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CP System
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==Capcom Power System Changer== A home version of the CP System, the Capcom Power System Changer (or CPS Changer), was released in late 1994 in Japan to compete against [[SNK]]'s [[Neo Geo]].<ref>{{cite journal |title=Capcom's Home Arcade System |journal=[[Electronic Gaming Monthly]] |issue=67|publisher=[[Ziff Davis]] |date=February 1995 |page=50}}</ref> It was Capcom's attempt at selling their arcade games in a home-friendly format. The CPS Changer was sold as a package deal containing the console itself, one CPS Fighter joystick controller, and ''Street Fighter II (Dash) Turbo'' for 39,800 yen. Additional games were sold for about 20,000 yen. Upon its launch in November 1994, Capcom initially manufactured only 1,000 units in Japan.<ref>{{cite magazine|editor-last=Akagi|editor-first=Masumi|title=Capcom Ships "CP Changer"|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=489|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 February 1995|page=22|url=https://onitama.tv/gamemachine/pdf/19950215p.pdf#page=12}}</ref> The CPS Changer's adapter was basically an encased [[SuperGun]] (i.e. Television [[JAMMA]] adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB, it would not attach firmly and would lean at odd angles, but it would work. The CPS Changer has outputs for [[composite video]], [[S-video]] and line-level mono audio. The CPS Changer also featured [[Super Nintendo Entertainment System|Super Famicom/Super NES]] controller ports, allowing the use of all Super Famicom/Super NES controllers, including their own six-button joystick, the "CPS Fighter". All of the CPS Changer games used the CP System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept had already been done with the CP System II hardware a year prior. The plastic shells are identical to that of CP System Dash games. Some CPS-1 games were changed slightly for home release, sometimes including [[debugging]] features or other [[Easter egg (media)|easter eggs]].{{Citation needed|date=October 2007}} The final game for the CPS Changer was a [[Backporting|back-ported]] version of ''[[Street Fighter Alpha|Street Fighter Zero]]'' (also known as ''Street Fighter Alpha'') in 1995, originally released for the CP System II hardware. This special CPS Changer version, released at a premium 35,000 yen in 1996, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors{{Citation needed|date=March 2013}}, a different sounding soundtrack with less sound effects, as well as the sound and music effects being [[Downsampling (signal processing)|sampled at a lower rate]]. This release was also available in limited quantities overseas in the arcades for publicity testing purposes, including those that couldn't afford the upgrade to the CP System II hardware. Around the same time the CPS Changer version of ''Street Fighter Zero'' was being developed, a back-ported version of ''[[Mega Man: The Power Battle|Rockman: The Power Battle/Mega Man: The Power Battle]]'' (originally released for the CP System II hardware that same year) also appeared. It was not released for the CPS Changer, however (especially since ''Street Fighter Zero'' was the last title released for the CPS Changer); instead, it was made as a standard CP System release. Like the CPS Changer version of ''Street Fighter Zero'', this version has several differences to accommodate the older hardware, which included among others, a different sounding-soundtrack and lower-sampled sound effects. Similar to the CPS Changer version of ''Street Fighter Zero'', it was also released in limited quantities overseas for publicity testing purposes, especially for those who couldn't afford to upgrade to the CP System II hardware. This version is included in ''[[Mega Man Anniversary Collection]]'' and ''[[Capcom Arcade 2nd Stadium]]''. ===List of games (11 games)=== <!-- To edit the text of this article, skip past the table. --><!-- Dates given are the earliest possible dates shown in the game's bootup screen, any region. --> {| class="wikitable sortable" style="width:auto;" ! English title ! Release date ! Developer ! Japanese title ! Genre |- | ''[[Warriors of Fate]]''<br />''Sangokushi II'' <small>([[Asia]])</small> | 1994 | [[Capcom]] | ''Tenchi o Kurau II: Sekiheki no Tatakai''<br />(天地を喰らう2・赤壁の戦い) | [[Beat 'em up]] |- | ''Capcom World 2: Adventure Quiz'' | 1994 | [[Capcom]] | ''Adventure Quiz Capcom World 2''<br />(アドベンチャークイズカプコンワールド2) | [[Quiz game]] |- | ''[[Captain Commando]]'' | 1995 | [[Capcom]] | ''Captain Commando''<br />(キャプテンコマンドー) | [[Beat 'em up]] |- | ''[[Final Fight (video game)|Final Fight]]'' | 1994 | [[Capcom]] | ''Final Fight''<br />(ファイナルファイト) | [[Beat 'em up]] |- | ''[[Knights of the Round (video game)|Knights of the Round]]'' | 1995 | [[Capcom]] | ''Knights of the Round''<br />(ナイツオブザラウンド) | [[Beat 'em up]] |- | ''[[Muscle Bomber Duo: Ultimate Team Battle]]'' | 1995 | [[Capcom]] | ''Muscle Bomber Duo: Heat Up Warriors''<br />(マッスルボマーDUO -Heat Up Warriors-) | [[Sports game]] |- | ''[[Saturday Night Slam Masters]]'' | 1994 | [[Capcom]] | ''Muscle Bomber: The Body Explosion''<br />(マッスルボマー -The Body Explosion-) | [[Sports game]] |- | ''[[Street Fighter II: Champion Edition]]'' | 1994 | [[Capcom]] | ''Street Fighter II Dash: Champion Edition''<br />(ストリートファイターIIダッシュ -Champion Edition-) | [[Versus fighting game|Versus Fighting]] |- | ''[[Street Fighter II Turbo: Hyper Fighting]]'' | 1994, pack-in | [[Capcom]] | ''Street Fighter II Dash Turbo: Hyper Fighting''<br />(ストリートファイターIIダッシュターボ -Hyper Fighting-) | [[Versus fighting game|Versus Fighting]] |- | ''[[Street Fighter Alpha]]'' | 1995 | [[Capcom]] | ''Street Fighter Zero''<br />(ストリートファイターZERO) | [[Versus fighting game|Versus Fighting]] |- | ''[[The King of Dragons]]'' | 1995 | [[Capcom]] | ''The King of Dragons''<br />(ザ・キングオブドラゴンズ) | [[Beat 'em up]] |- |} <!-- END OF TABLE -->
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