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Duke Nukem 3D
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== Release == === PC versions === * '''''Shareware Version''''': The shareware version, released on January 29, 1996 as version 1.0, contained only the first episode. This version uses 3D Realms's shareware distribution model, which means that it can be distributed for free. The shareware version was re-released as version 1.1 on February 20, 1996, and re-released once again as version 1.3D on April 24, 1996. * '''''Full Version''''': Released on April 19, 1996,{{Citation needed|date=August 2024}} as version 1.3D. 3D Realms started shipping the full registered version to customers on May 5, 1996.<ref name="Nukem 3D Release Post"/> The company streamed the process of packing and shipping the first copies using a webcam. The full version contains the original three episodes, and includes the full versions of ''Duke Nukem'' and ''Duke Nukem II'' as bonus content. * '''''Plutonium PAK/Atomic Edition''''': The ''Atomic Edition'' of ''Duke Nukem 3D'' was released in November 1996 as a standalone game. It contained the original three episodes, as well as a new eleven-level fourth episode, bringing the level total to 41 as opposed to 30 in the original ''Duke Nukem 3D''. The ''Plutonium PAK'' was released as an upgrade package to convert the original release of ''Duke Nukem 3D'' (v1.3d) to the ''Atomic Edition'' (v1.4, updated to v1.5 with the standalone ''Atomic Edition'' release and via a free download patch for the ''Plutonium PAK'' version on 3D Realms' website). It introduced two new enemies, the Protector Drone and the Pig Cop Tank, a new final boss, the Alien Queen, and a new weapon, the Expander. Changes to the script made the game easier to [[mod (video gaming)|mod]], and players could set up a multiplayer session against CPU [[artificial intelligence (video games)|bots]]. This is the only official add-on for the game developed by 3D Realms. Unlike the original release of ''Duke Nukem 3D'', however, the ''Atomic Edition'' does not include ''Duke Nukem'' and ''Duke Nukem II''. * '''''Macintosh Version''''': The Macintosh release was ported by Lion Entertainment Inc.<ref>{{cite web |url=http://www.allgame.com/game.php?id=26762 |title=Duke Nukem 3D (Macintosh) - Overview |last=House |first=Michael L. |publisher = [[AllGame]] |access-date=July 19, 2023 |archive-url=https://web.archive.org/web/20141114171847/http://www.allgame.com/game.php?id=26762 |archive-date=November 14, 2014}}</ref> and released on June 6, 1997, in Minneapolis, being shipped by MacSoft.<ref name="MacDuke"/> * '''''East Meets West''''': Released in 1998, includes ''Duke Nukem 3D: Atomic Edition'' and the full version of ''[[Shadow Warrior (1997 video game)|Shadow Warrior]]''.<ref name="EastWest"/> * '''''Duke: The Apocalypse''''' contains ''Duke!ZONE II'', ''Duke Xtreme'', and a T-shirt. * '''''Duke: The Apocalypse 2''''' contains ''Duke!ZONE'', ''Duke It Out In D.C.'', a strategy guide, and a T-shirt. * '''''Kill-A-Ton Collection''''': The ''Kill-A-Ton Collection'' was released in 1998 and includes: ''Duke Nukem I'' (''Duke Nukum''), ''Duke Nukem II'', ''Duke Nukem 3D'' (both v1.3d and v1.5), ''Duke It Out In D.C.'', ''Duke!ZONE II'', ''Duke Xtreme'', and various editing utilities. * '''GOG release''': The ''Atomic Edition'' was released on [[GOG.com]] along with Duke Nukem 1, 2 and Manhattan Project in 2009. The entire catalog was removed from the website on December 31, 2015, due to a licensing agreement with [[Gearbox Software]].<ref name="DN3D-GOG" /> *[[File:Duke Nukem 3D gameplay screenshot.jpg|thumb|''Duke Nukem 3D: Megaton Edition''. Note the higher-resolution HUD and [[OpenGL]] graphics.]]'''''Megaton Edition''''': Developed by General Arcade and published by [[Devolver Digital]], it was released through [[Steam (service)|Steam]] on March 20, 2013. The ''Megaton Edition'' includes ''Duke Nukem 3D: Atomic Edition'', ''Duke It Out In D.C.'', ''Duke Caribbean: Life's a Beach'', and ''Duke: Nuclear Winter'' all running on OpenGL, as well as the original MS-DOS version of ''Duke Nukem 3D: Atomic Edition''. It supports SteamPlay for Windows, Mac OS X, and Linux, and is based on the code of the ''JFDuke3D'' source port by Jonathon Fowler. Online multiplayer was added to the game in January 2014.