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Composite pattern
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==Structure== === UML class and object diagram === [[File:w3sDesign Composite Design Pattern UML.jpg|frame|none|A sample UML class and object diagram for the Composite design pattern. <ref>{{cite web|title=The Composite design pattern - Structure and Collaboration|url=http://w3sdesign.com/?gr=s03&ugr=struct|website=w3sDesign.com|access-date=2017-08-12}}</ref>]] In the above [[Unified Modeling Language|UML]] [[class diagram]], the <code>Client</code> class doesn't refer to the <code>Leaf</code> and <code>Composite</code> classes directly (separately). Instead, the <code>Client</code> refers to the common <code>Component</code> interface and can treat <code>Leaf</code> and <code>Composite</code> uniformly. <br> The <code>Leaf</code> class has no children and implements the <code>Component</code> interface directly. <br> The <code>Composite</code> class maintains a container of child <code>Component</code> objects (<code>children</code>) and forwards requests to these <code>children</code> (<code>for each child in children: child.operation()</code>). <br> The object collaboration diagram shows the run-time interactions: In this example, the <code>Client</code> object sends a request to the top-level <code>Composite</code> object (of type <code>Component</code>) in the tree structure. The request is forwarded to (performed on) all child <code>Component</code> objects (<code>Leaf</code> and <code>Composite</code> objects) downwards the tree structure.<br> ;Defining Child-Related Operations [[File:w3sDesign Composite Design Pattern Type Safety UML.jpg|frame|none|Defining child-related operations in the Composite design pattern. <ref>{{cite web|title=The Composite design pattern - Implementation|url=http://w3sdesign.com/?gr=s03&ugr=implem|website=w3sDesign.com|access-date=2017-08-12}}</ref>]] There are two design variants for defining and implementing child-related operations like adding/removing a child component to/from the container (<code>add(child)/remove(child)</code>) and accessing a child component (<code>getChild()</code>): * ''Design for uniformity:'' Child-related operations are defined in the <code>Component</code> interface. This enables clients to treat <code>Leaf</code> and <code>Composite</code> objects uniformly. But [[type safety]] is lost because clients can perform child-related operations on <code>Leaf</code> objects. * ''Design for type safety:'' Child-related operations are defined only in the <code>Composite</code> class. Clients must treat <code>Leaf</code> and <code>Composite</code> objects differently. But type safety is gained because clients ''cannot'' perform child-related operations on <code>Leaf</code> objects. The Composite design pattern emphasizes ''uniformity'' over ''type safety''. === UML class diagram === [[Image:Composite UML class diagram (fixed).svg|thumb|none|600px|Composite pattern in [[Unified Modeling Language|UML]].]] ;Component * is the abstraction for all components, including composite ones * declares the interface for objects in the composition * (optional) defines an interface for accessing a component's parent in the recursive structure, and implements it if that's appropriate ;Leaf * represents leaf objects in the composition * implements all Component methods ;Composite * represents a composite Component (component having children) * implements methods to manipulate children * implements all Component methods, generally by delegating them to its children [[Image:Composite pattern in LePUS3.png|thumb|none|400px|Composite pattern in [[Lepus3|LePUS3]].]]
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