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Civilization IV
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==Production== ===Production and development=== The [[game engine]] for ''Civilization IV'' was built entirely from scratch,<ref name="gamespotqa">{{cite web |url=http://www.gamespot.com/articles/qanda-sid-meier-chronicles-civilization/1100-6162633/ |title=Q&A: Sid Meier chronicles Civilization |last=Thorsen |first=Tor |date=1 December 2006 |publisher=[[GameSpot]] |id=6162633 |archive-url=https://web.archive.org/web/20120120063646/http://www.gamespot.com/news/6162633.html?q=Civilization |archive-date=20 January 2012 |url-status=live |access-date=28 February 2007 |quote=Firaxis cofounder and legendary game designer reminisces about the evolution of the storied PC series--and whether it will come to portables and next-gen consoles.}}</ref> with some help from NDL's [[Gamebryo]] engine.<ref name="gamebryo"/> This decision resulted in a full [[3D graphics|3D immersion]] of the game, which was the first in the series,<ref name="gamerankings">{{cite web |url=http://www.gamerankings.com/pc/919352-sid-meiers-civilization-iv/index.html |title=Sid Meier's Civilization IV |date=25 October 2005 |publisher=[[GameRankings]] |id=919352 |access-date=23 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131226145048/http://www.gamerankings.com/pc/919352-sid-meiers-civilization-iv/index.html |archive-date=26 December 2013 }}</ref> and which allowed easier readability<ref name="ignreview"/> and smoother, more in-depth zooming capabilities.<ref name="gameguru"/> Some of the quotes relating to the technology tree and [[narration]] for the game were provided by [[Leonard Nimoy]].<ref name="ignreview"/><ref name="gamespot"/> [[Music in the Civilization video game series#Civilization IV|The soundtrack for the game]] features compositions of Medieval, Renaissance, and Baroque origin,<ref name="cavgames"/> and design for the title music was influenced by ''[[The Lion King]]''.<ref name="cavgames"/><ref name="gamespot"/> Composer [[Christopher Tin]] wrote the opening theme song "[[Baba Yetu]]" (''[[Swahili language|Swahili]]'' "Our Father"), a rendition of the [[Lord's Prayer]], which was performed by [[Stanford University]]'s [[Talisman A Cappella]]. The song, when rereleased, became the first piece of video game music to be nominated for and to win a [[Grammy Award]].<ref name="grammygeek">{{cite web |url=http://www.geek.com/games/civilization-iv-theme-song-wins-a-grammy-1313873/ |title=Civilization IV theme song wins a Grammy |last=Brownlee |first=John |date=14 February 2011 |publisher=[[Geek.com]] |id=1313873 |url-status=live |archive-url=https://web.archive.org/web/20131206073251/http://www.geek.com/games/civilization-iv-theme-song-wins-a-grammy-1313873/ |archive-date=6 December 2013 }}</ref> ===Mods=== Sid Meier's ''Civilization IV'' also released some bonus content, mainly to show [[Mod (video gaming)|modding capabilities]]: * Earth – This is the world map of the game, based on the [[Robinson projection]] of the Earth in order to optimize its size. 124x68 tiles large, it features just 9 ancient civilizations.<ref name="rhye-earth">{{cite web |url=http://rhye.civfanatics.net/pages/civ4-Earth-description.php |title=Sid Meier's Civilization Mods by Rhye – Civilization IV official Earth map, based on Robinson projection |author=Rhye |publisher=Rhye's Mods for Civilization |format=PHP |access-date=24 October 2009 |url-status=live |archive-url=https://web.archive.org/web/20091126182754/http://rhye.civfanatics.net/pages/civ4-Earth-description.php |archive-date=26 November 2009 }}</ref> An 18 civilizations version of this mod was later released which won the first prize at a GameFlood modding contest.<ref name="gameflood">{{cite web |url=http://www.gameflood.com/Index.cfm/Mod/Contest/stgAct/ContestLanding |title=$25,000 Mod & Map Contest |website=GameFlood |format=CFM |archive-url=https://web.archive.org/web/20070422101038/http://www.gameflood.com/Index.cfm/Mod/Contest/stgAct/ContestLanding |archive-date=22 April 2007 |url-status=dead |quote=“No question this is the clear #1. Details are flawless.“ –Graeme Bayless of Kush Games}}</ref> * Earth Ice Age – This map is set in the world during the last ice age (20,000 years before present), with 11 randomly picked civilizations.