<ref name="ShackNews"/> However, about a year later, the Megaton Edition was removed from all digital distribution as Devolver Digital's agreement with Gearbox Software has ended now that the latter company currently owns the [[intellectual property]]. In 2016, Gearbox informed TechRaptor that they have plans to "bring the game back this year,"<ref name="TechRaptor"/> and that game became the 20th Anniversary World Tour. * '''''Kill-a-Ton 2015 Collection''''': Released in May 2015 on [[Steam (service)|Steam]], includes everything that Kill-a-Ton Collection contained (with exception of ''Duke Nukem 3D'' v1.3D and ''Duke Xtreme''), plus two other expansions, ''Duke Caribbean: Life's a Beach'', and ''Duke: Nuclear Winter'', as well as ''[[Duke Nukem: Manhattan Project]]'' and the ''[[Balls of Steel (video game)|Balls of Steel]]'' game. Like with the [[GOG.com]] release and Megaton Edition, it was removed from Steam at the end of 2015. * '''''20th Anniversary World Tour''''': Developed by [[Nerve Software]] and Gearbox Software and published by Gearbox Publishing. It was announced by Gearbox Software on September 2, 2016, at PAX East, and it's a re-release for the [[Xbox One]], [[PlayStation 4]], and PC via Steam. World Tour includes an all-new 5th episode by the original episode designers, new music by composer [[Lee Jackson (composer)|Lee Jackson]], re-recorded voice lines by [[Jon St. John]], new enemies and new lighting effects.<ref name="DN3D-Gearbox"/> However, it does not contain the expansions from ''Kill-A-Ton Collection'' and ''Megaton Edition''. World Tour was released on October 11, 2016. * '''ZOOM Platform release:''' The ''Atomic Edition'' was released on ZOOM Platform along with Duke Nukem 1, 2 and Manhattan Project in 2014.<ref>{{Cite web |title=Gearbox Software and Jordan Freeman Group Present: The Duke Nukem ZOOM Platform Classics Collection |url=https://www.zoom-platform.com/news/gearbox-software-and-jordan-freeman-group-present-the-duke-nukem-zoom-platform-classics-collection |access-date=2024-08-04 |website=ZOOM Platform |language=en}}</ref> As of 2020, it includes ''Duke It Out In D.C.'', ''Duke Caribbean: Life's a Beach'', ''Duke: Nuclear Winter'', ''Duke Nukem's Penthouse Paradise, Duke!ZONE'' and ''Duke!ZONE II.'' Since 2022, it also includes ''Duke - It's Zero Hour.'' As of 2024, ZOOM Platform is the only digital store where the ''Atomic Edition'' is available.<ref>{{Cite web |title=Duke Nukem 3D: Atomic Edition |url=https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition}}</ref> === Expansion packs === * '''''Nuke It''''': This is an expansion pack developed by [[Micro Star]] in 1996, consisting of 300 custom made levels.<ref name="NukeIt">{{Cite news|last=Rowe |first=Garrett |url=https://www.irishtimes.com/news/nuke-it-1.92980 |title=Nuke It |newspaper=The Irish Times |date=October 5, 1996}}</ref> Although it was made with the Build Editor, Micro Star was charged by [[Micro Star v. FormGen Inc.|FormGen and 3D Realms of copyright infringement]] for unauthorized sales of the pack. Ultimately Micro Star lost their case.