cite web |last=Foundation |first=Blender |title=2.90 |url=https://www.blender.org/download/releases/2-90/ |access-date=2021-10-02 |website=blender.org |language=en}}</ref> | Physically based Nishita Sky Texture, improved EEVEE motion blur, sculpting improvements including a new multiresolution modifier and modelling improvements. |- | {{Version|o|2.91}} |November 25, 2020<ref name=":1">{{cite web |title=2.91 |url=https://www.blender.org/download/releases/2-91/ |access-date=2020-11-26 |website=blender.org |language=en}}</ref> |Cloth Brush improvements, new sculpting Trim tool, new mesh boolean solver, volume to mesh and mesh to volume modifiers and customisable curve bevels. |- | {{Version|o|2.92}} |February 25, 2021<ref>{{cite web |last=Foundation |first=Blender |title=2.92 |url=https://www.blender.org/download/releases/2-92/ |access-date=2021-02-27 |website=blender.org |language=en}}</ref> |New Geometry Nodes procedural modelling system, New interactive Add Primitive Tool, sculpting improvements and Grease Pencil improvements. |- | {{Version|o|2.93{{break}}LTS}} | June 2, 2021<ref>{{Cite web |last=Foundation |first=Blender |title=2.93 LTS |url=https://www.blender.org/download/releases/2-93/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> | Expansion of Geometry Nodes with mesh primitives and a new spreadsheet editor, sculpting improvements, new grease pencil line art modifier and EEVEE rendering improvements. |- | {{Version|o|3.0}} | December 3, 2021<ref>{{Cite web |last=Foundation |first=Blender |title=3.0 |url=https://www.blender.org/download/releases/3-0/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> |Major Cycles update with rewritten GPU kernels and rewritten shadow catchers and other rendering improvements. Overhaul to Geometry nodes with new 'Fields' system. A new UI visual refresh as well as other features and improvements. |- | {{Version|o|3.1}} | March 9, 2022<ref>{{Cite web |last=Foundation |first=Blender |title=3.1 |url=https://www.blender.org/download/releases/3-1/ |access-date=2024-04-01 |website=blender.org |language=en}}</ref> |[[Point cloud]] objects, Cycles [[Metal (API)|Metal]] Backend and new geometry nodes. |- | {{Version|o|3.2}} | June 8, 2022<ref>{{Cite web |last=Foundation |first=Blender |title=3.2 |url=https://www.blender.org/download/releases/3-2/ |access-date=2024-03-29 |website=blender.org |language=en}}</ref> |Cycles light groups, shadow caustics rendering, sculpt mode painting and collection support in the asset browser. |- | {{Version|o|3.3{{break}}LTS}} |September 7, 2022<ref>{{Cite web |last=Foundation |first=Blender |title=3.3 LTS |url=https://www.blender.org/download/releases/3-3/ |access-date=2024-03-29 |website=blender.org |language=en}}</ref> |New procedural hair system with geometry nodes, support for [[Intel Arc]] GPUs and new geometry nodes. |- | {{Version|o|3.4}} |December 7, 2022<ref>{{Cite web |last=Foundation |first=Blender |title=3.4 |url=https://www.blender.org/download/releases/3-4/ |access-date=2024-03-28 |website=blender.org |language=en}}</ref> |Path Guiding in Cycles, auto masking in sculpt mode, new UV relax tool and new geometry nodes. |- | {{Version|o|3.5}} |March 29, 2023<ref>{{Cite web |last=Foundation |first=Blender |title=3.5 |url=https://www.blender.org/download/releases/3-5/ |access-date=2024-03-27 |website=blender.org |language=en}}</ref> | New hair system with Geometry nodes and asset browser, real-time viewport compositor, vector displacement maps for sculpting, viewport performance improvements with Apple Metal. |- | {{Version|co|3.6{{break}}LTS}} |June 27, 2023<ref>{{Cite web |last=Foundation |first=Blender |title=3.6 LTS |url=https://www.blender.org/download/releases/3-6/ |access-date=2024-03-27 |website=blender.org |language=en}}</ref> | Simulation Nodes, rendering performance improvements on AMD Hardware and better UV packing. |- | {{Version|o|4.0}} |November 14, 2023<ref>{{cite web |title=Blender 4.0 release notes |url=https://www.blender.org/download/releases/4-0/}}</ref> |Cycles light linking, improved Principled BSDF shader, better Color management with the AgX tone mapper, and Geometry Nodes improvements. |- | {{Version|o|4.1}} |March 26, 2024<ref>{{Cite web |last=Foundation |first=Blender |title=4.1 |url=https://www.blender.org/download/releases/4-1/ |access-date=2024-03-27 |website=blender.org |language=en}}</ref> | Geometry nodes baking, OpenImageDenoise performance improvements and viewport compositor improvements. |- | {{Version|co|4.2{{break}}LTS}} |July 16, 2024<ref>{{Cite web |last=Foundation |first=Blender |title=4.2 |url=https://www.blender.org/download/releases/4-2/ |access-date=2024-07-16 |website=blender.org |language=en}}</ref> |Rewrite of the EEVEE render engine to be closer to cycles, addition of Ray Portal BSDF in Cycles, addition of Khronos PBR Neutral tone mapping, and GPU acceleration for the compositor.