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Blitz BASIC
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===Max3D module=== In 2008, the source code to Max3D β a C++-based cross-platform 3D engine β was released under a [[BSD license]]. This engine focused on OpenGL but had an abstract backend for other graphics drivers (such as DirectX) and made use of several open-source libraries, namely [[Open Asset Import Library|Assimp]], [[Boost (C++ libraries)|Boost]], and [[Open Dynamics Engine|ODE]]. Despite the excitement in the Blitz community of Max3D being the eagerly awaited successor to Blitz3D, interest and support died off soon after the source code was released and eventually development came to a halt. There is no indication that Blitz Research will pick up the project again.
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