<ref>{{cite web|url=https://cyber.harvard.edu/people/tfisher/IP/1998%20Micro%20Star%20Abridged.pdf |archive-url=https://web.archive.org/web/20180512162747/https://cyber.harvard.edu/people/tfisher/IP/1998%20Micro%20Star%20Abridged.pdf |archive-date=2018-05-12 |url-status=live |title=Micro Star v. FormGen Inc. |author=Kozinski |date=September 11, 1998 |publisher=[[Berkman Klein Center]]}}</ref> * '''''Duke It Out In D.C.''''': This is an authorized add-on developed by [[Sunstorm Interactive]] and published by [[WizardWorks]]; it was released in March 1997. President [[Bill Clinton]] is captured by alien forces, and Duke must save him. This expansion pack featured 10 new levels that were based on real-world locations, such as: the [[White House]], the [[FBI]] headquarters, the [[Smithsonian]] museum, the [[Washington Monument]], and other areas in Washington, D.C. The add-on was also included as part of an official compilation called ''Duke Nukem: Kill-A-Ton Collection'' through business deals with 3D Realms. Charlie Wiederhold created levels for this add-on. * '''''Duke Caribbean: Life's a Beach''''': This is an authorized add-on developed by Sunstorm Interactive and published by WizardWorks; it was released in January 1998.<ref name="DukeExpsRel">{{cite magazine|url=http://www.pcgamer.com/news/news-1998-01-05.html|title=Now Shipping|author=Staff|date=January 5, 1998|magazine=[[PC Gamer]]|archive-url=https://web.archive.org/web/19980218070330/http://www.pcgamer.com/news/news-1998-01-05.html|archive-date=February 18, 1998|url-status=dead|access-date=December 6, 2019}}</ref> Duke is relaxing on a tropical island when he discovers that the aliens are having their own "vacation". This add-on includes a sunny Caribbean theme with 12 new levels that take place on beaches and vacation hotels. The add-on also reskins Duke's weapons with a summer theme, such as water guns. Charlie Wiederhold created several levels for this add-on. Wiederhold was later hired by 3D Realms to work on the sequel ''[[Duke Nukem Forever]]''. * '''''Duke: Nuclear Winter''''': This is an authorized add-on developed by Simply Silly Software and published by WizardWorks; it was released in January 1998.<ref name="DukeExpsRel"/> [[Santa Claus]] is being mind-controlled by aliens into causing trouble on Earth. Several of the levels take place in [[Alaska]] and the [[North Pole]]. * '''''Duke!ZONE''''': An authorized add-on released in 1996, published by WizardWorks, which includes 500 fan-made levels and various editing utilities. * '''''Duke!ZONE II''''': An authorized follow-up add-on to ''Duke!ZONE'', published by WizardWorks and released in 1997. ''Duke!ZONE II'' contains three new episodes, each containing seven levels, created by Simply Silly Software and the same 500 fan-made levels from the original ''Duke!ZONE''. * '''''Duke Xtreme''''': An authorized add-on released in 1997 and developed by Sunstorm Interactive, containing 50 levels (25 for single player and 25 for multiplayer) and various editing utilities. * '''''Duke Assault''''': An add-on released in 1997 containing over 1,500 levels for ''Duke Nukem 3D''. It was published by WizardWorks and created by fans in the ''Duke Nukem 3D'' modding community.<ref name="DN3D-Assault"/> * '''''Duke Nukem's Penthouse Paradise''''': This is an official add-on for ''Duke Nukem 3D'', created by [[Jeffrey D. Erb]] and Mark Farish of Intersphere Communications Ltd. and available exclusively from [[GT Interactive]] and [[Penthouse Magazine]] in May 1997.<ref name="DN3D-PParadise"/><ref name="GSpot-PParadise"/><ref name="N404-PParadise"/> Taking place between ''Duke Nukem 3D'' and the ''Atomic Edition'', aliens interrupt Duke's R&R and a couple of Penthouse photo shoots. Duke has to fight his way through a hotel, clubs, and, finally, the Penthouse offices. The level features music from the industrial rock band [[Needle (band)|Needle]]. * '''''Duke - It's Zero Hour''''': An add-on developed by ZeroHour Software and released in November 1997. It was originally slated to be a retail product via WizardWorks, but the developers ended up releasing it for free. It has 11 new levels that feature 12 all-new monsters, five new weapons, music, and sound effects. === Console versions and add-ons === ''Duke Nukem 3D'' was ported to many consoles of the time. All of the ports featured some sort of new content. * '''''Duke Nukem 3D''''' ([[Game.com]]) was released in 1997 in the USA only. Unlike every other version of the game, Duke Nukem cannot turn; he can only move forward, backward, and strafe to the left or right. Due to the Game.com's monochrome screen, it is also the only version to lack color. It only includes four levels from each of the original three episodes for a total of 12 levels. These levels were modified to accommodate Duke Nukem's inability to turn. * '''''Duke Nukem 3D''''' ([[Sega Saturn]]) was ported by [[Lobotomy Software]] and published by [[Sega]] in 1997. It retains the original name and uses Lobotomy Software's own fully 3D ''SlaveDriver'' engine.