<ref>{{cite web |title=Reference/Release Notes/4.2 - Blender Developer Wiki |url=https://developer.blender.org/docs/release_notes/4.2/}}</ref> |- | {{Version|o|4.3}} |November 19, 2024<ref>{{Cite web |last=Foundation |first=Blender |title=4.3 |url=https://www.blender.org/download/releases/4-3/ |access-date=2024-11-19 |website=blender.org |language=en}}</ref> |Multi-pass compositing support for EEVEE, hardware accelerated ray tracing support for Linux, geometry node support for grease pencil.<ref>{{Cite web |last=Foundation |first=Blender |title=Blender 4.3 Release Notes |url=https://developer.blender.org/docs/release_notes/4.3/ |access-date=2024-10-24 |website=blender.org}}</ref> |- | {{Version|c|4.4}} |March 18, 2025.<ref>{{Cite web |last=Foundation |first=Blender |title=4.4 |url=https://www.blender.org/download/releases/4-4/ |access-date=2025-03-18 |website=blender.org}}</ref> |"Slotted" actions.<ref>{{Cite web |last=Foundation |first=Blender |title=Blender 4.4 Release Notes |url=https://developer.blender.org/docs/release_notes/4.4/ |access-date=2024-10-24 |website=blender.org}}</ref> |- | {{Version|cp|4.5{{break}}LTS}} |Full release planned for approximately July 15, 2025.<ref>{{Cite web |last=Foundation |first=Blender |title=4.5 Planned Release Schedule |url=https://projects.blender.org/blender/blender/milestone/25/ |url-status=live |archive-url=https://web.archive.org/web/20250207005940/https://projects.blender.org/blender/blender/milestone/25/ |archive-date=2025-02-07 |access-date=2025-02-07 |website=blender.org}}</ref> |This version is currently under development. |- | colspan="3" |{{Version|l|show=111111}} |} As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux,<ref name="download">{{cite web |title=Download β blender.org β Home of the Blender project β Free and Open 3D Creation Software |url=https://www.blender.org/download/ |access-date=July 30, 2014 |publisher=[[Blender Foundation]]}}</ref> as well as a [[Porting|port]] for [[FreeBSD]],<ref>{{cite web |date=March 16, 2018 |title=FreeBSD Ports: Graphics |url=https://www.freebsd.org/ports/graphics.html#blender-2.79_6 |url-status=dead |archive-url=https://web.archive.org/web/20200920053907/https://www.freebsd.org/ports/graphics.html#blender-2.79_6 |archive-date=September 20, 2020 |access-date=March 16, 2018 |website=FreeBSD |publisher=The FreeBSD Project}}</ref> are available in [[64-bit computing|64-bit]] versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above.<ref>{{cite web |title=Requirements |url=https://www.blender.org/download/requirements/}}</ref><ref>{{cite web |date=17 December 2023 |title=What You Need to Get Started with Blender |url=https://cgcookie.com/posts/blender-3d-hardware-requirements-what-you-need-to-get-started-with-blender#minimum-requirements}}</ref> Blender 2.80 was the last release that had a version for 32-bit systems (x86).<ref>{{Cite web |title=Index of /release/Blender2.80/ |url=https://download.blender.org/release/Blender2.80/ |access-date=2025-02-14 |website=download.blender.org}}</ref> Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for [[PowerPC]]. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7.<ref name="system-requirements">{{cite web |title=System Requirements |url=https://www.blender.org/download/requirements/ |access-date=March 29, 2016 |website=Blender.org}}</ref> In 2013, Blender was released on [[Android (operating system)|Android]] as a demo, but has not been updated since.<ref name="Index of /demo/android">{{cite web |title=Index of /demo/android/ |url=https://download.blender.org/demo/android/ |access-date=2020-09-23 |website=download.blender.org}}</ref>
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