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===DirectX 11=== {{See also|Direct3D#Direct3D 11|l1=Direct3D 11}} [[File:Microsoft-DirectX-11-Logo-wordmark.svg|thumb|Microsoft DirectX 11 logo wordmark]] Microsoft unveiled DirectX 11 at the Gamefest 08 event in Seattle. The Final Platform Update launched for Windows Vista on October 27, 2009, which was a week after the initial release of [[Windows 7]], which launched with Direct3D 11 as a base standard. Major scheduled features including [[GPGPU]] support ([[DirectCompute]]), and Direct3D 11 with [[tessellation (computer graphics)|tessellation]] support<ref name="DX11Overview-EB">{{cite web|url=http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=611&Itemid=29|title=What's next for DirectX? A DirectX 11 overview β A DirectX 11 overview|date=September 1, 2008|publisher=Elite Bastards|access-date=2008-09-04|archive-date=September 4, 2008|archive-url=https://web.archive.org/web/20080904230118/http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=611&Itemid=29|url-status=dead}}</ref><ref name="DX11-bit-tech">{{cite web|url=http://www.bit-tech.net/bits/2008/09/17/directx-11-a-look-at-what-s-coming/1|title=DirectX 11: A look at what's coming|date=September 17, 2008|publisher=bit-tech.net}}</ref> and improved [[Thread (computer science)|multi-threading]] support to assist video game developers in developing games that better utilize [[multi-core]] processors.<ref name="Windows 7 and D3D 11 release date">{{usurped|1=[https://web.archive.org/web/20111009113752/http://unmashable.com/pc-hardware/graphics-cards/what-new-features-will-directx-11-bring/ Windows 7 and D3D 11 release date]}}</ref> Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware. Hardware tessellation and Shader Model 5.0 require Direct3D 11 supporting hardware.<ref>{{cite web|url=http://blogs.msdn.com/ptaylor/archive/2008/07/28/gamefest-2008-and-the-directx-11-announcement.aspx|title=MSDN Blogs|publisher=Microsoft|work=msdn.com|date=August 6, 2021 }}</ref> Microsoft has since released the Direct3D 11 Technical Preview.<ref>{{cite web|url=https://www.microsoft.com/downloads/details.aspx?FamilyId=5493F76A-6D37-478D-BA17-28B1CCA4865A&displaylang=en|title=Download DirectX Software Development Kit from Official Microsoft Download Center|publisher=Microsoft|work=microsoft.com}}</ref> Direct3D 11 is a strict superset of Direct3D 10.1 β all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality. This helps to keep backwards compatibility with previous versions of DirectX. Four updates for DirectX 11 were released: * DirectX 11.1 is included in [[Windows 8]]. It supports [[Windows Display Driver Model|WDDM 1.2]] for increased performance, features improved integration of [[Direct2D]] (now at version 1.1), [[Direct3D]], and [[DirectCompute]], and includes DirectXMath, [[XAudio2]], and [[XInput]] libraries from the XNA framework. It also features [[stereoscopy|stereoscopic 3D]] support for gaming and video.<ref name="W8preview">{{cite web|url=http://download.microsoft.com/download/1/E/4/1E455D53-C382-4A39-BA73-55413F183333/Windows_Developer_Preview-Windows8_guide.pdf|title=Windows 8 Developer Preview Guide|url-status=dead|archive-url=https://web.archive.org/web/20111007012704/http://download.microsoft.com/download/1/E/4/1E455D53-C382-4A39-BA73-55413F183333/Windows_Developer_Preview-Windows8_guide.pdf|archive-date=2011-10-07}}</ref> DirectX 11.1 was also partially [[backport]]ed to Windows 7, via the [[Windows 7 platform update]].<ref>{{cite web|url=https://msdn.microsoft.com/en-us/library/jj863687.aspx |title=Platform Update for Windows 7 (Windows) |publisher=Msdn.microsoft.com |access-date=2014-08-09}}</ref><ref name="Eimandar2013">{{cite book|author=Pooya Eimandar|title=DirectX 11.1 Game Programming|year=2013|publisher=Packt Publishing Ltd|isbn=978-1-84969-481-0|page=45}}</ref> * DirectX 11.2 is included in [[Windows 8.1]] (including the RT version) and [[Windows Server 2012 R2#Windows Server 2012 R2|Windows Server 2012 R2]].<ref name="how-to-install">{{cite web|title=How to install the latest version of DirectX|url=https://support.microsoft.com/en-us/help/179113/how-to-install-the-latest-version-of-directx|website=Microsoft Support|publisher=Microsoft|access-date=27 October 2017}}</ref> It added some new features to [[Direct2D]] like geometry realizations.<ref>{{cite web|url=https://msdn.microsoft.com/en-us/library/windows/desktop/dn363632(v=vs.85).aspx|title=Geometry Realizations Overview|publisher=Microsoft|work=microsoft.com|date=August 19, 2020 }}</ref> It also added swap chain composition, which allows some elements of the scene to be rendered at lower resolutions and then composited via hardware overlay with other parts rendered at higher resolution.<ref name="D3D11.2W8.1">{{cite web|url=http://channel9.msdn.com/Events/Build/2013/3-062|author=Bennett Sorbo|title=What's New in Direct3D 11.2|work =Channel9 - [[Build (developer conference)|BUILD]] 2013| date=June 26, 2013 |at=around 20:00}}</ref> * DirectX 11.X is a superset of DirectX 11.2 running on the [[Xbox One]].<ref>{{cite web|url=http://semiaccurate.com/2013/10/16/microsoft-rejects-mantle/|title=Microsoft officially turns down Mantle|work=semiaccurate.com|date=October 16, 2013}}</ref> It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12.<ref>Chris Tector's segment of http://channel9.msdn.com/Blogs/DirectX-Developer-Blog/DirectX-Evolving-Microsoft-s-Graphics-Platform (starting approx. 18 minute in.)</ref> * DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative.<ref>{{cite web |url= http://www.anandtech.com/show/8544/microsoft-details-direct3d-113-12-new-features |title= Microsoft Details Direct3D 11.3 & 12 New Rendering Features |first= Ryan |last= Smith |publisher= [[AnandTech]] |date= September 18, 2014 |access-date= November 6, 2014}}</ref> It is included with Windows 10.<ref name="how-to-install" />
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