<ref name="rhye-iceage">{{cite web |url=http://rhye.civfanatics.net/pages/civ4-Ice-Age-description.php |title=Sid Meier's Civilization Mods by Rhye – Civilization IV official Ice Age Earth map |author=Rhye |publisher=Rhye's Mods for Civilization |format=PHP |access-date=24 October 2009 |url-status=live |archive-url=https://web.archive.org/web/20091129074500/http://rhye.civfanatics.net/pages/civ4-Ice-Age-description.php |archive-date=29 November 2009 }}</ref> * Greek World – To reenact the classical Mediterranean, a special map was made, based on [[Hecataeus of Miletus|Hecataeus]]' map of the world as it was known by the Greeks. Extra detail was also borrowed from other ancient sources such as Homer, Ptolemy, and Herodotus.<ref name="rhye-greek">{{cite web |url=http://rhye.civfanatics.net/pages/civ4-Greek-World-description.php |title=Sid Meier's Civilization Mods by Rhye – Civilization IV official Greek World scenario |author=Rhye |publisher=Rhye's Mods for Civilization |format=PHP |access-date=24 October 2009 |url-status=live |archive-url=https://web.archive.org/web/20091126162552/http://rhye.civfanatics.net/pages/civ4-Greek-World-description.php |archive-date=26 November 2009 }}</ref> * [[Rhye's and Fall of Civilization]] – This mod changes much of the core settings of the game as an attempt at maintaining a sense of [[historical realism]] into the game. In order to do this, it introduces other features such as plagues and congresses.<ref name="rhye-fallciv">{{cite web |url=http://rhye.civfanatics.net/pages/civ4-RFC-description.php |title=Sid Meier's Civilization Mods by Rhye – Rhye's and Fall of Civilization |author=Rhye |publisher=Rhye's Mods for Civilization |format=PHP |access-date=23 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131201143212/http://rhye.civfanatics.net/pages/civ4-RFC-description.php |archive-date=1 December 2013 }}</ref> * ''Fall from Heaven'' - a total conversion mod that reimagines the game in a dark fantasy setting, built by [[Derek Paxton]]. Its sequel ''Fall from Heaven II'' became the most downloaded mod on CivFanatics.<ref>{{Cite web|title=The story of Fall From Heaven, the greatest Civilization mod ever|url=https://www.pcgamesn.com/civilization-4/mod-fall-from-heaven-rise-of-erebus|access-date=2022-01-22|website=PCGamesN|date=25 September 2020 |language=en-GB}}</ref> ===Civilization Anonymous=== The game had a viral marketing campaign, revolving around a fictitious self-help organization known as Civilization Anonymous (shortened to CivAnon), the intention being to satirise how addictive the game was. With the slogan "No More Turns", the premise was the following: "Rumors have begun to circulate that the newest edition of the "One More Turn" franchise is on its way. STAY AWAY from this game at all costs. You will likely be powerless to its extreme addictive properties once exposed".<ref>{{cite web|url=http://www.civanon.org/home.shtml|title=Civilization Anonymous|url-status=live|archive-url=https://web.archive.org/web/20140629224614/http://www.civanon.org/home.shtml|archive-date=2014-06-29}}</ref> Various characters were created, and their scenarios were included in various trailers showing the "inside [of] a Civanon meeting for [Civilization] addicts,"<ref name="break.com">{{cite web|url=http://www.break.com/video/civilization-5-civanon-trailer-1875762|title=Civilization 5 - Civanon Trailer|work=Break|url-status=live|archive-url=https://web.archive.org/web/20140421063954/http://www.break.com/video/civilization-5-civanon-trailer-1875762|archive-date=2014-04-21}}</ref> the first of which being played during E3 2005 once an hour at the 2K Games booth.<ref>{{cite web|url=https://www.youtube.com/watch?v=nLqW7G8797U|title=Civilization Anonymous|work=YouTube|date=January 2007 |url-status=live|archive-url=https://web.archive.org/web/20140710213710/http://www.youtube.com/watch?v=nLqW7G8797U|archive-date=2014-07-10}}</ref> These "video testimonials of supposedly recovering Civilization addicts"<ref name="books.google.com.au">{{cite book|url=https://books.google.com/books?id=Uuh7mWLB16MC&q=%22civilization+anonymous+campaign&pg=PA52|title=Ctrl-Alt-Play|isbn=9780786470136|last1=Wysocki|first1=Matthew|date=February 2013|publisher=McFarland }}</ref> also featured cameos by Sid Meier. In addition to this, an "official" website was created by 2K Games with extra content. The Civilization Anonymous campaign was brought back for the following game Civilization V. Break described the campaign as "hilarious",<ref name="break.com"/> while Kotaku described it as a "great promotional campaign" that "comes across as terrifyingly realistic".