<ref name="SlaveDriver"/> This version uses the [[Sega NetLink]] for online gaming, and has built-in support for the Saturn's analog pad. It also includes a hidden multiplayer mini-game called ''[[Death Tank Zwei]]'', and an exclusive bonus level called Urea 51, accessed through the level "Fahrenheit". It was the final game branded by Sega of America under the Deep Water label, employed for games featuring adult content such as ''[[Eternal Champions: Challenge from the Dark Side]]''. * '''''Duke Nukem: Total Meltdown''''' (titled simply ''Duke Nukem'' in Europe), the [[PlayStation (console)|PlayStation]] port released on December 2, 1997, was developed by [[Aardvark Software]].<ref>{{Cite web |author=I. G. N. Staff |date=1997-12-02 |title=Duke Nukem: Total Meltdown |url=https://www.ign.com/articles/1997/12/02/duke-nukem-total-meltdown |access-date=2023-04-30 |website=IGN |language=en}}</ref><ref>{{cite magazine |title=Duke Nukem: Total Meltdown |magazine=[[Electronic Gaming Monthly]] |issue=102|publisher=[[Ziff Davis]]|date=January 1998 |page=69}}</ref> It contains all three original episodes, plus an exclusive fourth episode, ''Plug 'n' Pray'',<ref>{{cite magazine |author=Major Mike |title=Duke Nukem: Total Meltdown|magazine=[[GamePro]]|issue=111 |publisher=[[IDG]]|date=December 1997 |page=86}}</ref> which includes six new levels and a secret level. The secret level was also included in the PC version of ''Duke Nukem 3D''. The new episode features several new enemies, including three new types of Pig Cops, and a new final boss, the CyberKeef. This version also features remixed music, some rearranged from the PC version, and some original, in streaming XA-Audio made by [[Mark Knight (musician)|Mark Knight]].<ref name="PSX-DN3D"/> It includes support for analog pads and the [[PlayStation Link Cable]].<ref>{{cite magazine |title=Duke Nukem: Total Meltdown |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=70}}</ref> [[File:Duke Nukem 64.jpg|thumb|right|[[Nintendo 64]] port. Note its level design changes and that some sprites were replaced with polygonal models.]] * '''''Duke Nukem 64''''' is a port released on November 14, 1997, for the [[Nintendo 64]] and features a [[split screen (computer graphics)|split screen]] 4-player mode.<ref>{{Cite web |author=I. G. N. Staff |date=1997-10-23 |title=The Duke of Silence |url=https://www.ign.com/articles/1997/10/23/the-duke-of-silence |access-date=2023-04-30 |website=IGN |language=en}}</ref><ref>{{cite magazine |title=E3 Unleashed! |magazine=[[GamePro]] |issue=106 |publisher=[[IDG]] |date=July 1997 |page=34}}</ref> It was developed by [[Eurocom]].<ref name=GPro109>{{cite magazine |author=Dan Elektro |title=Duke Nukem 64|magazine=[[GamePro]] |issue=109 |publisher=[[IDG]] |date=October 1997|page=71}}</ref> In-game music was removed due to [[Nintendo 64 Game Pak|limited storage capacity]], many items were renamed to avoid drug and sex references, and new lines of dialogue were recorded specifically for this version to remove profanity. Several levels were altered to include areas from the ''Atomic Edition'', such as a Duke Burger outlet in the second level which was not in the original PC version. Levels are played sequentially instead of as separate episodes. Other changes include the addition of [[Rumble Pak]] support,<ref name=GPro109/> four new weapons, dual sub-machine guns, a grenade launcher, a missile launcher, and the Plasma Cannon, alternative ammo types for the pistol, shotgun, and missile launcher, and a fully 3D model for the Cycloid Emperor boss. The Protector Drone, an enemy from the ''Atomic Edition'', also appears a few times in the standard levels. Originally, the weapons and end bosses were going to be polygonal.<ref>{{cite web|url=http://www.n64.com/news/547.html |title=The president of 3D Realms speaks about future titles and N64 ports |author=Staff |website=N64.com |archive-url=https://web.archive.org/web/19970605220539/http://www.n64.com/news/547.html |archive-date=June 5, 1997}}</ref> [[File:Duke Nukem 3D Genesis.png|thumb|Mega Drive/Genesis port]] * '''''Duke Nukem 3D''''' ([[Mega Drive/Genesis]]) was released in 1998 by [[Tec Toy]]. The visuals were drastically simplified, being closer to early shooters like ''[[Wolfenstein 3D]]''. It consisted solely of ''Lunar Apocalypse'', the second from the original game's three episodes, which was heavily modified to suit the game engine. This version was initially released in [[South America]] only.<ref name="DN3D-SegaGen"/> In 2015, Piko Interactive acquired the rights to the port from Tec Toy and released it worldwide in cartridge form on October 16, 2015.<ref name="DN3D-MegDrive"/> * '''''Duke Nukem 3D''''' ([[Xbox 360]]) was released on September 24, 2008. This version features: the ability to "rewind" the game to any prior point upon dying, save clips of gameplay, and play cooperatively online, as well as the standard "Dukematch" online multiplayer mode. The music received a slight quality upgrade with modern [[MIDI]] tools.<ref name="DN3D-XBOX360"/> * '''''Duke Nukem 3D''''' ([[iPhone]]/[[iPod Touch]]) was released on August 11, 2009, and ported by MachineWorks Northwest. The game employs a new engine, which uses a trademarked touch-screen system called TapShoot to allow players to lock onto and dispatch foes.<ref name="DN3D-iOS"/> An update in September 2009 made the game compatible with the first and second-generation [[iPod Touch]]. It also added a new control scheme which lets players control Duke by dragging their finger around the screen.<ref name="DN3D-Touch"/> * '''''Duke Nukem 3D''''' ([[Nokia N900]]) was released on December 29, 2009.<ref name="DN3D-N900"/> As shown in a MaemoWorld's video,<ref name="MaemoWorld"/> Duke is controlled using the Qwerty keypad and touchscreen. * '''''Duke Nukem 3D: Megaton Edition''''' ([[PlayStation 3]], [[PlayStation Vita]]) was released on January 6, 2015, in North America, and January 7, 2015, in Europe.<ref name="DN3D-Megaton"/><ref name="MegatonEdition"/> It is a port of the ''Megaton Edition'' released on Steam for Windows, Mac, and Linux. It was developed by General Arcade for the [[Personal computer|PC]], ported to consoles by Abstraction Games, and published by [[Devolver Digital]]. It features [[cross-buy]] and Cross-Play between both platforms.<ref name="Megaton-GTrailers"/> As of February 2016, the game is no longer available for purchase in North America due to publishing rights returning to Gearbox Software. Previously purchased copies can still be downloaded and played.<ref name="PSLifestyle"/> * '''''Duke Nukem 3D: 20th Anniversary World Tour''''' ([[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], PC): Released on October 11, 2016. Includes a new 5th episode, made by the original designers and new music by Lee Jackson, the original composer.<ref name="DN3D-Anniversary"/> The Nintendo Switch version released on June 23, 2020.<ref>{{cite web|url=https://www.gematsu.com/2020/06/duke-nukem-3d-20th-anniversary-world-tour-coming-to-switch-on-june-23|title=Duke Nukem 3D: 20th Anniversary World Tour coming to Switch on June 23|website=Gematsu|date=June 16, 2020|access-date=June 17, 2020}}</ref><ref>{{cite web|url=https://ec.nintendo.com/JP/ja/titles/70010000026290|title=Duke Nukem 3D: 20th Anniversary World Tour|website=Nintendo Japan|access-date=June 17, 2020}}</ref>
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