<ref>{{cite web|url=http://kotaku.com/5569527/civilization-addiction-is-as-real-as-this-trailer-suggests|title=Civilization Addiction Is As Real As This Trailer Suggests|author=Luke Plunkett|publisher=Gawker Media|work=Kotaku|date=22 June 2010 |url-status=live|archive-url=https://web.archive.org/web/20140421081928/http://kotaku.com/5569527/civilization-addiction-is-as-real-as-this-trailer-suggests|archive-date=2014-04-21}}</ref> Destructoid shared this view, saying the support group campaign is "a clever marketing tool", but wishing it existed as "we all know there really are people who suffer from one-more-turn-itis".<ref name="destructoid.com">{{cite web|url=http://www.destructoid.com/join-civanon-potentially-win-big-money-big-prizes-182460.phtml|title=Join CivAnon, potentially win big money, big prizes|date=26 August 2010 |url-status=live|archive-url=https://web.archive.org/web/20150102110136/http://www.destructoid.com/join-civanon-potentially-win-big-money-big-prizes-182460.phtml|archive-date=2015-01-02}}</ref> VantureBeat said the campaign was "incredibly clever and funny", adding "what made it so powerful was not the near-flawless execution and fine detail; it was the fact that it could have been real". 'Ctrl-Alt-Play: Essays on Control in Video Gaming' noted the spoof highlighted the series' "hyper-addictive turn-based gameplay".<ref name="books.google.com.au"/> As part of the Civilization V version of the campaign, 2K Games asked Civilization addicts to submit stories via video in order to win $2,500 and a "framed, limited edition Civilization Anonymous poster signed by Firaxis Games".<ref name="destructoid.com"/> The 2010 version was "updated for modern concerns, like the franchise's broader audience and iPhone editions of the game acting as a gateway drug."<ref>{{cite web|url=http://www.gamesetwatch.com/2010/06/relapse_civilization_anonymous.php|title=GameSetWatch Relapse: Civilization Anonymous Returns|url-status=live|archive-url=https://web.archive.org/web/20140421051046/http://www.gamesetwatch.com/2010/06/relapse_civilization_anonymous.php|archive-date=2014-04-21}}</ref> ===Release=== ''Civilization IV'' was published for the [[Microsoft Windows|Windows]] and [[Mac OS X]] platforms. [[Aspyr]] released the Mac OS X version on June 26, 2006,<ref>{{Cite web |date=2006-06-26 |title=(BW) Aspyr Media, Inc. Ships Sid Meier's Civilization(R) IV for Intel and PowerPC Macintosh |url=https://www.chron.com/news/article/BW-Aspyr-Media-Inc-Ships-Sid-Meier-s-1894005.php |access-date=2023-04-04 |website=Chron |language=en-US}}</ref> and a Mac digital version was released January 2010 on gameagent.com.<ref name="gameagent">{{cite web |url=http://www.gameagent.com/store/aspyr/en_US/DisplayProductDetailsPage/productID.169534700 |title=Product Information: Sid Meier's Civilization® IV (Mac Download) |author=Digital River, Inc. |author-link=Digital River |website=[[Aspyr]] Media, Inc. |publisher=[[Aspyr]]'s [[GameAgent]] |archive-url=https://web.archive.org/web/20101225042024/http://www.gameagent.com/store/aspyr/en_US/DisplayProductDetailsPage/productID.169534700 |archive-date=25 December 2010 |url-status=dead |access-date=18 June 2012}}</ref> Users who quickly purchased the game after initial release reported having problems playing the game on particular sets of [[Device driver|video drivers]], which were later resolved by a Firaxis [[Patch (computing)|patch]], according to GameSpy.<ref name="gamespy"/> By the end of March 2008, the game sold over three million units.<ref name="take2">{{cite web |url=http://taketwovalue.com/documents/TTWO_Value.pdf#page=16 |title=Take-Two Interactive Software, Inc. Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer March 2008 |date=26 March 2008 |publisher=[[Take-Two Interactive]] |page=16|format=PDF |archive-url=https://web.archive.org/web/20080910230229/http://taketwovalue.com/documents/TTWO_Value.pdf#page=16 |archive-date=10 September 2008 |url-status=dead}}</ref> Firaxis Games has also published two [[expansion pack]]s for ''Civilization IV'', entitled ''[[Civilization IV: Warlords]]'' and ''[[Civilization IV: Beyond the Sword]]''. A remake of the original 1994 ''[[Sid Meier's Colonization]]'', rebuilt with ''Civilization IV'''s game engine and titled ''[[Civilization IV: Colonization]]'', was released for Mac and PC as a standalone game and later bundled with the two expansions as ''Civilization IV: The Complete Edition''.<ref name="gameguruce">{{cite web |url=http://www.gameguru.in/strategy/2009/14/sid-meiers-civilization-iv-the-complete-edition-available-across-north-america/ |title=Sid Meier's Civilization IV: The Complete Edition available across North America |last=Pandey |first=Rohan |date=14 May 2009 |series=Strategy |publisher=GameGuru |access-date=24 December 2010}}</ref>
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